ecsocket.h

来自「wxWidgets写的电驴」· C头文件 代码 · 共 287 行

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//// This file is part of the aMule Project.//// Copyright (c) 2004-2006 aMule Team ( admin@amule.org / http://www.amule.org )// Copyright (c) 2004-2006 Angel Vidal Veiga ( kry@users.sourceforge.net )//// Any parts of this program derived from the xMule, lMule or eMule project,// or contributed by third-party developers are copyrighted by their// respective authors.//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301, USA//#ifndef ECSOCKET_H#define ECSOCKET_H#include <wx/socket.h>		// Needed for wxSocketClient#include <wx/string.h>		// Needed for wxString#include <wx/thread.h>		// Needed for MT-Safe API.#include "Types.h"#include "zlib.h"			// Needed for packet (de)compressionclass CECPacket;#include <deque>			// Needed for std::deque#include <set>				// Needed for std::set#include <utility>			// Needed for std::pair//void DumpMemToStr(const void *buff, int n);class CQueuedData {		unsigned char *m_data, *m_rd_ptr, *m_wr_ptr;		size_t m_len;	public:		CQueuedData(size_t len)		{			m_data = new unsigned char [len];			m_rd_ptr = m_wr_ptr = m_data;			m_len = len;		}				~CQueuedData()		{			delete [] m_data;		}				void Rewind()		{			m_rd_ptr = m_wr_ptr = m_data;		}				void Write(const void *data, size_t len)		{			memcpy(m_wr_ptr, data, len);			m_wr_ptr += len;		}		void WriteAt(const void *data, size_t len, size_t off)		{			memcpy(m_data + off, data, len);		}		void Read(void *data, size_t len)		{			memcpy(data, m_rd_ptr, len);			m_rd_ptr += len;		}		/*		 * Pass pointers to zlib. From now on, no Read() calls are allowed		 */		void ToZlib(z_stream &m_z)		{			m_z.avail_in = GetUnreadDataLength();			m_z.next_in = m_rd_ptr;		}				void WriteToSocket(wxSocketBase *sock)		{			sock->Write(m_rd_ptr, m_wr_ptr - m_rd_ptr);			m_rd_ptr += sock->LastCount();		}		void ReadFromSocket(wxSocketBase *sock, int len)		{			sock->Read(m_wr_ptr, len);			m_wr_ptr += sock->LastCount();		}				size_t ReadFromSocketAll(wxSocketBase *sock, size_t len);				size_t GetLength()	{ return m_len; }		size_t GetDataLength()	{ return m_wr_ptr - m_data; }		size_t GetRemLength()	{ return m_len - GetDataLength(); }		size_t GetUnreadDataLength() { return m_wr_ptr - m_rd_ptr; }				//		// Dump mem in dword format//		void DumpMem()//		{//			DumpMemToStr(m_data, GetDataLength());//			printf("RD ptr @ offset %04x\n", m_rd_ptr - m_data);//		}};/*! \class CECSocket * * \brief Socket handler for External Communications (EC). * * CECSocket takes care of the transmission of EC packets */class CECSocket : public wxSocketClient {	friend class CECPacket;	friend class CECTag;	friend class CECSocketHandler; public:	CECSocket(bool use_events);	virtual ~CECSocket();	bool Connect(wxSockAddress& address);	/**	 * Destroy socket.	 *	 * This function does the same as wxSocketBase::Destroy(),	 * except that it won't immediately delete the object if it	 * can't be scheduled for deletion, instead just marks it as	 * being deleted. Use IsDestroying() to check whether the socket	 * is marked to be deleted.	 *	 * @param raiseLostEvent When \c true, OnLost() will be called for	 * the first Destroy() call on the socket.	 */	void Destroy();	/**	 * Sends an EC packet and returns immediately.	 *	 * @param packet The CECPacket packet to be sent.	 *	 * This is an asynchronous call, the function returns	 * immediately and the packet is sent on idle time.	 *	 * @note It's the caller's responsibilty to \c delete	 * the \e packet.	 */	void SendPacket(const CECPacket *packet);	/**	 * Sends an EC packet and waits for a reply.	 *	 * @param request The CECPacket packet to be sent.	 * @return The reply packet for the request.	 *	 * Unlike SendPacket(), this call is synchronous and blocking.	 * The packet is sent immediately (or at least as soon as possible),	 * and the function does not return until a reply is received,	 * or a timeout encountered.	 *	 * The returned packet will be allocated on the heap with \c new,	 * or \c NULL is returned in case of an error (timeout).	 *	 * @note It's the caller's responsibilty to \c delete both	 * request and reply.	 *	 * @note OnPacketReceived() won't be called for packets	 * received via this function.	 */	const CECPacket *SendRecvPacket(const CECPacket *request);	/**	 * Event handler function called when a new packet is received.	 *	 * @param packet The packet that has been received.	 * @return The reply packet or \c NULL if no reply needed.	 *	 * In this function the application should process the received	 * packet, and create a reply if necessary. The reply must be allocated	 * on the heap with \c new. If no reply is necessary, the return	 * value of the function should be \c NULL. The library will \c delete	 * both packets.	 *	 * @note This function won't be called for packets received via the	 * SendRecvPacket() function.	 */	virtual const CECPacket *OnPacketReceived(const CECPacket *packet);	/**	 * Get a message describing the error.	 *	 * @param error The code of the error for which a message should be returned.	 * @return The text descibing the error.	 */	wxString	GetErrorMsg(wxSocketError error);	/**	 * Error handler.	 *	 * This function is called when an error occurs. Use GetLastError() and	 * GetErrorMsg() to find out the nature of the error.	 *	 * The default error handler prints out an error message in debug builds,	 * and destroys the socket.	 */	virtual void OnError();	/**	 * Socket lost event handler.	 *	 * This function is called when the socket is lost (either because of a network	 * failure or because the remote end closed the socket gracefully).	 *	 * The default handler destroys the socket.	 */	virtual void OnLost();	/**	 * Event handler for connection events.	 *	 * This function is called when a connection attempt succeeds. When CECSocket	 * is compiled with ECSOCKET_USE_EVENTS == 0, WaitOnConnect() should be called	 * for this to work.	 */	virtual void OnConnect();	void OnInput();	void OnOutput(); private:	const CECPacket *ReadPacket();	void WritePacket(const CECPacket *packet);	// These 4 methods are to be used by CECPacket & CECTag	bool	ReadNumber(void *buffer, size_t len);	bool	ReadBuffer(void *buffer, size_t len);	bool	WriteNumber(const void *buffer, size_t len);	bool	WriteBuffer(const void *buffer, size_t len);	// Internal stuff	bool	FlushBuffers();	size_t	ReadBufferFromSocket(void *buffer, size_t len);	void	WriteBufferToSocket(const void *buffer, size_t len);	bool m_use_events;		// Output related data	std::deque<CQueuedData*> m_output_queue;	size_t m_bytes_needed;	bool m_in_header;		// zlib (deflation) buffers	unsigned char *m_in_ptr, *m_out_ptr;		CQueuedData *m_curr_rx_data, *m_curr_tx_data;		// This transfer only	uint32 m_rx_flags, m_tx_flags;	uint32 m_my_flags;		uint32 m_curr_packet_len;		z_stream m_z;};#endif // ECSOCKET_H

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