debugger.h

来自「将konqueror浏览器移植到ARM9 2410中」· C头文件 代码 · 共 151 行

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/* *  This file is part of the KDE libraries *  Copyright (C) 1999-2001 Harri Porten (porten@kde.org) * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#ifndef _KJSDEBUGGER_H_#define _KJSDEBUGGER_H_#include "internal.h"namespace KJS {  //  // NOTE: this interface is not ready, yet. Do not use unless you  // don't mind source and binary incompatible changes that may arise  // before the final version is released.  //#ifdef KJS_DEBUGGER  class Debugger {    friend class KJScriptImp;    friend class StatementNode;    friend class DeclaredFunctionImp;    friend class FunctionImp;  public:    /**     * Available modes of the debugger.     */    enum Mode { Disabled = 0, Next, Step, Continue, Stop };    /**     * Construct a debugger and attach it to the scripting engine s.     */    Debugger(KJScript *s);    /**     * Destruct the debugger and detach from the scripting engine we     * might have been attached to.     */    virtual ~Debugger();    /**     * Attaches the debugger to specified scripting engine.     */    void attach(KJScript *e);    /**     * Returns the engine the interpreter is currently attached to. Null     * if there isn't any.     */    KJScript* engine() const;    /**     * Detach the debugger from any scripting engine.     */    void detach();    /**     * Set debugger into specified mode. This will influence further behaviour     * if execution of the programm is started or continued.     */    virtual void setMode(Mode m);    /**     * Returns the current operation mode.     */    Mode mode() const;    /**     * Returns the line number the debugger currently has stopped at.     * -1 if the debugger is not in a break status.     */    int lineNumber() const { return l; }    /**     * Returns the source id the debugger currently has stopped at.     * -1 if the debugger is not in a break status.     */    int sourceId() const { return sid; }    /**     * Sets a breakpoint in the first statement where line lies in between     * the statements range. Returns true if sucessfull, false if no     * matching statement could be found.     */    bool setBreakpoint(int id, int line);    bool deleteBreakpoint(int id, int line);    void clearAllBreakpoints(int id=-1);    /**     * Returns the value of ident out of the current context in string form     */    UString varInfo(const UString &ident);    /**     * Set variable ident to value. Returns true if successful, false if     * the specified variable doesn't exist or isn't writable.     */    bool setVar(const UString &ident, const KJSO &value);  protected:    /**     * Invoked in case a breakpoint or the next statement is reached in step     * mode. The return value decides whether execution will continue. True     * denotes continuation, false an abortion, respectively.     *     * The default implementation does nothing. Overload this method if     * you want to process this event.     */    virtual bool stopEvent();    /**     * Returns an integer that will be assigned to the code passed     * next to one of the KJScript::evaluate() methods. It's basically     * a counter to will only be reset to 0 on KJScript::clear().     *     * This information is useful in case you evaluate multiple blocks of     * code containing some function declarations. Keep a map of source id/     * code pairs, query sourceId() in case of a stopEvent() and update     * your debugger window with the matching source code.     */    int freeSourceId() const;    /**     * Invoked on each function call. Use together with @ref returnEvent     * if you want to keep track of the call stack.     */    virtual void callEvent(const UString &fn = UString::null,				    const UString &s = UString::null);    /**     * Invoked on each function exit.     */    virtual void returnEvent();  private:    void reset();    bool hit(int line, bool breakPoint);    void setSourceId(int i) { sid = i; }    UString objInfo(const KJSO &obj) const;    KJScript *eng;    Mode dmode;    int l;    int sid;  };#endif};#endif

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