📄 command.java
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/* * @(#)Command.java 5.1 * */package CH.ifa.draw.util;import java.awt.*;import java.util.*;/** * Commands encapsulate an action to be executed. Commands have * a name and can be used in conjunction with <i>Command enabled</i> * ui components. * <hr> * <b>Design Patterns</b><P> * <img src="images/red-ball-small.gif" width=6 height=6 alt=" o "> * <b><a href=../pattlets/sld010.htm>Command</a></b><br> * Command is a simple instance of the command pattern without undo * support. * <hr> * * @see CommandButton * @see CommandMenu * @see CommandChoice */public abstract class Command { private String fName; /** * Constructs a command with the given name. */ public Command(String name) { fName = name; } /** * Executes the command. */ public abstract void execute(); /** * Tests if the command can be executed. */ public boolean isExecutable() { return true; } /** * Gets the command name. */ public String name() { return fName; }}
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