📄 connector.java
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/* * @(#)Connector.java 5.1 * */package CH.ifa.draw.framework;import java.awt.*;import java.io.Serializable;import CH.ifa.draw.util.*;/** * Connectors know how to locate a connection point on a figure. * A Connector knows its owning figure and can determine either * the start or the endpoint of a given connection figure. A connector * has a display box that describes the area of a figure it is * responsible for. A connector can be visible but it doesn't have * to be.<br> * <hr> * <b>Design Patterns</b><P> * <img src="images/red-ball-small.gif" width=6 height=6 alt=" o "> * <b><a href=../pattlets/sld004.htm>Strategy</a></b><br> * Connector implements the strategy to determine the connections points.<br> * <img src="images/red-ball-small.gif" width=6 height=6 alt=" o "> * <b><a href=../pattlets/sld016.htm>Factory Method</a></b><br> * Connectors are created by the Figure's factory method connectorAt. * <hr> * * @see Figure#connectorAt * @see ConnectionFigure */public interface Connector extends Serializable, Storable { /** * Finds the start point for the connection. */ public abstract Point findStart(ConnectionFigure connection); /** * Finds the end point for the connection. */ public abstract Point findEnd(ConnectionFigure connection); /** * Gets the connector's owner. */ public abstract Figure owner(); /** * Gets the display box of the connector. */ public abstract Rectangle displayBox(); /** * Tests if a point is contained in the connector. */ public abstract boolean containsPoint(int x, int y); /** * Draws this connector. Connectors don't have to be visible * and it is OK leave this method empty. */ public abstract void draw(Graphics g);}
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