📄 render_object.h
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/** * This file is part of the html renderer for KDE. * * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * $Id: render_object.h,v 1.96 2001/07/28 13:16:43 koivisto Exp $ */#ifndef render_object_h#define render_object_h#include <qcolor.h>#include <qrect.h>#include "xml/dom_nodeimpl.h"#include "misc/khtmllayout.h"#include "misc/loader_client.h"#include "render_style.h"class QPainter;class CSSStyle;class KHTMLView;namespace DOM { class DOMString; class NodeImpl;};namespace khtml { class RenderStyle; class RenderTable; class CachedObject; class RenderRoot;/** * Base Class for all rendering tree objects. */class RenderObject : public CachedObjectClient{public: RenderObject(); virtual ~RenderObject(); RenderObject *parent() const { return m_parent; } RenderObject *previousSibling() const { return m_previous; } RenderObject *nextSibling() const { return m_next; } virtual RenderObject *firstChild() const { return 0; } virtual RenderObject *lastChild() const { return 0; } // RenderObject tree manipulation ////////////////////////////////////////// virtual void addChild(RenderObject *newChild, RenderObject *beforeChild = 0); virtual void removeChild(RenderObject *oldChild); // raw tree manipulation virtual RenderObject* removeChildNode(RenderObject* child); virtual void appendChildNode(RenderObject* child); virtual void insertChildNode(RenderObject* child, RenderObject* before); //////////////////////////////////////////private: ////////////////////////////////////////// // Helper functions. Dangerous to use! void setPreviousSibling(RenderObject *previous) { m_previous = previous; } void setNextSibling(RenderObject *next) { m_next = next; } void setParent(RenderObject *parent) { m_parent = parent; } //////////////////////////////////////////public: virtual const char *renderName() const { return "RenderObject"; } virtual void printTree(int indent=0) const; static RenderObject *createObject(DOM::NodeImpl *node); // some helper functions... virtual bool childrenInline() const { return false; } virtual bool isRendered() const { return false; } virtual bool isFlow() const { return false; } virtual bool isListItem() const { return false; } virtual bool isRoot() const { return false; } virtual bool isBR() const { return false; } virtual bool isHtml() const { return false; } virtual bool isTableCell() const { return false; } virtual bool isTableRow() const { return false; } virtual bool isTableSection() const { return false; } virtual bool isTable() const { return false; } virtual bool isWidget() const { return false; } virtual bool isBody() const { return false; } virtual bool isFormElement() const { return false; } bool isAnonymousBox() const { return m_isAnonymous; } void setIsAnonymousBox(bool b) { m_isAnonymous = b; } bool isFloating() const { return m_floating; } bool isPositioned() const { return m_positioned; } // absolute or fixed positioning bool isRelPositioned() const { return m_relPositioned; } // relative positioning bool isText() const { return m_isText; } // inherits RenderText bool isInline() const { return m_inline; } // inline object bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS) bool hasSpecialObjects() const { return m_printSpecial; } bool isVisible() const { return m_visible; } bool layouted() const { return m_layouted; } bool parsing() const { return m_parsing; } bool minMaxKnown() const{ return m_minMaxKnown; } bool containsPositioned() const { return m_containsPositioned; } bool containsWidget() const { return m_containsWidget; } bool hasFirstLine() const { return m_hasFirstLine; } RenderRoot* root() const; /** * returns the object containing this one. can be different from parent for * positioned elements */ RenderObject *container() const; void setContainsPositioned(bool p); void setLayouted(bool b=true) { m_layouted = b; } void setParsing(bool b=true) { m_parsing = b; } void setMinMaxKnown(bool b=true) { m_minMaxKnown = b; } void setPositioned(bool b=true) { m_positioned = b; } void setRelPositioned(bool b=true) { m_relPositioned = b; } void setFloating(bool b=true) { m_floating = b; } void setInline(bool b=true) { m_inline = b; } void setSpecialObjects(bool b=true) { m_printSpecial = b; } void setVisible(bool b=true) { m_visible = b; } void setRenderText() { m_isText = true; } void setReplaced(bool b=true) { m_replaced = b; } void setContainsWidget(bool b=true) { m_containsWidget = b; } // for discussion of lineHeight see CSS2 spec virtual int lineHeight( bool firstLine ) const; // for the vertical-align property of inline elements // the difference between this objects baseline position and the lines baseline position. virtual short verticalPositionHint( bool firstLine ) const; // the offset of baseline from the top of the object. virtual short baselinePosition( bool firstLine ) const; /* * Print the object and it's children, clipped by (x|y|w|h). * (tx|ty) is the calculated position of the parent */ virtual void print( QPainter *p, int x, int y, int w, int h, int tx, int ty); virtual void printObject( QPainter */*p*/, int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*tx*/, int /*ty*/) {} void printBorder(QPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style, bool begin=true, bool end=true); void printOutline(QPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style); /* * This function calculates the minimum & maximum width that the object * can be set to. * * when the Element calls setMinMaxKnown(true), calcMinMaxWidth() will * be no longer called. * * when a element has a fixed size, m_minWidth and m_maxWidth should be * set to the