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📄 main.asm

📁 基于凌阳的大名鼎鼎的杰克机器人代码。
💻 ASM
📖 第 1 页 / 共 3 页
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// GCC for SUNPLUS u'nSP version 1.0.21-2
// Command: D:\PROGRA~1\Sunplus\UNSPID~2.1\cc1.exe C:\DOCUME~1\liuxue\LOCALS~1\Temp\ccOmaaaa.i -fkeep-inline-functions -quiet -dumpbase main.c -mglobal-var-iram -gstabs -Wall -o .\Debug/main.asm
	.external __sn_func_ptr_sec

// gcc2_compiled.:

.debug
	.dw '.stabs "F:/robot/",0x64,0,3,',0,0,offset Ltext0,seg Ltext0,0x0d,0x0a
.code
.debug
	.dw '.stabs "F:/robot/main.c",0x64,0,3,',0,0,offset Ltext0,seg Ltext0,0x0d,0x0a
.code
.code
Ltext0:
.debug
	.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.code
.debug
	.dw '.stabs "main:F1",36,0,0,',0,0,offset _main,seg _main,0x0d,0x0a
.CODE
.public _main
_main:	.proc
.debug
	.dw '.stabn 0x44,0,30,',0,0
	.dd LM1-_main
	.dw 0x0d,0x0a
.code
LM1:
	// total=8, vars=8
	// frame_pointer_needed: 1
	push bp to [sp]
	sp-=8
	bp=sp+1

