📄 flashplayerdlg.cpp
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// FlashPlayerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "FlashPlayer.h"
#include "FlashPlayerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFlashPlayerDlg dialog
CFlashPlayerDlg::CFlashPlayerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFlashPlayerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFlashPlayerDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CFlashPlayerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFlashPlayerDlg)
DDX_Control(pDX, IDC_FLASH, flash);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFlashPlayerDlg, CDialog)
//{{AFX_MSG_MAP(CFlashPlayerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_SIZE()
ON_BN_CLICKED(IDC_OPEN, OnOpen)
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_STOP, OnStop)
ON_BN_CLICKED(IDC_TERMINATE, OnTerminate)
ON_BN_CLICKED(IDC_REPLAY, OnReplay)
ON_BN_CLICKED(IDC_BACKWARD, OnBackward)
ON_BN_CLICKED(IDC_FORWARD, OnForward)
ON_BN_CLICKED(IDC_LASTFRAME, OnLastframe)
ON_BN_CLICKED(IDC_FASTBACK, OnFastback)
ON_BN_CLICKED(IDC_FASTFORWARD, OnFastforward)
ON_BN_CLICKED(IDC_ZOOMIN, OnZoomin)
ON_BN_CLICKED(IDC_ZOOMOUT, OnZoomout)
ON_BN_CLICKED(IDC_REVERT, OnRevert)
ON_BN_CLICKED(IDC_CLOSE, OnClose)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SLIDER1, OnReleasedcaptureSlider)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFlashPlayerDlg message handlers
BOOL CFlashPlayerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
timerflag=false; //Timer启用的标志
screenflag=false; //全屏的标志
playflag=false; //有无文件打开的标志
CSliderCtrl *m_pSlider=(CSliderCtrl*)GetDlgItem(IDC_SLIDER1);
m_pSlider->SetRange(0,100); //设定Slider的活动范围是0~100
flash.SetBackgroundColor(RGB(150,100,0));
return TRUE; // return TRUE unless you set the focus to a control
}
void CFlashPlayerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CFlashPlayerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CFlashPlayerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CFlashPlayerDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
if (GetDlgItem(IDC_FLASH)->GetSafeHwnd())
{
GetDlgItem(IDC_FLASH)->MoveWindow(0,cy/20,cx,19*cy/20,true);
}
}
void CFlashPlayerDlg::OnOpen()
{
// TODO: Add your control notification handler code here
char szFilters[]="MyType Files (*.swf)|*.swf||";
CFileDialog fileDlg (TRUE, "swf", "*.swf",OFN_FILEMUSTEXIST| OFN_HIDEREADONLY,szFilters, this);
if( fileDlg.DoModal ()==IDOK )
{
CString pathName = fileDlg.GetPathName();
flash.SetMovie(pathName);
playflag=TRUE;
if(!timerflag)
{
m_nTimer=SetTimer(1,10,0); //开启计时器
timerflag=!timerflag;
}
}
}
void CFlashPlayerDlg::OnPlay()
{
// TODO: Add your control notification handler code here
flash.Play();
}
void CFlashPlayerDlg::OnStop()
{
// TODO: Add your control notification handler code here
flash.Stop();
}
void CFlashPlayerDlg::OnTerminate()
{
// TODO: Add your control notification handler code here
flash.Rewind();
flash.Stop();
}
void CFlashPlayerDlg::OnReplay()
{
// TODO: Add your control notification handler code here
flash.Rewind();
flash.Play();
}
void CFlashPlayerDlg::OnBackward()
{
// TODO: Add your control notification handler code here
flash.Back();
}
void CFlashPlayerDlg::OnForward()
{
// TODO: Add your control notification handler code here
flash.Forward();
}
void CFlashPlayerDlg::OnLastframe()
{
// TODO: Add your control notification handler code here
flash.GotoFrame(flash.GetTotalFrames()-1);
}
void CFlashPlayerDlg::OnFastback()
{
// TODO: Add your control notification handler code here
int current=flash.CurrentFrame();
if(current>4)
{
current-=5;
flash.GotoFrame(current);
}
else
{
flash.SetFrameNum(0);
}
}
void CFlashPlayerDlg::OnFastforward()
{
// TODO: Add your control notification handler code here
int current=flash.CurrentFrame();
int i=flash.GetFrameNum();
if(current<flash.GetTotalFrames()-5)
{
current+=5;
flash.GotoFrame(current);
}
else
{
flash.SetFrameNum(flash.GetTotalFrames()-1);
}
}
void CFlashPlayerDlg::OnZoomin()
{
// TODO: Add your control notification handler code here
flash.Zoom(50);
}
void CFlashPlayerDlg::OnZoomout()
{
// TODO: Add your control notification handler code here
flash.Zoom(200);
}
void CFlashPlayerDlg::OnRevert()
{
// TODO: Add your control notification handler code here
flash.Zoom(0);
}
void CFlashPlayerDlg::OnClose()
{
// TODO: Add your control notification handler code here
flash.SetMovie("http://");
KillTimer(m_nTimer); //停止计时器
CSliderCtrl *m_pSlider=(CSliderCtrl*)GetDlgItem(IDC_SLIDER1);
m_pSlider->SetPos(0); //滑块置零
timerflag=FALSE;////////////////////////////////
playflag=FALSE;////////////////////////////////
}
void CFlashPlayerDlg::OnReleasedcaptureSlider(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
CSliderCtrl *m_pSlider=(CSliderCtrl*)GetDlgItem(IDC_SLIDER1);
int num=m_pSlider->GetPos();
num=num*flash.GetTotalFrames()/100;
flash.GotoFrame(num);
////////////////////////////////////////////////////////////////////////////////////
//将下面代码添加到,Dialog类的OnInitDialog()函数中
m_pSlider=(CSliderCtrl*)GetDlgItem(IDC_SLIDER1);
m_pSlider->SetRange(0,100); //设定Slider的活动范围是0~100
*pResult = 0;
}
void CFlashPlayerDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
CSliderCtrl *m_pSlider=(CSliderCtrl*)GetDlgItem(IDC_SLIDER1);
m_pSlider->SetPos(flash.CurrentFrame()*100/flash.GetTotalFrames());
CDialog::OnTimer(nIDEvent);
}
BOOL CFlashPlayerDlg::DestroyWindow()
{
// TODO: Add your specialized code here and/or call the base class
if(timerflag)
KillTimer(m_nTimer);
return CDialog::DestroyWindow();
}
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