📄 math_object.lut.h
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/* automatically generated from math.table. DO NOT EDIT ! */namespace KJS {const struct HashEntry2 mathTableEntries[] = { { "atan", Math::ATan, 0, &mathTableEntries[25] }, { 0, 0, 0, 0 }, { "SQRT2", Math::Sqrt2, 0, &mathTableEntries[23] }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { "E", Math::Euler, 0, &mathTableEntries[21] }, { "asin", Math::ASin, 0, &mathTableEntries[26] }, { "atan2", Math::ATan2, 0, &mathTableEntries[32] }, { "LOG2E", Math::Log2E, 0, &mathTableEntries[27] }, { "cos", Math::Cos, 0, 0 }, { "max", Math::Max, 0, &mathTableEntries[29] }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { "LOG10E", Math::Log10E, 0, &mathTableEntries[24] }, { "LN2", Math::Ln2, 0, &mathTableEntries[31] }, { "abs", Math::Abs, 0, 0 }, { "sqrt", Math::Sqrt, 0, 0 }, { "exp", Math::Exp, 0, 0 }, { 0, 0, 0, 0 }, { "LN10", Math::Ln10, 0, &mathTableEntries[22] }, { "PI", Math::Pi, 0, &mathTableEntries[28] }, { "SQRT1_2", Math::Sqrt1_2, 0, 0 }, { "acos", Math::ACos, 0, 0 }, { "ceil", Math::Ceil, 0, 0 }, { "floor", Math::Floor, 0, 0 }, { "log", Math::Log, 0, 0 }, { "min", Math::Min, 0, 0 }, { "pow", Math::Pow, 0, &mathTableEntries[30] }, { "random", Math::Random, 0, 0 }, { "round", Math::Round, 0, 0 }, { "sin", Math::Sin, 0, 0 }, { "tan", Math::Tan, 0, 0 }};const struct HashTable2 mathTable = { 2, 33, mathTableEntries, 21 };}; // namespace
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