ecsocket.h
来自「wxWidgets写的电驴」· C头文件 代码 · 共 287 行
H
287 行
//// This file is part of the aMule Project.//// Copyright (c) 2004-2006 aMule Team ( admin@amule.org / http://www.amule.org )// Copyright (c) 2004-2006 Angel Vidal Veiga ( kry@users.sourceforge.net )//// Any parts of this program derived from the xMule, lMule or eMule project,// or contributed by third-party developers are copyrighted by their// respective authors.//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA//#ifndef ECSOCKET_H#define ECSOCKET_H#include <wx/socket.h> // Needed for wxSocketClient#include <wx/string.h> // Needed for wxString#include <wx/thread.h> // Needed for MT-Safe API.#include "Types.h"#include "zlib.h" // Needed for packet (de)compressionclass CECPacket;#include <deque> // Needed for std::deque#include <set> // Needed for std::set#include <utility> // Needed for std::pair//void DumpMemToStr(const void *buff, int n);class CQueuedData { unsigned char *m_data, *m_rd_ptr, *m_wr_ptr; size_t m_len; public: CQueuedData(size_t len) { m_data = new unsigned char [len]; m_rd_ptr = m_wr_ptr = m_data; m_len = len; } ~CQueuedData() { delete [] m_data; } void Rewind() { m_rd_ptr = m_wr_ptr = m_data; } void Write(const void *data, size_t len) { memcpy(m_wr_ptr, data, len); m_wr_ptr += len; } void WriteAt(const void *data, size_t len, size_t off) { memcpy(m_data + off, data, len); } void Read(void *data, size_t len) { memcpy(data, m_rd_ptr, len); m_rd_ptr += len; } /* * Pass pointers to zlib. From now on, no Read() calls are allowed */ void ToZlib(z_stream &m_z) { m_z.avail_in = GetUnreadDataLength(); m_z.next_in = m_rd_ptr; } void WriteToSocket(wxSocketBase *sock) { sock->Write(m_rd_ptr, m_wr_ptr - m_rd_ptr); m_rd_ptr += sock->LastCount(); } void ReadFromSocket(wxSocketBase *sock, int len) { sock->Read(m_wr_ptr, len); m_wr_ptr += sock->LastCount(); } size_t ReadFromSocketAll(wxSocketBase *sock, size_t len); size_t GetLength() { return m_len; } size_t GetDataLength() { return m_wr_ptr - m_data; } size_t GetRemLength() { return m_len - GetDataLength(); } size_t GetUnreadDataLength() { return m_wr_ptr - m_rd_ptr; } // // Dump mem in dword format// void DumpMem()// {// DumpMemToStr(m_data, GetDataLength());// printf("RD ptr @ offset %04x\n", m_rd_ptr - m_data);// }};/*! \class CECSocket * * \brief Socket handler for External Communications (EC). * * CECSocket takes care of the transmission of EC packets */class CECSocket : public wxSocketClient { friend class CECPacket; friend class CECTag; friend class CECSocketHandler; public: CECSocket(bool use_events); virtual ~CECSocket(); bool Connect(wxSockAddress& address); /** * Destroy socket. * * This function does the same as wxSocketBase::Destroy(), * except that it won't immediately delete the object if it * can't be scheduled for deletion, instead just marks it as * being deleted. Use IsDestroying() to check whether the socket * is marked to be deleted. * * @param raiseLostEvent When \c true, OnLost() will be called for * the first Destroy() call on the socket. */ void Destroy(); /** * Sends an EC packet and returns immediately. * * @param packet The CECPacket packet to be sent. * * This is an asynchronous call, the function returns * immediately and the packet is sent on idle time. * * @note It's the caller's responsibilty to \c delete * the \e packet. */ void SendPacket(const CECPacket *packet); /** * Sends an EC packet and waits for a reply. * * @param request The CECPacket packet to be sent. * @return The reply packet for the request. * * Unlike SendPacket(), this call is synchronous and blocking. * The packet is sent immediately (or at least as soon as possible), * and the function does not return until a reply is received, * or a timeout encountered. * * The returned packet will be allocated on the heap with \c new, * or \c NULL is returned in case of an error (timeout). * * @note It's the caller's responsibilty to \c delete both * request and reply. * * @note OnPacketReceived() won't be called for packets * received via this function. */ const CECPacket *SendRecvPacket(const CECPacket *request); /** * Event handler function called when a new packet is received. * * @param packet The packet that has been received. * @return The reply packet or \c NULL if no reply needed. * * In this function the application should process the received * packet, and create a reply if necessary. The reply must be allocated * on the heap with \c new. If no reply is necessary, the return * value of the function should be \c NULL. The library will \c delete * both packets. * * @note This function won't be called for packets received via the * SendRecvPacket() function. */ virtual const CECPacket *OnPacketReceived(const CECPacket *packet); /** * Get a message describing the error. * * @param error The code of the error for which a message should be returned. * @return The text descibing the error. */ wxString GetErrorMsg(wxSocketError error); /** * Error handler. * * This function is called when an error occurs. Use GetLastError() and * GetErrorMsg() to find out the nature of the error. * * The default error handler prints out an error message in debug builds, * and destroys the socket. */ virtual void OnError(); /** * Socket lost event handler. * * This function is called when the socket is lost (either because of a network * failure or because the remote end closed the socket gracefully). * * The default handler destroys the socket. */ virtual void OnLost(); /** * Event handler for connection events. * * This function is called when a connection attempt succeeds. When CECSocket * is compiled with ECSOCKET_USE_EVENTS == 0, WaitOnConnect() should be called * for this to work. */ virtual void OnConnect(); void OnInput(); void OnOutput(); private: const CECPacket *ReadPacket(); void WritePacket(const CECPacket *packet); // These 4 methods are to be used by CECPacket & CECTag bool ReadNumber(void *buffer, size_t len); bool ReadBuffer(void *buffer, size_t len); bool WriteNumber(const void *buffer, size_t len); bool WriteBuffer(const void *buffer, size_t len); // Internal stuff bool FlushBuffers(); size_t ReadBufferFromSocket(void *buffer, size_t len); void WriteBufferToSocket(const void *buffer, size_t len); bool m_use_events; // Output related data std::deque<CQueuedData*> m_output_queue; size_t m_bytes_needed; bool m_in_header; // zlib (deflation) buffers unsigned char *m_in_ptr, *m_out_ptr; CQueuedData *m_curr_rx_data, *m_curr_tx_data; // This transfer only uint32 m_rx_flags, m_tx_flags; uint32 m_my_flags; uint32 m_curr_packet_len; z_stream m_z;};#endif // ECSOCKET_H
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