condition.java
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JAVA
434 行
/*
* Written by Doug Lea with assistance from members of JCP JSR-166
* Expert Group and released to the public domain, as explained at
* http://creativecommons.org/licenses/publicdomain
*/
package edu.emory.mathcs.backport.java.util.concurrent.locks;
import edu.emory.mathcs.backport.java.util.concurrent.*;
import java.util.Date;
/**
* <tt>Condition</tt> factors out the <tt>Object</tt> monitor
* methods ({@link Object#wait() wait}, {@link Object#notify notify}
* and {@link Object#notifyAll notifyAll}) into distinct objects to
* give the effect of having multiple wait-sets per object, by
* combining them with the use of arbitrary {@link Lock} implementations.
* Where a <tt>Lock</tt> replaces the use of <tt>synchronized</tt> methods
* and statements, a <tt>Condition</tt> replaces the use of the Object
* monitor methods.
*
* <p>Conditions (also known as <em>condition queues</em> or
* <em>condition variables</em>) provide a means for one thread to
* suspend execution (to "wait") until notified by another
* thread that some state condition may now be true. Because access
* to this shared state information occurs in different threads, it
* must be protected, so a lock of some form is associated with the
* condition. The key property that waiting for a condition provides
* is that it <em>atomically</em> releases the associated lock and
* suspends the current thread, just like <tt>Object.wait</tt>.
*
* <p>A <tt>Condition</tt> instance is intrinsically bound to a lock.
* To obtain a <tt>Condition</tt> instance for a particular {@link Lock}
* instance use its {@link Lock#newCondition newCondition()} method.
*
* <p>As an example, suppose we have a bounded buffer which supports
* <tt>put</tt> and <tt>take</tt> methods. If a
* <tt>take</tt> is attempted on an empty buffer, then the thread will block
* until an item becomes available; if a <tt>put</tt> is attempted on a
* full buffer, then the thread will block until a space becomes available.
* We would like to keep waiting <tt>put</tt> threads and <tt>take</tt>
* threads in separate wait-sets so that we can use the optimization of
* only notifying a single thread at a time when items or spaces become
* available in the buffer. This can be achieved using two
* {@link Condition} instances.
* <pre>
* class BoundedBuffer {
* <b>final Lock lock = new ReentrantLock();</b>
* final Condition notFull = <b>lock.newCondition(); </b>
* final Condition notEmpty = <b>lock.newCondition(); </b>
*
* final Object[] items = new Object[100];
* int putptr, takeptr, count;
*
* public void put(Object x) throws InterruptedException {
* <b>lock.lock();
* try {</b>
* while (count == items.length)
* <b>notFull.await();</b>
* items[putptr] = x;
* if (++putptr == items.length) putptr = 0;
* ++count;
* <b>notEmpty.signal();</b>
* <b>} finally {
* lock.unlock();
* }</b>
* }
*
* public Object take() throws InterruptedException {
* <b>lock.lock();
* try {</b>
* while (count == 0)
* <b>notEmpty.await();</b>
* Object x = items[takeptr];
* if (++takeptr == items.length) takeptr = 0;
* --count;
* <b>notFull.signal();</b>
* return x;
* <b>} finally {
* lock.unlock();
* }</b>
* }
* }
* </pre>
*
* (The {@link edu.emory.mathcs.backport.java.util.concurrent.ArrayBlockingQueue} class provides
* this functionality, so there is no reason to implement this
* sample usage class.)
*
* <p>A <tt>Condition</tt> implementation can provide behavior and semantics
* that is
* different from that of the <tt>Object</tt> monitor methods, such as
* guaranteed ordering for notifications, or not requiring a lock to be held
* when performing notifications.
* If an implementation provides such specialized semantics then the
* implementation must document those semantics.
*
* <p>Note that <tt>Condition</tt> instances are just normal objects and can
* themselves be used as the target in a <tt>synchronized</tt> statement,
* and can have their own monitor {@link Object#wait wait} and
* {@link Object#notify notification} methods invoked.
* Acquiring the monitor lock of a <tt>Condition</tt> instance, or using its
* monitor methods, has no specified relationship with acquiring the
* {@link Lock} associated with that <tt>Condition</tt> or the use of its
* {@link #await waiting} and {@link #signal signalling} methods.
* It is recommended that to avoid confusion you never use <tt>Condition</tt>
* instances in this way, except perhaps within their own implementation.
