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📄 main.lst

📁 基于凌阳单片机的语音小车。可用于特定人的语音识别系统
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         2C 00 31 00
         36 00 2C 00
         31 00 36 00
         3B 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
00000000                    	.CODE
00000301                    	.debug
00000301 2E 00 73 00        		.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         66 00 6C 00
         6F 00 61 00
         74 00 3A 00
         74 00 31 00
         36 00 3D 00
         72 00 31 00
         36 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
00000000                    	.CODE
00000330                    	.debug
00000330 2E 00 73 00        		.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         64 00 6F 00
         75 00 62 00
         6C 00 65 00
         3A 00 74 00
         31 00 37 00
         3D 00 72 00
         31 00 37 00
         3B 00 32 00
         3B 00 30 00
         3B 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
00000000                    	.CODE
00000360                    	.debug
00000360 2E 00 73 00        		.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         6C 00 6F 00
         6E 00 67 00
         20 00 64 00
         6F 00 75 00
         62 00 6C 00
         65 00 3A 00
         74 00 31 00
         38 00 3D 00
         72 00 31 00
         38 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
00000000                    	.CODE
00000395                    	.debug
00000395 2E 00 73 00        		.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         76 00 6F 00
         69 00 64 00
         3A 00 74 00
         31 00 39 00
         3D 00 31 00
         39 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
00000000                    	.CODE
000003B5                    	.debug
000003B5 2E 00 73 00        		.dw '.stabs "gActivated:G1",32,0,0,',0,0,offset _gActivated,seg _gActivated,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         67 00 41 00
         63 00 74 00
         69 00 76 00
         61 00 74 00
         65 00 64 00
         3A 00 47 00
         31 00 22 00
         2C 00 33 00
         32 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
         00 00 00 00
         0D 00 0A 00
00000000                    	.CODE
                            	.public _gActivated
00000000                    	.iram
                            	_gActivated:
00000000 00 00              		.dw 0
000003D9                    	.debug
000003D9 2E 00 73 00        		.dw '.stabs "gTriggerRespond:G20=ar1;0;-1;1",32,0,0,',0,0,offset _gTriggerRespond,seg _gTriggerRespond,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         67 00 54 00
         72 00 69 00
         67 00 67 00
         65 00 72 00
         52 00 65 00
         73 00 70 00
         6F 00 6E 00
         64 00 3A 00
         47 00 32 00
         30 00 3D 00
         61 00 72 00
         31 00 3B 00
         30 00 3B 00
         2D 00 31 00
         3B 00 31 00
         22 00 2C 00
         33 00 32 00
         2C 00 30 00
         2C 00 30 00
         2C 00 00 00
         00 00 01 00
         00 00 0D 00
         0A 00      
00000000                    	.CODE
                            	.public _gTriggerRespond
00000001                    	.iram
                            	_gTriggerRespond:
00000001 09 00              		.dw 9
00000002 0A 00              		.dw 10
00000003 09 00              		.dw 9
0000040E                    	.debug
0000040E 2E 00 73 00        		.dw '.stabs "gComm2Respond:G21=ar1;0;-1;1",32,0,0,',0,0,offset _gComm2Respond,seg _gComm2Respond,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         67 00 43 00
         6F 00 6D 00
         6D 00 32 00
         52 00 65 00
         73 00 70 00
         6F 00 6E 00
         64 00 3A 00
         47 00 32 00
         31 00 3D 00
         61 00 72 00
         31 00 3B 00
         30 00 3B 00
         2D 00 31 00
         3B 00 31 00
         22 00 2C 00
         33 00 32 00
         2C 00 30 00
         2C 00 30 00
         2C 00 00 00
         00 00 04 00
         00 00 0D 00
         0A 00      
00000000                    	.CODE
                            	.public _gComm2Respond
00000004                    	.iram
                            	_gComm2Respond:
00000004 0B 00              		.dw 11
00000005 0C 00              		.dw 12
00000006 0D 00              		.dw 13
00000441                    	.debug
00000441 2E 00 73 00        		.dw '.stabs "PlayFlag:G1",32,0,0,',0,0,offset _PlayFlag,seg _PlayFlag,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         46 00 6C 00
         61 00 67 00
         3A 00 47 00
         31 00 22 00
         2C 00 33 00
         32 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
         07 00 00 00
         0D 00 0A 00
00000000                    	.CODE
                            	.public _PlayFlag
00000007                    	.iram
                            	_PlayFlag:
00000007 00 00              		.dw 0
00000463                    	.debug
00000463 2E 00 73 00        		.dw '.stabs "uiSpeed:G4",32,0,0,',0,0,offset _uiSpeed,seg _uiSpeed,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         75 00 69 00
         53 00 70 00
         65 00 65 00
         64 00 3A 00
         47 00 34 00
         22 00 2C 00
         33 00 32 00
         2C 00 30 00
         2C 00 30 00
         2C 00 00 00
         00 00 08 00
         00 00 0D 00
         0A 00      
00000000                    	.CODE
                            	.public _uiSpeed
00000008                    	.iram
                            	_uiSpeed:
00000008 00 00              		.dw 0
00000000                    	.code
00000484                    	.debug
00000484 2E 00 73 00        		.dw '.stabs "PlayRespond2:F19",36,0,0,',0,0,offset _PlayRespond2,seg _PlayRespond2,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         52 00 65 00
         73 00 70 00
         6F 00 6E 00
         64 00 32 00
         3A 00 46 00
         31 00 39 00
         22 00 2C 00
         33 00 36 00
         2C 00 30 00
         2C 00 30 00
         2C 00 00 00
         00 00 00 00
         00 00 0D 00
         0A 00      
00000000                    	.CODE
                            	.public _PlayRespond2
                            	_PlayRespond2:	.proc
000004AB                    	.debug
000004AB 2E 00 73 00        		.dw '.stabn 0x44,0,36,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         33 00 36 00
         2C 00 00 00
         00 00      
000004BE 00 00 00 00        		.dd LM1-_PlayRespond2
000004C0 0D 00 0A 00        		.dw 0x0d,0x0a
00000000                    	.code
                            	LM1:
                            		// total=1, vars=1
                            		// frame_pointer_needed: 1
00000000 88 DA              		push bp to [sp]
00000001 41 20              		sp-=1
00000002 08 0B 01 00        		bp=sp+1
                            	
