kextsock.h
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/* * This file is part of the KDE libraries * Copyright (C) 2000,2001 Thiago Macieira <thiagom@mail.com> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */#ifndef KEXTSOCK_H#define KEXTSOCK_H#include <sys/time.h>#include <qobject.h>#include <qstring.h>#include <qlist.h>#include <qiodevice.h>#include <qsocketnotifier.h>#include "kbufferedio.h"#include "ksockaddr.h"/* External reference to netdb.h */struct addrinfo;struct kde_addrinfo;class KAddressInfo; /* our abstraction of it *//* * This is extending QIODevice's error codes * * According to qiodevice.h, the last error is IO_UnspecifiedError * These errors will never occur in functions declared in QIODevice * (except open, but you shouldn't call open) */#define IO_ListenError (IO_UnspecifiedError+1)#define IO_AcceptError (IO_UnspecifiedError+2)#define IO_LookupError (IO_UnspecifiedError+3)/** * The extended socket class. * * This class should be used instead of @ref KSocket whenever the user needs * fine-grained control over the socket being created. Unlike KSocket, which * does everything at once, without much intervention, KExtendedSocket allows * intervention at every step of the process and the setting of parameters. * * This class allows for the creation of both server and client sockets. The * only difference is that the passiveSocket flag must be passed either to * the constructor or to @ref setSocketFlags(). If passiveSocket is used, the class will * enable functions @ref listen() and @ref accept() and related signals, and will * also disable @ref readBlock() and @ref writeBlock(). * * To create a Unix socket, one would pass flag unixSocket to the constructor * or @ref setSocketFlags(). The hostname and service/port can be set to whatever is * necessary. If no hostname is given, but a service/port is, the socket created * will be implementation dependant (usually in /tmp). In any other case, the * fields will be concatenated. * * To create an Internet socket, inetSocket flag can be used. If, on the other * hand a specific IP protocol is desired, ipv4Socket and/or ipv6Socket can be * used. * * Note that the socket type selection flags are cumulative. One could select * Unix and Internet sockets by using unixSocket | inetSocket. Or, for instance, * to make sure only IPv4 and IPv6 sockets are selected, even if future implementations * support newer IP protocols, ipv4Socket | ipv6Socket is your guy. * * @author Thiago Macieira <thiagom@mail.com> * @version $Id: kextsock.h,v 1.6.2.1 2001/10/24 19:43:45 waba Exp $ * @short an extended socket */class KExtendedSocket: public KBufferedIO // public QObject, public QIODevice{ Q_OBJECTpublic: /** * flags that can be passed down to the member functions */ enum Flags { /* socket address families */ /* * NOTE: if you change this, you have to change function valid_socket() as well * These values are hard coded! */ anySocket = 0x00, knownSocket = 0x01, unixSocket = knownSocket | 0x02, inetSocket = knownSocket | 0x04, ipv4Socket = inetSocket | 0x100, ipv6Socket = inetSocket | 0x200, passiveSocket = 0x1000, /* passive socket (i.e., one that accepts connections) */ canonName = 0x2000, /* request that the canon name be found */ noResolve = 0x4000, /* do not attempt to resolve, treat as numeric host */ streamSocket = 0x8000, /* request a streaming socket (e.g., TCP) */ datagramSocket = 0x10000, /* request a datagram socket (e.g., UDP) */ rawSocket = 0x20000, /* request a raw socket. This probably requires privileges */ inputBufferedSocket = 0x200000, /* buffer input in this socket */ outputBufferedSocket = 0x400000, /* buffer output in this socket */ bufferedSocket = 0x600000 /* make this a fully buffered socket */ }; /** * status of the class * The status are sequential. If a change to one status is requested, * all the prior status will be passed and their actions, performed */ enum SockStatus { // the numbers are scattered so that we leave room for future expansion error = -1, // invalid status! nothing = 0, // no status, the class has just been created lookupInProgress = 4, // lookup is in progress. Signals will be sent lookupDone = 5, // lookup has been done. Flags cannot be changed // from this point on created = 10, // ::socket() has been called, a socket exists bound = 11, // socket has been bound connecting = 20, // socket is connecting (not passiveSocket) connected = 21, // socket has connected (not passiveSocket) listening = 20, // socket is listening (passiveSocket) accepting = 21, // socket is accepting (passiveSocket) closing = 35, // socket is closing (delayed close) done = 40 // socket has been closed };public: /** * Creates an empty KExtendedSocket */ KExtendedSocket(); /** * Creates a socket with the given hostname and port * @param host the hostname * @param port the port number * @param flags flags */ KExtendedSocket(const QString& host, int port, int flags = 0); /** * Creates a socket with the given hostname and service * @param host the hostname * @param serv the service * @param flags flags */ KExtendedSocket(const QString& host, const QString& service, int flags = 0); /** * Destroys the socket, disconnecting if still connected and * freeing any related resources still being kept. */ virtual ~KExtendedSocket(); /* * --- status, flags and internal variables --- * */ /** * Returns the class status */ inline int socketStatus() const { return m_status; } /** * Returns the related system error code * Except for IO_LookupError errors, these are codes found in * errno */ inline int systemError() const { return m_syserror; } /** * Sets the given flags. Will return the new flags status, or * -1 if flags can no longer be set. * @param flags the flags to be set */ int setSocketFlags(int flags); /** * Returns the