localdef.h

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//// localdef.h//// Copyright (C) 1996 Limit Point Systems, Inc.//// Author: Edward Seidl <seidl@janed.com>// Maintainer: LPS//// This file is part of the SC Toolkit.//// The SC Toolkit is free software; you can redistribute it and/or modify// it under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2, or (at your option)// any later version.//// The SC Toolkit is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU Library General Public License for more details.//// You should have received a copy of the GNU Library General Public License// along with the SC Toolkit; see the file COPYING.LIB.  If not, write to// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.//// The U.S. Government is granted a limited license as per AL 91-7.//// some inline functions for dealing with 3 dimensional vectors#ifndef _localdef_h#define _localdef_h#include <math.h>namespace sc {static const double pi=3.14159265358979323846;static const double pih=1.57079632679489661923;static const double tpi=2.0*pi;static const double bohr = 0.52917706;// /////////////////////////////////////////////////////////static inline voiddelta(double u[], const double a[], const double b[]){  u[0]=a[0]-b[0];  u[1]=a[1]-b[1];  u[2]=a[2]-b[2];}// /////////////////////////////////////////////////////////// returns the distance between two pointsstatic inline doubledist(const double a[], const double b[]){  double x,y,z;  return (sqrt((x=a[0]-b[0])*x + (y=a[1]-b[1])*y + (z=a[2]-b[2])*z));}// /////////////////////////////////////////////////////////// given sin(x) returns cos(x) static inline doubles2(double x){  double tmp = 1.0 - x*x;  if (tmp < 0.0) tmp = 0.0;  return sqrt(tmp);}// /////////////////////////////////////////////////////////// returns the dot product for two vectorsstatic inline doublescalar(const double a[], const double b[]){  double x = a[0]*b[0];  double x1 = a[1]*b[1];  x += a[2]*b[2];  return x+x1;}// /////////////////////////////////////////////////////////// given vectors a and b, returns a unit vector directed along the difference// of the two vectorsstatic inline voidnorm(double u[], const double a[], const double b[]){  delta(u,a,b);  double x = 1.0/sqrt(scalar(u,u));  u[0] *= x; u[1] *= x; u[2] *= x;}// /////////////////////////////////////////////////////////// given two vectors, returns the normalized cross product of those vectorsstatic inline voidnormal(const double a[], const double b[], double w[]){  w[0] = a[1]*b[2]-a[2]*b[1];  w[1] = a[2]*b[0]-a[0]*b[2];  w[2] = a[0]*b[1]-a[1]*b[0];  double x = 1.0/sqrt(scalar(w,w));  w[0] *= x; w[1] *= x; w[2] *= x;}}#endif// Local Variables:// mode: c++// c-file-style: "ETS"// End:

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