*
* <p>Except where noted, passing a <tt>null</tt> value for any parameter
* will result in a {@link NullPointerException} being thrown.
*
* <h3>Implementation Considerations</h3>
*
* <p>When waiting upon a <tt>Condition</tt>, a "<em>spurious
* wakeup</em>" is permitted to occur, in
* general, as a concession to the underlying platform semantics.
* This has little practical impact on most application programs as a
* <tt>Condition</tt> should always be waited upon in a loop, testing
* the state predicate that is being waited for. An implementation is
* free to remove the possibility of spurious wakeups but it is
* recommended that applications programmers always assume that they can
* occur and so always wait in a loop.
*
* <p>The three forms of condition waiting
* (interruptible, non-interruptible, and timed) may differ in their ease of
* implementation on some platforms and in their performance characteristics.
* In particular, it may be difficult to provide these features and maintain
* specific semantics such as ordering guarantees.
* Further, the ability to interrupt the actual suspension of the thread may
* not always be feasible to implement on all platforms.
* <p>Consequently, an implementation is not required to define exactly the
* same guarantees or semantics for all three forms of waiting, nor is it
* required to support interruption of the actual suspension of the thread.
* <p>An implementation is required to
* clearly document the semantics and guarantees provided by each of the
* waiting methods, and when an implementation does support interruption of
* thread suspension then it must obey the interruption semantics as defined
* in this interface.
* <p>As interruption generally implies cancellation, and checks for
* interruption are often infrequent, an implementation can favor responding
* to an interrupt over normal method return. This is true even if it can be
* shown that the interrupt occurred after another action may have unblocked
* the thread. An implementation should document this behavior.
*
*
* @since 1.5
* @author Doug Lea
*/
public interface Condition {
/**
* Causes the current thread to wait until it is signalled or
* {@link Thread#interrupt interrupted}.
*
* <p>The lock associated with this <tt>Condition</tt> is atomically
* released and the current thread becomes disabled for thread scheduling
* purposes and lies dormant until <em>one</em> of four things happens:
* <ul>
* <li>Some other thread invokes the {@link #signal} method for this
* <tt>Condition</tt> and the current thread happens to be chosen as the
* thread to be awakened; or
* <li>Some other thread invokes the {@link #signalAll} method for this
* <tt>Condition</tt>; or
* <li>Some other thread {@link Thread#interrupt interrupts} the current
* thread, and interruption of thread suspension is supported; or
* <li>A "<em>spurious wakeup</em>" occurs
* </ul>
*
* <p>In all cases, before this method can return the current thread must
* re-acquire the lock associated with this condition. When the
* thread returns it is <em>guaranteed</em> to hold this lock.
*
* <p>If the current thread:
* <ul>
* <li>has its interrupted status set on entry to this method; or
* <li>is {@link Thread#interrupt interrupted} while waiting
* and interruption of thread suspension is supported,
* </ul>
* then {@link InterruptedException} is thrown and the current thread's
* interrupted status is cleared. It is not specified, in the first
* case, whether or not the test for interruption occurs before the lock
* is released.
*
* <p><b>Implementation Considerations</b>
* <p>The current thread is assumed to hold the lock associated with this
* <tt>Condition</tt> when this method is called.
* It is up to the implementation to determine if this is
* the case and if not, how to respond. Typically, an exception will be
* thrown (such as {@link IllegalMonitorStateException}) and the
* implementation must document that fact.
*
* <p>An implementation can favor responding to an interrupt over normal
* method return in response to a signal. In that case the implementation
* must ensure that the signal is redirected to another waiting thread, if
* there is one.
*
* @throws InterruptedException if the current thread is interrupted (and
* interruption of thread suspension is supported).
**/
void await() throws InterruptedException;
/**
* Causes the current thread to wait until it is signalled.
*
* <p>The lock associated with this condition is atomically
* released and the current thread becomes disabled for thread scheduling
* purposes and lies dormant until <em>one</em> of three things happens:
* <ul>
* <li>Some other thread invokes the {@link #signal} method for this
* <tt>Condition</tt> and the current thread happens to be chosen as the
* thread to be awakened; or
* <li>Some other thread invokes the {@link #signalAll} method for this
* <tt>Condition</tt>; or
* <li>A "<em>spurious wakeup</em>" occurs
* </ul>
*
* <p>In all cases, before this method can return the current thread must
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