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📁 智能语音识别避障机器人 // 语音识别+机器人+超声波测距综合应用方案 // 采用特定人识别技术
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	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\music3.48k" "$(OUTDIR)\music3_48k.res" RES_MUSIC3_48K 

"$(OUTDIR)\music4_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\music4.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\music4.48k" "$(OUTDIR)\music4_48k.res" RES_MUSIC4_48K 

"$(OUTDIR)\ok_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\ok.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\ok.48k" "$(OUTDIR)\ok_48k.res" RES_OK_48K 

"$(OUTDIR)\Shoot_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\Shoot.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\Shoot.48k" "$(OUTDIR)\Shoot_48k.res" RES_SHOOT_48K 

"$(OUTDIR)\TurnHead_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\TurnHead.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\TurnHead.48k" "$(OUTDIR)\TurnHead_48k.res" RES_TURNHEAD_48K 

"$(OUTDIR)\walk_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\walk.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\walk.48k" "$(OUTDIR)\walk_48k.res" RES_WALK_48K 

"$(OUTDIR)\wo_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\wo.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\wo.48k" "$(OUTDIR)\wo_48k.res" RES_WO_48K 

"$(OUTDIR)\woo_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\woo.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\woo.48k" "$(OUTDIR)\woo_48k.res" RES_WOO_48K 

"$(OUTDIR)\FollowMe_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\FollowMe.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\FollowMe.48k" "$(OUTDIR)\FollowMe_48k.res" RES_FOLLOWME_48K 

"$(OUTDIR)\D29_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\D29.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\D29.48k" "$(OUTDIR)\D29_48k.res" RES_D29_48K 

"$(OUTDIR)\D25_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\D25.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\D25.48k" "$(OUTDIR)\D25_48k.res" RES_D25_48K 

"$(OUTDIR)\D26_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\D26.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\D26.48k" "$(OUTDIR)\D26_48k.res" RES_D26_48K 

"$(OUTDIR)\D27_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\D27.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\D27.48k" "$(OUTDIR)\D27_48k.res" RES_D27_48K 

"$(OUTDIR)\D28_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\D28.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\D28.48k" "$(OUTDIR)\D28_48k.res" RES_D28_48K 

"$(OUTDIR)\D24_48k.res": "E:\_Work\_APP Projects\Robot\SourceCode\voice\D24.48k"
	$(RESC) "E:\_Work\_APP Projects\Robot\SourceCode\voice\D24.48k" "$(OUTDIR)\D24_48k.res" RES_D24_48K 

"$(OUTDIR)\Resource.obj": "E:\_Work\_APP Projects\Robot\SourceCode\Resource.asm" 
	$(AS) $(ASFLAGS) $(INCLUDES) -l "$(OUTDIR)\Resource.lst" -o "$(OUTDIR)\Resource.obj" "E:\_Work\_APP Projects\Robot\SourceCode\Resource.asm" 

"$(OUTDIR)\main.asm": "E:\_Work\_APP Projects\Robot\SourceCode\main.c" ".\bsrSD.h" ".\robot.h" ".\ultrasonic_App.h" ".\spce061a.h" ".\BackGroundPlaying.h" ".\InterruptStatus.h" 
	$(CC) $(CFLAGS) -o "$(OUTDIR)/main.asm" "E:/_Work/_APP Projects/Robot/SourceCode/main.c" 

"$(OUTDIR)\main.obj": "$(OUTDIR)\main.asm"
	$(AS) $(CASFLAGS) $(INCLUDES) -l "$(OUTDIR)\main.lst" -o "$(OUTDIR)\main.obj" "$(OUTDIR)\main.asm" 

"$(OUTDIR)\hardware.obj": "E:\_Work\_APP Projects\Robot\SourceCode\hardware.asm" 
	$(AS) $(ASFLAGS) $(INCLUDES) -l "$(OUTDIR)\hardware.lst" -o "$(OUTDIR)\hardware.obj" "E:\_Work\_APP Projects\Robot\SourceCode\hardware.asm" 

"$(OUTDIR)\Flash.obj": "E:\_Work\_APP Projects\Robot\SourceCode\Flash.asm" 
	$(AS) $(ASFLAGS) $(INCLUDES) -l "$(OUTDIR)\Flash.lst" -o "$(OUTDIR)\Flash.obj" "E:\_Work\_APP Projects\Robot\SourceCode\Flash.asm" 

"$(OUTDIR)\FIQ.obj": "E:\_Work\_APP Projects\Robot\SourceCode\FIQ.asm" ".\hardware.inc" ".\s480.inc" ".\bsrSD.inc" 
	$(AS) $(ASFLAGS) $(INCLUDES) -l "$(OUTDIR)\FIQ.lst" -o "$(OUTDIR)\FIQ.obj" "E:\_Work\_APP Projects\Robot\SourceCode\FIQ.asm" 

