📄 main.asm
字号:
// GCC for SUNPLUS u'nSP version 1.0.10
// Command: D:\PROGRA~1\Sunplus\UNSPID~1\IDE180\cc1.exe D:\DOCUME~1\刘新颜\LOCALS~1\Temp\cc6Jaaaa.i -fkeep-inline-functions -quiet -dumpbase main.c -gstabs -o .\Debug/main.asm
// gcc2_compiled.:
.stabs "F:\\功能扩展\\语音遥控车/", 0x64, 0, 3, Ltext0
.stabs "F:/功能扩展/语音遥控车/main.c", 0x64, 0, 3, Ltext0
.code
Ltext0:
.debug
.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "gActivated:G1",32,0,0,',0,0,offset _gActivated,seg _gActivated,0x0d,0x0a
.CODE
.public _gActivated
.iram
_gActivated:
.dw 0
.debug
.dw '.stabs "gTriggerRespond:G20=ar1;0;-1;1",32,0,0,',0,0,offset _gTriggerRespond,seg _gTriggerRespond,0x0d,0x0a
.CODE
.public _gTriggerRespond
.iram
_gTriggerRespond:
.dw 9
.dw 10
.dw 9
.debug
.dw '.stabs "gComm2Respond:G21=ar1;0;-1;1",32,0,0,',0,0,offset _gComm2Respond,seg _gComm2Respond,0x0d,0x0a
.CODE
.public _gComm2Respond
.iram
_gComm2Respond:
.dw 11
.dw 12
.dw 13
.debug
.dw '.stabs "PlayFlag:G1",32,0,0,',0,0,offset _PlayFlag,seg _PlayFlag,0x0d,0x0a
.CODE
.public _PlayFlag
.iram
_PlayFlag:
.dw 0
.debug
.dw '.stabs "uiSpeed:G4",32,0,0,',0,0,offset _uiSpeed,seg _uiSpeed,0x0d,0x0a
.CODE
.public _uiSpeed
.iram
_uiSpeed:
.dw 0
.code
.debug
.dw '.stabs "PlayRespond2:F19",36,0,0,',0,0,offset _PlayRespond2,seg _PlayRespond2,0x0d,0x0a
.CODE
.public _PlayRespond2
_PlayRespond2: .proc
.debug
.dw '.stabn 0x44,0,36,',0,0
.dd LM1-_PlayRespond2
.dw 0x0d,0x0a
.code
LM1:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,37,',0,0
.dd LM2-_PlayRespond2
.dw 0x0d,0x0a
.code
LM2:
LBB2:
call _BSR_StopRecognizer // call without return value
.debug
.dw '.stabn 0x44,0,38,',0,0
.dd LM3-_PlayRespond2
.dw 0x0d,0x0a
.code
LM3:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _SACM_A2000_Initial // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,39,',0,0
.dd LM4-_PlayRespond2
.dw 0x0d,0x0a
.code
LM4:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=3 // QImode move
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R1=[R2] // QImode move
[SP--]=R1 // QImode move
call _SACM_A2000_Play // call with return value
SP=SP+3
.debug
.dw '.stabn 0x44,0,40,',0,0
.dd LM5-_PlayRespond2
.dw 0x0d,0x0a
.code
LM5:
L3:
call _SACM_A2000_Status // call with return value
R2=R1&1
CMP R2,0 // QImode test
JZ L6 // QImode NE
PC=L5
L6:
pc=L4 // jump
L5:
.debug
.dw '.stabn 0x44,0,42,',0,0
.dd LM6-_PlayRespond2
.dw 0x0d,0x0a
.code
LM6:
LBB3:
call _SACM_A2000_ServiceLoop // call with return value
.debug
.dw '.stabn 0x44,0,43,',0,0
.dd LM7-_PlayRespond2
.dw 0x0d,0x0a
.code
LM7:
call _ClearWatchDog // call without return value
.debug
.dw '.stabn 0x44,0,44,',0,0
.dd LM8-_PlayRespond2
.dw 0x0d,0x0a
.code
LM8:
LBE3:
pc=L3 // jump
L4:
.debug
.dw '.stabn 0x44,0,45,',0,0
.dd LM9-_PlayRespond2
.dw 0x0d,0x0a
.code
LM9:
call _SACM_A2000_Stop // call with return value
.debug
.dw '.stabn 0x44,0,46,',0,0
.dd LM10-_PlayRespond2
.dw 0x0d,0x0a
.code
LM10:
R1=0 // QImode move
[SP--]=R1 // QImode move
call _BSR_InitRecognizer // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,47,',0,0
.dd LM11-_PlayRespond2
.dw 0x0d,0x0a
.code
LM11:
call _BSR_EnableCPUIndicator // call without return value
.debug
.dw '.stabn 0x44,0,48,',0,0
.dd LM12-_PlayRespond2
.dw 0x0d,0x0a
.code
LM12:
LBE2:
.debug
.dw '.stabn 0x44,0,48,',0,0
.dd LM13-_PlayRespond2
.dw 0x0d,0x0a
.code
LM13:
L2:
sp+=1
pop bp from [sp]
retf
.endp // end of PlayRespond2
.debug
.dw '.stabs "Result:p1",160,0,0,4',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB2-_PlayRespond2
