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📄 cannon.cpp

📁 我在我的EP9315上写的两个QT程序
💻 CPP
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#include "cannon.h"#include <qpainter.h>#include <qpixmap.h>#include <qtimer.h>#include <qdatetime.h>#include <math.h>#include <stdlib.h>CannonField::CannonField( QWidget *parent, const char *name )         :QWidget( parent, name ){ ang = 45; f   =0; timerCount = 0; autoShootTimer = new QTimer( this, "movement handler" ); connect( autoShootTimer,SIGNAL(timeout()), this,SLOT(moveShot()) ); shoot_ang = 0 ; shoot_f = 0; target = QPoint (0, 0); setPalette( QPalette( QColor( 250, 250, 200) ) ); newTarget(); }void CannonField::setAngle( int degrees ){  if ( degrees < 5 )     degrees = 5;  if ( degrees > 70 )     degrees = 70;  if (ang == degrees )     return;  ang =degrees;  repaint( cannonRect(), FALSE);  emit angleChanged ( ang );}void CannonField::setForce( int newton ){  if ( newton < 0 )    newton = 0;  if ( newton==f)     return;  f= newton;  emit forceChanged ( f );}void CannonField::shoot(){  if( autoShootTimer->isActive() )   return;  timerCount = 0;  shoot_ang = ang;  shoot_f = f;   autoShootTimer->start( 50 );}void CannonField::newTarget(){  static bool first_time = TRUE;  if( first_time ){   first_time = false;   QTime midnight(0, 0, 0);   srand( midnight.secsTo( QTime::currentTime() ) );    }  QRegion r( targetRect( ) );  target = QPoint( 30 + rand()%100,20 + rand()%100 );  //target = QPoint( 100 ,120 );  repaint( r.unite(targetRect() ) );}void CannonField::moveShot(){  QRegion r( shotRect() );  timerCount++;    QRect shotR = shotRect();  if( shotR.intersects( targetRect() ) ){   autoShootTimer->stop();   emit hit();    newTarget();  }     else if( shotR.x() > width() || shotR.y()>height() ){       autoShootTimer->stop();       emit missed();       newTarget();       }     else{       r=r.unite( QRegion( shotR ) );      // newTarget();       }  repaint( r );}void CannonField::paintEvent( QPaintEvent * e ){  QRect updateR = e->rect();  QPainter p( this );    if ( updateR.intersects( cannonRect() ) )   paintCannon( &p );  if ( autoShootTimer->isActive() && updateR.intersects( shotRect() ) )   paintShot( &p );  if ( updateR.intersects( targetRect() ) )   paintTarget( &p );}void CannonField::paintShot( QPainter * p ){  p->setBrush( black );  p->setPen( NoPen );  p->drawRect( shotRect() );}void CannonField::paintTarget( QPainter * p ){  p->setBrush( red );  p->setPen( black );  p->drawRect( targetRect() );}const QRect barrelRect( 33, -4, 15, 8 );void CannonField::paintCannon( QPainter * p ){   /*  if ( !e->rect().intersects ( cannonRect ( ) ) )    return;  */  QRect cr = cannonRect ( );  QPixmap pix ( cr.size ( ) );  pix.fill ( this, cr.topLeft ( ) );    QPainter tmp( & pix, this );  tmp.setBrush( blue );  tmp.setPen( NoPen );  tmp.translate( 0, pix.height( )-1 ); // p.translate( pix.width( )-1, pix.height( )-1 );  tmp.drawPie( QRect( -35, -35, 70, 70 ), 0, 90*16 );  tmp.rotate( -ang );  tmp.drawRect( QRect( 33, -4, 15, 8 ) );  tmp.end();    //p.begin ( this );  p->drawPixmap ( cr.topLeft() , pix );    }QRect CannonField::cannonRect() const{  QRect r ( 0, 0, 50, 50 );  r.moveBottomLeft ( rect().bottomLeft() );  //r.moveBottomRight( rect().bottomRight() );  return r;}QRect CannonField::shotRect( ) const{  const double gravity = 4;    double time   = timerCount / 4.0 ;  double velocity = shoot_f;    double radians  =shoot_ang*3.14159265 / 180;  double velx    =velocity*cos( radians );  double vely    =velocity*sin( radians );  double x0     =( barrelRect.right() + 5 )*cos( radians );  double y0     =( barrelRect.right() + 5 )*sin( radians );  double x      =x0+velx*time;  double y      =y0+vely*time-0.5*gravity*time*time;  QRect r  =QRect( 0, 0, 6, 6);  r.moveCenter( QPoint ( qRound(x),height()-1-qRound(y) ) );   return r;}QRect CannonField::targetRect() const{ QRect r(0, 0, 20, 10); r.moveCenter( QPoint( target.x(), height()-1-target.y() ) ); return r;}QSizePolicy CannonField::sizePolicy() const{  return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );}

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