"$(OUTDIR)\System.obj": "E:\_Work\_APP Projects\Robot\SourceCode\System.asm" 
	$(AS) $(ASFLAGS) $(INCLUDES) -l "$(OUTDIR)\System.lst" -o "$(OUTDIR)\System.obj" "E:\_Work\_APP Projects\Robot\SourceCode\System.asm" 

"$(OUTDIR)\robot_function.asm": "E:\_Work\_APP Projects\Robot\SourceCode\robot_function.c" ".\bsrSD.h" ".\s480.h" ".\robot.h" ".\BackGroundPlaying.h" ".\ultrasonic_App.h" 
	$(CC) $(CFLAGS) -o "$(OUTDIR)/robot_function.asm" "E:/_Work/_APP Projects/Robot/SourceCode/robot_function.c" 

"$(OUTDIR)\robot_function.obj": "$(OUTDIR)\robot_function.asm"
	$(AS) $(CASFLAGS) $(INCLUDES) -l "$(OUTDIR)\robot_function.lst" -o "$(OUTDIR)\robot_function.obj" "$(OUTDIR)\robot_function.asm" 

"$(OUTDIR)\SetIOBit.obj": "E:\_Work\_APP Projects\Robot\SourceCode\SetIOBit.asm" 
	$(AS) $(ASFLAGS) $(INCLUDES) -l "$(OUTDIR)\SetIOBit.lst" -o "$(OUTDIR)\SetIOBit.obj" "E:\_Work\_APP Projects\Robot\SourceCode\SetIOBit.asm" 

"$(OUTDIR)\ultrasonic_App.asm": "E:\_Work\_APP Projects\Robot\SourceCode\ultrasonic_App.c" ".\SPCE061A.h" 
	$(CC) $(CFLAGS) -o "$(OUTDIR)/ultrasonic_App.asm" "E:/_Work/_APP Projects/Robot/SourceCode/ultrasonic_App.c" 

"$(OUTDIR)\ultrasonic_App.obj": "$(OUTDIR)\ultrasonic_App.asm"
	$(AS) $(CASFLAGS) $(INCLUDES) -l "$(OUTDIR)\ultrasonic_App.lst" -o "$(OUTDIR)\ultrasonic_App.obj" "$(OUTDIR)\ultrasonic_App.asm" 

"$(OUTDIR)\IRQ.asm": "E:\_Work\_APP Projects\Robot\SourceCode\IRQ.c" ".\SPCE061A.h" ".\ultrasonic_App.h" 
	$(CC) $(CFLAGS) -o "$(OUTDIR)/IRQ.asm" "E:/_Work/_APP Projects/Robot/SourceCode/IRQ.c" 

"$(OUTDIR)\IRQ.obj": "$(OUTDIR)\IRQ.asm"
	$(AS) $(CASFLAGS) $(INCLUDES) -l "$(OUTDIR)\IRQ.lst" -o "$(OUTDIR)\IRQ.obj" "$(OUTDIR)\IRQ.asm" 

"$(OUTDIR)\BackGroundPlaying.asm": "E:\_Work\_APP Projects\Robot\SourceCode\BackGroundPlaying.c" ".\bsrSD.h" ".\s480.h" ".\BackGroundPlaying.h" ".\SPCE061A.h" ".\InterruptStatus.h" 
	$(CC) $(CFLAGS) -o "$(OUTDIR)/BackGroundPlaying.asm" "E:/_Work/_APP Projects/Robot/SourceCode/BackGroundPlaying.c" 

"$(OUTDIR)\BackGroundPlaying.obj": "$(OUTDIR)\BackGroundPlaying.asm"
	$(AS) $(CASFLAGS) $(INCLUDES) -l "$(OUTDIR)\BackGroundPlaying.lst" -o "$(OUTDIR)\BackGroundPlaying.obj" "$(OUTDIR)\BackGroundPlaying.asm" 

"$(OUTDIR)\InterruptStatus.obj": "E:\_Work\_APP Projects\Robot\SourceCode\InterruptStatus.asm" 
	$(AS) $(ASFLAGS) $(INCLUDES) -l "$(OUTDIR)\InterruptStatus.lst" -o "$(OUTDIR)\InterruptStatus.obj" "E:\_Work\_APP Projects\Robot\SourceCode\InterruptStatus.asm" 


.SUFFIXES : .c .asm .obj .s37 .tsk .res

all :	 BEFOREBUILD "$(OUTDIR)" $(BINFILE)

BEFOREBUILD :

