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📄 routingzone.h

📁 wxWidgets写的电驴
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//// This file is part of the aMule Project.//// Copyright (c) 2004-2006 Angel Vidal (Kry) ( kry@amule.org )// Copyright (c) 2004-2006 aMule Team ( admin@amule.org / http://www.amule.org )// Copyright (c) 2003 Barry Dunne (http://www.emule-project.net)//// Any parts of this program derived from the xMule, lMule or eMule project,// or contributed by third-party developers are copyrighted by their// respective authors.//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301, USA//// Note To Mods ///*Please do not change anything here and release it..There is going to be a new forum created just for the Kademlia side of the client..If you feel there is an error or a way to improve something, pleasepost it in the forum first and let us look at it.. If it is a real improvement,it will be added to the offical client.. Changing something without knowingwhat all it does can cause great harm to the network if released in mass form..Any mod that changes anything within the Kademlia side will not be allowed to advertisethere client on the eMule forum..*/#ifndef __ROUTING_ZONE__#define __ROUTING_ZONE__#include "Maps.h"#include "../utils/UInt128.h"////////////////////////////////////////namespace Kademlia {////////////////////////////////////////class CRoutingBin;//class CPing;class CContact;/** * The *Zone* is just a node in a binary tree of *Zone*s. * Each zone is either an internal node or a leaf node. * Internal nodes have "bin == null" and "subZones[i] != null", * leaf nodes have "subZones[i] == null" and "bin != null". *  * All key pseudoaddresses are relative to the center (self), which * is considered to be 000..000 */class CRoutingZone{	//friend CRoutingZone;public:	CRoutingZone();	~CRoutingZone();	time_t m_nextBigTimer;	time_t m_nextSmallTimer;	bool onBigTimer(void);	void onSmallTimer(void);	bool add(const CUInt128 &id, uint32 ip, uint16 port, uint16 tport, byte type);	void remove(const CUInt128 &id);	void setAlive(uint32 ip, uint16 port);	CContact *getContact(const CUInt128 &id) const;	uint32 getNumContacts(void) const;	// Returns a list of all contacts in all leafs of this zone.	void getAllEntries(ContactList *result, bool emptyFirst = true);	// Returns the *maxRequired* tokens that are closest to the target within this zone's subtree.	void getClosestTo(uint32 maxType, const CUInt128 &target, const CUInt128 &distance, uint32 maxRequired, ContactMap *result, bool emptyFirst = true, bool setInUse = false) const;		// Ideally: Returns all contacts that are in buckets of common range between us and the asker.	// In practice: returns the contacts from the top (2^{logBase+1}) buckets.	uint32 getBootstrapContacts(ContactList *results, uint32 maxRequired);	/** Debugging. *///	void dumpContents(LPCTSTR prefix = NULL) const;//	void selfTest(void);//	uint64 getApproximateNodeCount(uint32 ourLevel) const;	bool IsDirty() const { return dirty; }	uint32 estimateCount();		void merge(void);	private:	CRoutingZone(CRoutingZone *super_zone, int level, const CUInt128 &zone_index);	void init(CRoutingZone *super_zone, int level, const CUInt128 &zone_index);	bool addByDistance(const CUInt128 &distance, const CUInt128 &id, uint32 ip, uint16 port, uint16 tport, byte type);	/**	 * Zone pair is an array of two. Either both entries are null, which	 * means that *this* is a leaf zone, or both are non-null which means	 * that *this* has been split into equally sized finer zones.	 * The zone with index 0 is the one closer to our *self* token.	 */	CRoutingZone *m_subZones[2];	CRoutingZone *m_superZone;	static wxString m_filename;	static CUInt128 me;	void readFile(void);	void writeFile(void);	bool isLeaf(void) const;	bool canSplit(void) const;	// Returns all contacts from this zone tree that are no deeper than *depth* from the current zone.	void topDepth(int depth, ContactList *result, bool emptyFirst = true);	// Returns the maximum depth of the tree as the number of edges of the longest path to a leaf.	uint32 getMaxDepth(void) const;	void randomBin(ContactList *result, bool emptyFirst = true);	/**	 * The level indicates what size chunk of the address space	 * this zone is representing. Level 0 is the whole space,	 * level 1 is 1/2 of the space, level 2 is 1/4, etc.	 */	uint32 m_level;	/**	 * This is the distance in number of zones from the zone at this level	 * that contains the center of the system; distance is wrt the XOR metric.	 */	CUInt128 m_zoneIndex;	/** List of contacts, if this zone is a leaf zone. */	CRoutingBin *m_bin;		/**	 * Generates a new TokenBin for this zone. Used when the current zone is becoming a leaf zone.	 * Must be deleted by caller	 */	CRoutingZone *genSubZone(int side);	void split(void);	void startTimer(void);	void stopTimer(void);	void randomLookup(void);		bool dirty;};} // End namespace#endif // __ROUTING_ZONE__

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