same value. This has the special meaning that m_width, * contains the actual value. * * ### assumes calcMinMaxWidth has already been called for all children. */ virtual void calcMinMaxWidth() { } /* * Calculates the actual width of the object (only for non inline * objects) */ virtual void calcWidth() {} /* * This function should cause the Element to calculate its * width and height and the layout of it's content * * when the Element calls setLayouted(true), layout() is no * longer called during relayouts, as long as there is no * style sheet change. When that occurs, isLayouted will be * set to false and the Element receives layout() calls * again. */ virtual void layout() = 0; // propagates size changes upwards in the tree virtual void updateSize(); virtual void updateHeight() {} // The corresponding closing element has been parsed. virtual void close() { setParsing(false); } // set the style of the object. virtual void setStyle(RenderStyle *style); // returns the containing block level element for this element. RenderObject *containingBlock() const; // return just the width of the containing block virtual short containingBlockWidth() const; // return just the height of the containing block virtual int containingBlockHeight() const; // size of the content area (box size minus padding/border) virtual short contentWidth() const { return 0; } virtual int contentHeight() const { return 0; } // intrinsic extend of replaced elements. undefined otherwise virtual short intrinsicWidth() const { return 0; } virtual int intrinsicHeight() const { return 0; } // relative to parent node virtual void setPos( int /*xPos*/, int /*yPos*/ ) { } virtual void setWidth( int /*width*/ ) { } virtual void setHeight( int /*height*/ ) { } virtual int xPos() const { return 0; } virtual int yPos() const { return 0; } // calculate client position of box virtual bool absolutePosition(int &/*xPos*/, int &/*yPos*/, bool fixed = false); // width and height are without margins but include paddings and borders virtual short width() const { return 0; } virtual int height() const { return 0; } virtual short marginTop() const { return 0; } virtual short marginBottom() const { return 0; } virtual short marginLeft() const { return 0; } virtual short marginRight() const { return 0; } int paddingTop() const; int paddingBottom() const; int paddingLeft() const; int paddingRight() const; int borderTop() const { return m_style->borderTopWidth(); } int borderBottom() const { return m_style->borderBottomWidth(); } int borderLeft() const { return m_style->borderLeftWidth(); } int borderRight() const { return m_style->borderRightWidth(); } virtual short minWidth() const { return 0; } virtual short maxWidth() const { return 0; } virtual RenderStyle* style() const { return m_style; } enum BorderSide { BSTop, BSBottom, BSLeft, BSRight }; void drawBorder(QPainter *p, int x1, int y1, int x2, int y2, int width, BorderSide s, QColor c, const QColor& textcolor, EBorderStyle style, bool sb1, bool sb2, int adjbw1, int adjbw2, bool invalidisInvert = false); virtual void setTable(RenderTable*) {}; // force a complete repaint virtual void repaint() { if(m_parent) m_parent->repaint(); } virtual void repaintRectangle(int x, int y, int w, int h, bool f=false); virtual unsigned int length() const { return 1; } virtual bool isHidden() const { return isFloating() || isPositioned(); } // Special objects are objects that are neither really inline nor blocklevel bool isSpecial() const { return (isFloating() || isPositioned()); }; virtual bool containsSpecial() { return false; } virtual bool hasOverhangingFloats() { return false; } // positioning of inline childs (bidi) virtual void position(int, int, int, int, int, bool, bool) {} enum SelectionState { SelectionNone, SelectionStart, SelectionInside, SelectionEnd, SelectionBoth }; virtual SelectionState selectionState() const { return SelectionNone;} virtual void setSelectionState(SelectionState) {} virtual void cursorPos(int /*offset*/, int &/*_x*/, int &/*_y*/, int &/*height*/); virtual int lowestPosition() const {return 0;} virtual int rightmostPosition() const {return 0;} // recursively invalidate current layout void invalidateLayout(); virtual void calcVerticalMargins() {} void removeFromSpecialObjects(); virtual void detach(); virtual bool containsPoint(int _x, int _y, int _tx, int _ty); QFont font(bool firstLine) const;protected: virtual void selectionStartEnd(int& spos, int& epos); virtual void printBoxDecorations(QPainter* /*p*/, int /*_x*/, int /*_y*/, int /*_w*/, int /*_h*/, int /*_tx*/, int /*_ty*/) {} virtual QRect viewRect() const; void remove() { removeFromSpecialObjects(); if ( parent() ) //have parent, take care of the tree integrity parent()->removeChild(this); } void invalidateVerticalPositions(); short getVerticalPosition( bool firstLine ) const;private: RenderStyle *m_style; RenderObject *m_parent; RenderObject *m_previous; RenderObject *m_next; short m_verticalPosition; bool m_layouted : 1; bool m_parsing : 1; bool m_minMaxKnown : 1; bool m_floating : 1; bool m_positioned : 1; bool m_containsPositioned : 1; bool m_relPositioned : 1; bool m_printSpecial : 1; // if the box has something special to print (background, border, etc) bool m_isAnonymous : 1; bool m_visible : 1; bool m_isText : 1; bool m_inline : 1; bool m_replaced : 1; bool m_containsWidget : 1; bool m_containsOverhangingFloats : 1; bool m_hasFirstLine : 1; friend class RenderContainer; friend class RenderRoot;};enum VerticalPositionHint { PositionTop = -0x4000, PositionBottom = 0x4000, PositionUndefined = 0x3fff};}; //namespace#endif
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