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📄 molrender.h

📁 大型并行量子化学软件;支持密度泛函(DFT)。可以进行各种量子化学计算。支持CHARMM并行计算。非常具有应用价值。
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//// molrender.h//// Copyright (C) 1996 Limit Point Systems, Inc.//// Author: Curtis Janssen <cljanss@limitpt.com>// Maintainer: LPS//// This file is part of the SC Toolkit.//// The SC Toolkit is free software; you can redistribute it and/or modify// it under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2, or (at your option)// any later version.//// The SC Toolkit is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU Library General Public License for more details.//// You should have received a copy of the GNU Library General Public License// along with the SC Toolkit; see the file COPYING.LIB.  If not, write to// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.//// The U.S. Government is granted a limited license as per AL 91-7.//#ifdef __GNUC__#pragma interface#endif#ifndef _chemistry_molecule_molrender_h#define _chemistry_molecule_molrender_h#include <util/render/object.h>#include <util/keyval/keyval.h>#include <chemistry/molecule/molecule.h>#include <chemistry/molecule/atominfo.h>#include <math/isosurf/surf.h>namespace sc {class RenderedMolecule: public RenderedObject {  protected:    Ref<RenderedObject> object_;    Ref<Molecule> mol_;    Ref<AtomInfo> atominfo_;  public:    RenderedMolecule(const Ref<KeyVal>& keyval);    ~RenderedMolecule();    Ref<Molecule> molecule() { return mol_; }    // init must be called if the molecule changes    virtual void init() = 0;    void render(const Ref<Render>&);};class RenderedStickMolecule: public RenderedMolecule {  protected:    int use_color_;  public:    RenderedStickMolecule(const Ref<KeyVal>& keyval);    ~RenderedStickMolecule();    void init();};class RenderedBallMolecule: public RenderedMolecule {  protected:  public:    RenderedBallMolecule(const Ref<KeyVal>& keyval);    ~RenderedBallMolecule();    void init();};class MoleculeColorizer: public DescribedClass {  protected:    Ref<Molecule> mol_;  public:    MoleculeColorizer(const Ref<Molecule> &);    MoleculeColorizer(const Ref<KeyVal>&);    ~MoleculeColorizer();    virtual void colorize(const Ref<RenderedPolygons> &) = 0;};class AtomProximityColorizer: public MoleculeColorizer {  protected:    Ref<AtomInfo> atominfo_;  public:    AtomProximityColorizer(const Ref<Molecule>&, const Ref<AtomInfo> &);    AtomProximityColorizer(const Ref<KeyVal> &);    ~AtomProximityColorizer();    void colorize(const Ref<RenderedPolygons> &);};class RenderedMolecularSurface: public RenderedMolecule {  protected:    Ref<TriangulatedImplicitSurface> surf_;    Ref<MoleculeColorizer> colorizer_;  public:    RenderedMolecularSurface(const Ref<KeyVal>& keyval);    ~RenderedMolecularSurface();    void init(int reinit_surf);    void init();};}#endif// Local Variables:// mode: c++// c-file-style: "CLJ"// End:

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