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📄 connector.java

📁 JHotDraw学习过程中对数组的测试程序haha 学习过程中对数组的测试程序
💻 JAVA
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/* * @(#)Connector.java 5.1 * */package CH.ifa.draw.framework;import java.awt.*;import java.io.Serializable;import CH.ifa.draw.util.*;/** * Connectors know how to locate a connection point on a figure. * A Connector knows its owning figure and can determine either * the start or the endpoint of a given connection figure. A connector * has a display box that describes the area of a figure it is * responsible for. A connector can be visible but it doesn't have * to be.<br> * <hr> * <b>Design Patterns</b><P> * <img src="images/red-ball-small.gif" width=6 height=6 alt=" o "> * <b><a href=../pattlets/sld004.htm>Strategy</a></b><br> * Connector implements the strategy to determine the connections points.<br> * <img src="images/red-ball-small.gif" width=6 height=6 alt=" o "> * <b><a href=../pattlets/sld016.htm>Factory Method</a></b><br> * Connectors are created by the Figure's factory method connectorAt. * <hr> * * @see Figure#connectorAt * @see ConnectionFigure */public interface Connector extends Serializable, Storable {    /**     * Finds the start point for the connection.     */    public abstract Point findStart(ConnectionFigure connection);    /**     * Finds the end point for the connection.     */    public abstract Point findEnd(ConnectionFigure connection);    /**     * Gets the connector's owner.     */    public abstract Figure owner();    /**     * Gets the display box of the connector.     */    public abstract Rectangle displayBox();    /**     * Tests if a point is contained in the connector.     */    public abstract boolean containsPoint(int x, int y);    /**     * Draws this connector. Connectors don't have to be visible     * and it is OK leave this method empty.     */    public abstract void draw(Graphics g);}

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