	R1=BP+11
	[bp+6]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,31,',0,0
	.dd LM2-_main
	.dw 0x0d,0x0a
.code
LM2:
LBB2:
.debug
	.dw '.stabn 0x44,0,38,',0,0
	.dd LM3-_main
	.dw 0x0d,0x0a
.code
LM3:
	call _RobotSystemInit	// call without return value
.debug
	.dw '.stabn 0x44,0,39,',0,0
	.dd LM4-_main
	.dw 0x0d,0x0a
.code
LM4:
	R1=BP	// QImode move
	R2=BP+2
	R1=0	// QImode move
	R3=R2	// QImode move
	[R3]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,41,',0,0
	.dd LM5-_main
	.dw 0x0d,0x0a
.code
LM5:
	call _IsFirstDownLoad	// call with return value
	[BP]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,43,',0,0
	.dd LM6-_main
	.dw 0x0d,0x0a
.code
LM6:
	R1=[BP]	// QImode move
	CMP R1,1	// QImode compare
	NSJNZ L3	//QImode NE
.debug
	.dw '.stabn 0x44,0,45,',0,0
	.dd LM7-_main
	.dw 0x0d,0x0a
.code
LM7:
	call _FormatFlash	// call without return value
.debug
	.dw '.stabn 0x44,0,47,',0,0
	.dd LM8-_main
	.dw 0x0d,0x0a
.code
LM8:
	call _TrainFiveCommand	// call without return value
.debug
	.dw '.stabn 0x44,0,48,',0,0
	.dd LM9-_main
	.dw 0x0d,0x0a
.code
LM9:
	R1=(-2304)	// QImode move
	[SP--]=R1	// QImode move
	call _SaveFiveCommand	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,49,',0,0
	.dd LM10-_main
	.dw 0x0d,0x0a
.code
LM10:
	R1=30	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,50,',0,0
	.dd LM11-_main
	.dw 0x0d,0x0a
.code
LM11:
	R1=25	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,52,',0,0
	.dd LM12-_main
	.dw 0x0d,0x0a
.code
LM12:
	call _TrainFiveCommand	// call without return value
.debug
	.dw '.stabn 0x44,0,53,',0,0
	.dd LM13-_main
	.dw 0x0d,0x0a
.code
LM13:
	R1=(-1792)	// QImode move
	[SP--]=R1	// QImode move
	call _SaveFiveCommand	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,54,',0,0
	.dd LM14-_main
	.dw 0x0d,0x0a
.code
LM14:
	R1=20	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,56,',0,0
	.dd LM15-_main
	.dw 0x0d,0x0a
.code
LM15:
	call _TrainFiveCommand	// call without return value
.debug
	.dw '.stabn 0x44,0,57,',0,0
	.dd LM16-_main
	.dw 0x0d,0x0a
.code
LM16:
	R1=(-1280)	// QImode move
	[SP--]=R1	// QImode move
	call _SaveFiveCommand	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,58,',0,0
	.dd LM17-_main
	.dw 0x0d,0x0a
.code
LM17:
	R1=22	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,59,',0,0
	.dd LM18-_main
	.dw 0x0d,0x0a
.code
LM18:
	R1=23	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,60,',0,0
	.dd LM19-_main
	.dw 0x0d,0x0a
.code
LM19:
	R1=23	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,61,',0,0
	.dd LM20-_main
	.dw 0x0d,0x0a
.code
LM20:
	R1=24	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,62,',0,0
	.dd LM21-_main
	.dw 0x0d,0x0a
.code
LM21:
	R1=22	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,63,',0,0
	.dd LM22-_main
	.dw 0x0d,0x0a
.code
LM22:
	R1=23	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,64,',0,0
	.dd LM23-_main
	.dw 0x0d,0x0a
.code
LM23:
	R1=23	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,65,',0,0
	.dd LM24-_main
	.dw 0x0d,0x0a
.code
LM24:
	R1=24	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,67,',0,0
	.dd LM25-_main
	.dw 0x0d,0x0a
.code
LM25:
	R1=(-21846)	// QImode move
	[BP]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,68,',0,0
	.dd LM26-_main
	.dw 0x0d,0x0a
.code
LM26:
	R1=(-21846)	// QImode move
	[SP--]=R1	// QImode move
	R1=(-768)	// QImode move
	[SP--]=R1	// QImode move
	call _F_FlashWrite1Word	// call without return value
	SP = SP + 2	//SP
L3:
.debug
	.dw '.stabn 0x44,0,71,',0,0
	.dd LM27-_main
	.dw 0x0d,0x0a
.code
LM27:
	R1=(-2304)	// QImode move
	[SP--]=R1	// QImode move
	call _ImportFiveCommand	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,72,',0,0
	.dd LM28-_main
	.dw 0x0d,0x0a
.code
LM28:
	R1=BP	// QImode move
	R2=BP+4
	R1=0	// QImode move
	R4=R2	// QImode move
	[R4]=R1	// QImode move
L4:
.debug
	.dw '.stabn 0x44,0,75,',0,0
	.dd LM29-_main
	.dw 0x0d,0x0a
.code
LM29:
	R1=0	// QImode move