current flags */ inline int socketFlags() const { return m_flags; } /** * Sets the hostname to the given value * Returns true on success, false on error * @param host the hostname */ bool setHost(const QString& host); /** * Returns the hostname */ QString host() const; /** * Sets the port/service * @param port the port */ bool setPort(int port); bool setPort(const QString& service); /** * Returns the port/service */ QString port() const; /** * Sets the address where we will connect to * @param host the hostname * @param port port number */ bool setAddress(const QString& host, int port); /** * Sets the address where we will connect to * @param host the hostname * @param serv the service */ bool setAddress(const QString& host, const QString& serv); /** * Sets the hostname to which we will bind locally before connecting. * Returns false if this is a passiveSocket, otherwise true. * @param host the hostname */ bool setBindHost(const QString& host); /** * Unsets the bind hostname. That is, don't request a binding host. */ bool unsetBindHost(); /** * Returns the hostname to which the socket will be/is bound */ inline QString bindHost() const; /** * Sets the port/service to which we will bind before connecting * @param port the port number */ bool setBindPort(int port); bool setBindPort(const QString& service); /** * Unsets the bind port/service. */ bool unsetBindPort(); /** * Returns the service to which the socket will be/is bound. */ QString bindPort() const; /** * Sets both host and port to which we will bind the socket. Will return * -1 if this is a passiveSocket * @param host the hostname * @param port the port number */ bool setBindAddress(const QString& host, int port); /** * Sets both host and service to which we will bind the socket. Will return * -1 if this is a passiveSocket * @param host the hostname * @param serv the service */ bool setBindAddress(const QString& host, const QString& service); /** * Unsets the bind address for the socket. That means that we won't * attempt to bind to an address before connecting */ bool unsetBindAddress(); /** * Sets the timeout value for the connection, if this is not passiveSocket, or * acception, if this is a passiveSocket. In the event the given function * (connect or accept) returns due to time out, it's possible to call it again. * Setting the timeout to 0 disables the timeout feature. * Returns false if setting timeout makes no sense in the context. * @param secs the timeout length, in seconds * @param usecs the timeout complement, in microseconds */ bool setTimeout(int secs, int usecs = 0); /** * Returns the timeout value for the connection */ timeval timeout() const; /** * Sets/unsets blocking mode for the socket. When non-blocking mode is enabled, * I/O operations might return error and set errno to EWOULDBLOCK. Also, * it's not recommended to use this when using signals. Returns false on * error. * @param enable if true, set blocking mode. False, non-blocking mode. */ bool setBlockingMode(bool enable); /** * Returns the current blocking mode for this socket */ bool blockingMode(); /** * Sets/unsets address reusing flag for this socket. * This function returns true if the value was set correctly. That is NOT * the result of the set. * @param enable if true, set address reusable */ bool setAddressReusable(bool enable); /** * Returns whether this socket can be reused */ bool addressReusable(); /** * Sets the buffer sizes for this socket. * * This implementation allows any size for both parameters. The value given * will be interpreted as the maximum size allowed for the buffers, after * which the functions will stop buffering. The value of -1 will be * interpreted as "unlimited" size. * * Note: changing the buffer size to 0 for any buffer will cause the given * buffer's to be discarded. Likewise, setting the size to a value less than * the current size will cause the buffer to be shrunk to the wanted value, * as if the data had been read. * * Note 2: if we are not doing input buffering, the #ref closed signal will * not be emitted for remote connection closing. That happens because we aren't * reading from the connection, so we don't know when it closed. * @param rsize read buffer size * @param wsize write buffer size */ virtual bool setBufferSize(int rsize, int wsize = -2); /** * Returns the local socket address */ const KSocketAddress *localAddress(); /** * Returns the peer socket address. Use KExtendedSocket::resolve() to * resolve this to a human-readable hostname/service or port. */ const KSocketAddress *peerAddress(); /** * Returns the file descriptor */ inline int fd() const { return sockfd; } /* * -- socket creation -- * */ /** * Performs lookup on the addresses we were given before * Returns 0 or an error. Codes are the same as for <em>getaddrinfo</em> * This will perform lookups on the bind addresses if they were given */ virtual int lookup(); /** * Starts an asynchronous lookup for the addresses given * This function returns 0 on success or -1 on error. Note that * returning 0 means that either we are in the process of doing * lookup or that it has finished already. * When the lookup is done, the lookupReady signal will be emitted. * Note that, depending on the parameters for the lookup, this function might * know the results without the need for blocking or queueing an * asynchronous lookup. That means that the lookupReady signal might be * emitted by this function, so your code should be prepared for that. * One such case is when noResolve flag is set. * If this function were able to determine the results without queueing * and we found an error during lookup, this function will return -1. */ virtual int startAsyncLookup(); /** * Cancels any on-going asynchronous lookups
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