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB3-_PlayRespond2
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE3-_PlayRespond2
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE2-_PlayRespond2
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME1-_PlayRespond2
.dw 0x0d,0x0a
.code
LME1:
.code
.debug
.dw '.stabs "PlayRespond:F19",36,0,0,',0,0,offset _PlayRespond,seg _PlayRespond,0x0d,0x0a
.CODE
.public _PlayRespond
_PlayRespond: .proc
.debug
.dw '.stabn 0x44,0,51,',0,0
.dd LM14-_PlayRespond
.dw 0x0d,0x0a
.code
LM14:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,52,',0,0
.dd LM15-_PlayRespond
.dw 0x0d,0x0a
.code
LM15:
LBB4:
call _BSR_StopRecognizer // call without return value
.debug
.dw '.stabn 0x44,0,53,',0,0
.dd LM16-_PlayRespond
.dw 0x0d,0x0a
.code
LM16:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _SACM_S480_Initial // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,54,',0,0
.dd LM17-_PlayRespond
.dw 0x0d,0x0a
.code
LM17:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=3 // QImode move
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R1=[R2] // QImode move
[SP--]=R1 // QImode move
call _SACM_S480_Play // call with return value
SP=SP+3
.debug
.dw '.stabn 0x44,0,55,',0,0
.dd LM18-_PlayRespond
.dw 0x0d,0x0a
.code
LM18:
L8:
call _SACM_S480_Status // call with return value
R2=R1&1
CMP R2,0 // QImode test
JZ L11 // QImode NE
PC=L10
L11:
pc=L9 // jump
L10:
.debug
.dw '.stabn 0x44,0,57,',0,0
.dd LM19-_PlayRespond
.dw 0x0d,0x0a
.code
LM19:
LBB5:
call _SACM_S480_ServiceLoop // call with return value
.debug
.dw '.stabn 0x44,0,58,',0,0
.dd LM20-_PlayRespond
.dw 0x0d,0x0a
.code
LM20:
call _ClearWatchDog // call without return value
.debug
.dw '.stabn 0x44,0,59,',0,0
.dd LM21-_PlayRespond
.dw 0x0d,0x0a
.code
LM21:
LBE5:
pc=L8 // jump
L9:
.debug
.dw '.stabn 0x44,0,60,',0,0
.dd LM22-_PlayRespond
.dw 0x0d,0x0a
.code
LM22:
call _SACM_S480_Stop // call with return value
.debug
.dw '.stabn 0x44,0,61,',0,0
.dd LM23-_PlayRespond
.dw 0x0d,0x0a
.code
LM23:
R1=0 // QImode move
[SP--]=R1 // QImode move
call _BSR_InitRecognizer // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,62,',0,0
.dd LM24-_PlayRespond
.dw 0x0d,0x0a
.code
LM24:
call _BSR_EnableCPUIndicator // call without return value
.debug
.dw '.stabn 0x44,0,63,',0,0
.dd LM25-_PlayRespond
.dw 0x0d,0x0a
.code
LM25:
LBE4:
.debug
.dw '.stabn 0x44,0,63,',0,0
.dd LM26-_PlayRespond
.dw 0x0d,0x0a
.code
LM26:
L7:
sp+=1
pop bp from [sp]
retf
.endp // end of PlayRespond
.debug
.dw '.stabs "Result:p1",160,0,0,4',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB4-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB5-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE5-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE4-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME2-_PlayRespond
.dw 0x0d,0x0a
.code
LME2:
.code
.debug
.dw '.stabs "TrainWord:F1",36,0,0,',0,0,offset _TrainWord,seg _TrainWord,0x0d,0x0a
.CODE
.public _TrainWord
_TrainWord: .proc
.debug
.dw '.stabn 0x44,0,66,',0,0
.dd LM27-_TrainWord
.dw 0x0d,0x0a
.code
LM27:
// total=2, vars=2
// frame_pointer_needed: 1
push bp to [sp]
sp-=2
bp=sp+1
R1=BP+5
[bp+1]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,67,',0,0
.dd LM28-_TrainWord
.dw 0x0d,0x0a
.code
LM28:
LBB6:
.debug
.dw '.stabn 0x44,0,68,',0,0
.dd LM29-_TrainWord
.dw 0x0d,0x0a
.code
LM29:
R1=[bp+1] // QImode move
R3=[bp+1] // QImode move
R2=R3+1