	[SP--]=R1	// QImode move
	call _BSR_InitRecognizer	// call with return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,76,',0,0
	.dd LM30-_main
	.dw 0x0d,0x0a
.code
LM30:
L5:
	pc=L7	// Indirect jump
	pc=L6	// Indirect jump
L7:
.debug
	.dw '.stabn 0x44,0,78,',0,0
	.dd LM31-_main
	.dw 0x0d,0x0a
.code
LM31:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,80,',0,0
	.dd LM32-_main
	.dw 0x0d,0x0a
.code
LM32:
	R1=BP	// QImode move
	R1=BP+1
	[bp+7]=R1	// QImode move
	call _BSR_GetResult	// call with return value
	R2=[bp+7]	// QImode move
	[R2]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,81,',0,0
	.dd LM33-_main
	.dw 0x0d,0x0a
.code
LM33:
	R1=BP	// QImode move
	R2=BP+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	CMP R1,0	// QImode test
	NSJZ L8	//QImode EQ
.debug
	.dw '.stabn 0x44,0,83,',0,0
	.dd LM34-_main
	.dw 0x0d,0x0a
.code
LM34:
	R1=BP	// QImode move
	R2=BP+2
	R4=R2	// QImode move
	R1=[R4]	// QImode move
	CMP R1,0	// QImode test
	NSJZ L9	//QImode EQ
.debug
	.dw '.stabn 0x44,0,85,',0,0
	.dd LM35-_main
	.dw 0x0d,0x0a
.code
LM35:
	R1=BP	// QImode move
	R2=BP+3
	R1=0	// QImode move
	R3=R2	// QImode move
	[R3]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,86,',0,0
	.dd LM36-_main
	.dw 0x0d,0x0a
.code
LM36:
	R1=BP	// QImode move
	R2=BP+1
	R4=R2	// QImode move
	R3=[R4]	// QImode move
	R1=R3	// QImode move
	R1=R1-256
	CMP R1,4	// QImode compare
	NSJA L10	//QImode GTU
	R2=L46	// QImode move
	R1 = R1 + R2	//addqi3
	R2=R1	// QImode move
	R1=[R2]	// QImode move
	pc=R1	// tablejump
.text
L46:
	.dw L11
	.dw L18
	.dw L25
	.dw L32
	.dw L39
.code
L11:
.debug
	.dw '.stabn 0x44,0,89,',0,0
	.dd LM37-_main
	.dw 0x0d,0x0a
.code
LM37:
	R1=BP	// QImode move
	R2=BP+4
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	CMP R1,1	// QImode compare
	NSJZ L14	//QImode EQ
	CMP R1,1	// QImode compare
	NSJB L13	//QImode LTU
	CMP R1,2	// QImode compare
	NSJZ L15	//QImode EQ
	pc=L12	// Indirect jump
L13:
.debug
	.dw '.stabn 0x44,0,93,',0,0
	.dd LM38-_main
	.dw 0x0d,0x0a
.code
LM38:
	R1=30	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,94,',0,0
	.dd LM39-_main
	.dw 0x0d,0x0a
.code
LM39:
	pc=L12	// Indirect jump
L14:
.debug
	.dw '.stabn 0x44,0,96,',0,0
	.dd LM40-_main
	.dw 0x0d,0x0a
.code
LM40:
	R1=30	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,97,',0,0
	.dd LM41-_main
	.dw 0x0d,0x0a
.code
LM41:
	R1=25	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,98,',0,0
	.dd LM42-_main
	.dw 0x0d,0x0a
.code
LM42:
	R1=36	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,100,',0,0
	.dd LM43-_main
	.dw 0x0d,0x0a
.code
LM43:
	pc=L12	// Indirect jump
L15:
.debug
	.dw '.stabn 0x44,0,102,',0,0
	.dd LM44-_main
	.dw 0x0d,0x0a
.code
LM44:
	R1=30	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,104,',0,0
	.dd LM45-_main
	.dw 0x0d,0x0a
.code
LM45:
	pc=L12	// Indirect jump
L17:
L12:
.debug
	.dw '.stabn 0x44,0,106,',0,0
	.dd LM46-_main
	.dw 0x0d,0x0a
.code
LM46:
	pc=L10	// Indirect jump
L18:
.debug
	.dw '.stabn 0x44,0,110,',0,0
	.dd LM47-_main
	.dw 0x0d,0x0a
.code
LM47:
	R1=BP	// QImode move
	R2=BP+4
	R4=R2	// QImode move
	R1=[R4]	// QImode move
	CMP R1,1	// QImode compare
	NSJZ L21	//QImode EQ
	CMP R1,1	// QImode compare
	NSJB L20	//QImode LTU
	CMP R1,2	// QImode compare
	NSJZ L22	//QImode EQ
	pc=L19	// Indirect jump
L20:
.debug
	.dw '.stabn 0x44,0,115,',0,0
	.dd LM48-_main
	.dw 0x0d,0x0a
.code
LM48:
	R1=(-1792)	// QImode move
	[SP--]=R1	// QImode move
	call _ImportFiveCommand	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,116,',0,0
	.dd LM49-_main
	.dw 0x0d,0x0a
.code
LM49:
	R1=BP	// QImode move
	R2=BP+4
	R1=1	// QImode move
	R3=R2	// QImode move
	[R3]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,117,',0,0
	.dd LM50-_main
	.dw 0x0d,0x0a
.code
LM50:
	R1=22	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,118,',0,0
	.dd LM51-_main
	.dw 0x0d,0x0a
.code
LM51:
	R1=23	// QImode move

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