📄 libmis.cpp
字号:
// libmis.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "libmis.h"
#include "libmisDlg.h"
#include "USkin.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLibmisApp
BEGIN_MESSAGE_MAP(CLibmisApp, CWinApp)
//{{AFX_MSG_MAP(CLibmisApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLibmisApp construction
CLibmisApp::CLibmisApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CLibmisApp object
CLibmisApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CLibmisApp initialization
BOOL CLibmisApp::InitInstance()
{
InitCommonControls();
CWinApp::InitInstance();
AfxEnableControlContainer();
if (!USkinInit(NULL,NULL,_T("ketix.u3")))
::MessageBox (NULL,"加载界面库失败!","错误",0);
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CLibmisDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
USkinExit();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -