kdeglwidget.h

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/***************************************************************************                          kdeglwidget.h  -  description                             -------------------    begin                : Tue Jul 16 2002    copyright            : (C) 2002 by Christophe Teyssier    email                : chris@teyssier.org ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef KDEGLWIDGET_H#define KDEGLWIDGET_H#include <qgl.h>#include <qevent.h>#include <kaction.h>#include "celestiacore.h"#include "celengine/simulation.h"#include <celengine/starbrowser.h>#include <string>#include <vector>/**  *@author Christophe Teyssier  */class KdeGlWidget : public QGLWidget, public CelestiaCore::CursorHandler {    Q_OBJECTpublic:    KdeGlWidget( QWidget* parent, const char* name, CelestiaCore* core);    ~KdeGlWidget();    void setCursorShape(CelestiaCore::CursorShape);    CelestiaCore::CursorShape getCursorShape() const;    protected:    void initializeGL();    void paintGL();    void resizeGL( int w, int h );    virtual void mouseMoveEvent( QMouseEvent* m );    virtual void mousePressEvent( QMouseEvent* m );    virtual void mouseReleaseEvent( QMouseEvent* m );    virtual void wheelEvent( QWheelEvent* w );    virtual void keyPressEvent( QKeyEvent* e );    virtual void keyReleaseEvent( QKeyEvent* e );    bool handleSpecialKey(QKeyEvent* e, bool down);private:    CelestiaCore* appCore;    Renderer* appRenderer;    Simulation* appSim;    int lastX;    int lastY;    CelestiaCore::CursorShape currentCursor;    KActionCollection* actionColl;};#endif

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