"$(OUTDIR)" :
	if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

$(BINFILE) : $(OBJFILES) 
	$(LD) $(BINTYPE) $(ARYFILE) $(BINFILE) $(LDFLAGS) $(BODY) $(EXTRAFLAGS)

compile :	 $(OBJFILES)

clean :
	$(RM) "$(OUTDIR)\1_48k.res" 
	$(RM) "$(OUTDIR)\2_48k.res" 
	$(RM) "$(OUTDIR)\3_48k.res" 
	$(RM) "$(OUTDIR)\4_48k.res" 
	$(RM) "$(OUTDIR)\5_48k.res" 
	$(RM) "$(OUTDIR)\dang9_48k.res" 
	$(RM) "$(OUTDIR)\dang2_48k.res" 
	$(RM) "$(OUTDIR)\dang3_48k.res" 
	$(RM) "$(OUTDIR)\dang4_48k.res" 
	$(RM) "$(OUTDIR)\dang5_48k.res" 
	$(RM) "$(OUTDIR)\dang6_48k.res" 
	$(RM) "$(OUTDIR)\dang7_48k.res" 
	$(RM) "$(OUTDIR)\dang8_48k.res" 
	$(RM) "$(OUTDIR)\dang1_48k.res" 
	$(RM) "$(OUTDIR)\DONG1_48k.res" 
	$(RM) "$(OUTDIR)\DONG2_48k.res" 
	$(RM) "$(OUTDIR)\DONG3_48k.res" 
	$(RM) "$(OUTDIR)\DONG4_48k.res" 
	$(RM) "$(OUTDIR)\DONG5_48k.res" 
	$(RM) "$(OUTDIR)\DONG6_48k.res" 
	$(RM) "$(OUTDIR)\yeah_48k.res" 
	$(RM) "$(OUTDIR)\gun_48k.res" 
	$(RM) "$(OUTDIR)\ho_48k.res" 
	$(RM) "$(OUTDIR)\hoo_48k.res" 
	$(RM) "$(OUTDIR)\hooo_48k.res" 
	$(RM) "$(OUTDIR)\LetUsGo_48k.res" 
	$(RM) "$(OUTDIR)\music1_48k.res" 
	$(RM) "$(OUTDIR)\music2_48k.res" 
	$(RM) "$(OUTDIR)\music3_48k.res" 
	$(RM) "$(OUTDIR)\music4_48k.res" 
	$(RM) "$(OUTDIR)\ok_48k.res" 
	$(RM) "$(OUTDIR)\Shoot_48k.res" 
	$(RM) "$(OUTDIR)\TurnHead_48k.res" 
	$(RM) "$(OUTDIR)\walk_48k.res" 
	$(RM) "$(OUTDIR)\wo_48k.res" 
	$(RM) "$(OUTDIR)\woo_48k.res" 
	$(RM) "$(OUTDIR)\FollowMe_48k.res" 
	$(RM) "$(OUTDIR)\D29_48k.res" 
	$(RM) "$(OUTDIR)\D25_48k.res" 
	$(RM) "$(OUTDIR)\D26_48k.res" 
	$(RM) "$(OUTDIR)\D27_48k.res" 
	$(RM) "$(OUTDIR)\D28_48k.res" 
	$(RM) "$(OUTDIR)\D24_48k.res" 
	$(RM) "$(OUTDIR)\Resource.obj" 
	$(RM) "$(OUTDIR)\Resource.lst" 
	$(RM) "$(OUTDIR)\main.obj" 
	$(RM) "$(OUTDIR)\main.lst" 
	$(RM) "$(OUTDIR)\main.asm" 
	$(RM) "$(OUTDIR)\hardware.obj" 
	$(RM) "$(OUTDIR)\hardware.lst" 
	$(RM) "$(OUTDIR)\Flash.obj" 
	$(RM) "$(OUTDIR)\Flash.lst" 
	$(RM) "$(OUTDIR)\FIQ.obj" 
	$(RM) "$(OUTDIR)\FIQ.lst" 
	$(RM) "$(OUTDIR)\System.obj" 
	$(RM) "$(OUTDIR)\System.lst" 
	$(RM) "$(OUTDIR)\robot_function.obj" 
	$(RM) "$(OUTDIR)\robot_function.lst" 
	$(RM) "$(OUTDIR)\robot_function.asm" 
	$(RM) "$(OUTDIR)\SetIOBit.obj" 
	$(RM) "$(OUTDIR)\SetIOBit.lst" 
	$(RM) "$(OUTDIR)\ultrasonic_App.obj" 
	$(RM) "$(OUTDIR)\ultrasonic_App.lst" 
	$(RM) "$(OUTDIR)\ultrasonic_App.asm" 
	$(RM) "$(OUTDIR)\IRQ.obj" 
	$(RM) "$(OUTDIR)\IRQ.lst" 
	$(RM) "$(OUTDIR)\IRQ.asm" 
	$(RM) "$(OUTDIR)\BackGroundPlaying.obj" 
	$(RM) "$(OUTDIR)\BackGroundPlaying.lst" 
	$(RM) "$(OUTDIR)\BackGroundPlaying.asm" 
	$(RM) "$(OUTDIR)\InterruptStatus.obj" 
	$(RM) "$(OUTDIR)\InterruptStatus.lst" 
	$(RM) $(BINFILE) $(SBMFILE) 

.c.asm:
	$(CC) $(CFLAGS) $(INCLUDES) -o "$(OUTDIR)/$@" $<

.asm.obj:
	$(AS) $(ASFLAGS) $(INCLUDES) -o "$(OUTDIR)/$@" $<

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