00000004 0D 03 04 00        		R1=BP+4
00000006 C5 D2              		[BP]=R1	// QImode move
000004C2                    	.debug
000004C2 2E 00 73 00        		.dw '.stabn 0x44,0,37,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         33 00 37 00
         2C 00 00 00
         00 00      
000004D5 07 00 00 00        		.dd LM2-_PlayRespond2
000004D7 0D 00 0A 00        		.dw 0x0d,0x0a
00000007                    	.code
                            	LM2:
                            	LBB2:
00000007 40 F0 00 00        		call _BSR_StopRecognizer	// call without return value
000004D9                    	.debug
000004D9 2E 00 73 00        		.dw '.stabn 0x44,0,38,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         33 00 38 00
         2C 00 00 00
         00 00      
000004EC 09 00 00 00        		.dd LM3-_PlayRespond2
000004EE 0D 00 0A 00        		.dw 0x0d,0x0a
00000009                    	.code
                            	LM3:
00000009 41 92              		R1=1	// QImode move
0000000A C8 D2              		[SP--]=R1	// QImode move
0000000B 40 F0 00 00        		call _SACM_A2000_Initial	// call with return value
0000000D 41 00              		SP=SP+1
000004F0                    	.debug
000004F0 2E 00 73 00        		.dw '.stabn 0x44,0,39,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         33 00 39 00
         2C 00 00 00
         00 00      
00000503 0E 00 00 00        		.dd LM4-_PlayRespond2
00000505 0D 00 0A 00        		.dw 0x0d,0x0a
0000000E                    	.code
                            	LM4:
0000000E 43 92              		R1=3	// QImode move
0000000F C8 D2              		[SP--]=R1	// QImode move
00000010 43 92              		R1=3	// QImode move
00000011 C8 D2              		[SP--]=R1	// QImode move
00000012 C5 94              		R2=[BP]	// QImode move
00000013 C2 92              		R1=[R2]	// QImode move
00000014 C8 D2              		[SP--]=R1	// QImode move
00000015 40 F0 00 00        		call _SACM_A2000_Play	// call with return value
00000017 43 00              		SP=SP+3
00000507                    	.debug
00000507 2E 00 73 00        		.dw '.stabn 0x44,0,40,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         34 00 30 00
         2C 00 00 00
         00 00      
0000051A 18 00 00 00        		.dd LM5-_PlayRespond2
0000051C 0D 00 0A 00        		.dw 0x0d,0x0a
00000018                    	.code
                            	LM5:
                            	L3:
00000018 40 F0 00 00        		call _SACM_A2000_Status	// call with return value
0000001A 09 B5 01 00        		R2=R1&1
0000001C 40 44              		CMP R2,0	// QImode test
0000001D 02 5E              		JZ L6	// QImode NE
0000001E 0F 9F 22 00        		PC=L5
                            	L6:
00000020 0F 9F 28 00        		pc=L4	// jump
                            	L5:
0000051E                    	.debug
0000051E 2E 00 73 00        		.dw '.stabn 0x44,0,42,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         34 00 32 00
         2C 00 00 00
         00 00      
00000531 22 00 00 00        		.dd LM6-_PlayRespond2
00000533 0D 00 0A 00        		.dw 0x0d,0x0a
00000022                    	.code
                            	LM6:
                            	LBB3:
00000022 40 F0 00 00        		call _SACM_A2000_ServiceLoop	// call with return value
00000535                    	.debug
00000535 2E 00 73 00        		.dw '.stabn 0x44,0,43,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         34 00 33 00
         2C 00 00 00
         00 00      
00000548 24 00 00 00        		.dd LM7-_PlayRespond2
0000054A 0D 00 0A 00        		.dw 0x0d,0x0a
00000024                    	.code

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