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,69,',0,0
.dd LM30-_TrainWord
.dw 0x0d,0x0a
.code
LM30:
L13:
pc=L15 // jump
pc=L14 // jump
L15:
.debug
.dw '.stabn 0x44,0,71,',0,0
.dd LM31-_TrainWord
.dw 0x0d,0x0a
.code
LM31:
R1=0 // QImode move
[SP--]=R1 // QImode move
R2=[bp+1] // QImode move
R1=[R2] // QImode move
[SP--]=R1 // QImode move
call _BSR_Train // call with return value
SP=SP+2
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,73,',0,0
.dd LM32-_TrainWord
.dw 0x0d,0x0a
.code
LM32:
R1=[BP] // QImode move
CMP R1,0 // QImode test
JZ L28 // QImode NE
PC=L16
L28:
pc=L14 // jump
L16:
.debug
.dw '.stabn 0x44,0,74,',0,0
.dd LM33-_TrainWord
.dw 0x0d,0x0a
.code
LM33:
R2=[BP] // QImode move
R1=R2+6
CMP R1,5 // QImode compare
JNA L29 // QImode GTU
PC=L17
L29:
R2=R1 // QImode move
R1=R2 // QImode move
R1=R1+L26
R3=R1 // QImode move
R2=[R3] // QImode move
pc=R2 // tablejump
.text
L26:
.dw L25
.dw L22
.dw L21
.dw L20
.dw L19
.dw L18
.code
L18:
.debug
.dw '.stabn 0x44,0,77,',0,0
.dd LM34-_TrainWord
.dw 0x0d,0x0a
.code
LM34:
R1=5 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,78,',0,0
.dd LM35-_TrainWord
.dw 0x0d,0x0a
.code
LM35:
R1=(-1) // QImode move
pc=L12 // jump
L19:
.debug
.dw '.stabn 0x44,0,80,',0,0
.dd LM36-_TrainWord
.dw 0x0d,0x0a
.code
LM36:
R1=4 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,81,',0,0
.dd LM37-_TrainWord
.dw 0x0d,0x0a
.code
LM37:
pc=L17 // jump
L20:
.debug
.dw '.stabn 0x44,0,83,',0,0
.dd LM38-_TrainWord
.dw 0x0d,0x0a
.code
LM38:
R1=14 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,84,',0,0
.dd LM39-_TrainWord
.dw 0x0d,0x0a
.code
LM39:
R1=(-1) // QImode move
pc=L12 // jump
L21:
.debug
.dw '.stabn 0x44,0,86,',0,0
.dd LM40-_TrainWord
.dw 0x0d,0x0a
.code
LM40:
R1=(-1) // QImode move
pc=L12 // jump
L22:
.debug
.dw '.stabn 0x44,0,88,',0,0
.dd LM41-_TrainWord
.dw 0x0d,0x0a
.code
LM41:
R2=[bp+1] // QImode move
R1=[R2] // QImode move
CMP R1,256 // QImode compare
JZ L30 // QImode NE
PC=L23
L30:
R1=5 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
pc=L24 // jump
L23:
.debug
.dw '.stabn 0x44,0,89,',0,0
.dd LM42-_TrainWord
.dw 0x0d,0x0a
.code
LM42:
R1=5 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
L24:
.debug
.dw '.stabn 0x44,0,90,',0,0
.dd LM43-_TrainWord
.dw 0x0d,0x0a
.code
LM43:
R1=(-1) // QImode move
pc=L12 // jump
L25:
.debug
.dw '.stabn 0x44,0,92,',0,0
.dd LM44-_TrainWord
.dw 0x0d,0x0a
.code
LM44:
R1=(-1) // QImode move
pc=L12 // jump
L27:
L17:
.debug
.dw '.stabn 0x44,0,94,',0,0
.dd LM45-_TrainWord
.dw 0x0d,0x0a
.code
LM45:
pc=L13 // jump
L14:
.debug
.dw '.stabn 0x44,0,95,',0,0
.dd LM46-_TrainWord
.dw 0x0d,0x0a
.code
LM46:
R1=0 // QImode move
pc=L12 // jump
.debug
.dw '.stabn 0x44,0,96,',0,0
.dd LM47-_TrainWord
.dw 0x0d,0x0a
.code
LM47:
LBE6:
.debug
.dw '.stabn 0x44,0,96,',0,0
.dd LM48-_TrainWord
.dw 0x0d,0x0a
.code
LM48:
L12:
sp+=2
pop bp from [sp]
retf
.endp // end of TrainWord
.debug
.dw '.stabs "WordID:p1",160,0,0,5',0x0d,0x0a
.CODE
.debug
.dw '.stabs "RespondID:p1",160,0,0,6',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB6-_TrainWord
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "res:1",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE6-_TrainWord
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME3-_TrainWord
.dw 0x0d,0x0a
.code
LME3:
.code
.debug
.dw '.stabs "main:F1",36,0,0,',0,0,offset _main,seg _main,0x0d,0x0a
.CODE
.public _main
_main: .proc
.debug
.dw '.stabn 0x44,0,99,',0,0
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -