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📄 myimage.cpp

📁 非常好的测量网络流量及MIB浏览器编译-过!
💻 CPP
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// MyImage.cpp : implementation file
//

#include "stdafx.h"
#include "NetMap.h"
#include "MyImage.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMyImage

CMyImage::CMyImage()
{
move=false;
init_x=0;
init_y=0;
MyPos.x=0;
MyPos.y=0;
HSelf=NULL;
}

CMyImage::~CMyImage()
{
}


BEGIN_MESSAGE_MAP(CMyImage, CStatic)
	//{{AFX_MSG_MAP(CMyImage)
    ON_WM_CONTEXTMENU()
	ON_WM_LBUTTONDOWN()
	ON_WM_LBUTTONUP()
	ON_WM_MOUSEMOVE()
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyImage message handlers
void CMyImage::OnContextMenu(CWnd* pWnd, CPoint point) 
{
   CMenu pop;
   pop.LoadMenu(IDR_MENU1);
   CMenu * popup=pop.GetSubMenu(0);
   CMainFrame *pMain=(CMainFrame *)AfxGetApp()->m_pMainWnd;
   popup->TrackPopupMenu(TPM_LEFTALIGN,point.x,point.y,pMain);
   pMain->HSelect=HSelf;
 }

void CMyImage::OnLButtonDown(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
   move=true;
   init_x=point.x;
   init_y=point.y;
   CStatic::OnLButtonDown(nFlags, point);
}

void CMyImage::OnLButtonUp(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	if (move==true)
    {
	move=false;
    CRect cr; 
    GetWindowRect(cr);
    CRect c(cr);
	GetParent()->ScreenToClient(c);
	MyPos.x=c.left+33;
    MyPos.y=c.top+12;
  	GetParent()->RedrawWindow();
	}
	CStatic::OnLButtonUp(nFlags, point);
}

void CMyImage::OnMouseMove(UINT nFlags, CPoint point) 
{

	// TODO: Add your message handler code here and/or call default
    //	MessageBox("Move");		
	if (move)
	{
	int x1,y1;
    CRect cr; 
    GetWindowRect(cr);
    CRect c(cr);
	GetParent()->ScreenToClient(c);
	x1=c.left;
	y1=c.top;
	MoveWindow(x1+(point.x-init_x),y1+(point.y-init_y),65,35);
  	}
	CStatic::OnMouseMove(nFlags, point);
}

void CMyImage::OnPaint() 
{
//	CPaintDC dc(this); // device context for painting
	HBITMAP l_hbmpBitmap = GetBitmap() ;

	if( l_hbmpBitmap == NULL )
	{
		Default() ;

		return ;
	}

	CPaintDC l_PaintDC( this ) ;

	////////////////////////////////////////////////////////////////////////////
	// Prepare everything for drawing
	////////////////////////////////////////////////////////////////////////////

	CRect l_rcClient ;

	GetClientRect( &l_rcClient ) ;

	CDC		 l_BufferDC ;
			 l_BufferDC.CreateCompatibleDC( &l_PaintDC ) ;
	CBitmap  l_BufferBitmap ;
			 l_BufferBitmap.CreateCompatibleBitmap( &l_PaintDC, l_rcClient.Width(), l_rcClient.Height() ) ;
	CBitmap* l_pOldBufferBitmap = l_BufferDC.SelectObject( &l_BufferBitmap ) ;
	CDC		 l_MaskDC ;
			 l_MaskDC.CreateCompatibleDC( &l_PaintDC ) ;
	CBitmap  l_MaskBitmap ;
			 l_MaskBitmap.CreateBitmap( l_rcClient.Width(), l_rcClient.Height(), 1, 1, NULL ) ;
	CBitmap* l_pOldMaskBitmap = l_MaskDC.SelectObject( &l_MaskBitmap ) ;

	#define ROP4_TRANSPARENTBLIT		0xCCAA0020
	#define SRCMASK						0x00220326

	////////////////////////////////////////////////////////////////////////////
	// Fill with transparent color
	////////////////////////////////////////////////////////////////////////////

	l_BufferDC.FillSolidRect( &l_rcClient, RGB( 255, 0, 255 ) ) ;

	////////////////////////////////////////////////////////////////////////////
	// Blit the bitmap to the buffer
	////////////////////////////////////////////////////////////////////////////

	CDC		 l_MemoryDC ;
			 l_MemoryDC.CreateCompatibleDC( &l_PaintDC ) ;
	CBitmap* l_pOldMemoryBitmap = l_MemoryDC.SelectObject( CBitmap::FromHandle( l_hbmpBitmap ) ) ;

	l_BufferDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_MemoryDC, 0, 0, SRCCOPY ) ;

	l_MemoryDC.SelectObject( l_pOldMemoryBitmap ) ;

	////////////////////////////////////////////////////////////////////////////
	// Create the mask.
	////////////////////////////////////////////////////////////////////////////

	COLORREF l_crOldBack = l_BufferDC.SetBkColor( RGB( 255, 0, 255 ) ) ;

	l_MaskDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_BufferDC, 0, 0, SRCCOPY ) ;

	l_BufferDC.SetBkColor( l_crOldBack ) ;

	////////////////////////////////////////////////////////////////////////////
	// Draw the bitmap transparently now, since not all devices support this
	// and Windows 98 does not (duh?), if this fails, we do it the long way.
	////////////////////////////////////////////////////////////////////////////

	if( ! l_PaintDC.MaskBlt( 0, 
							 0, 
					   		 l_rcClient.Width(),
					   		 l_rcClient.Height(),
					   		 &l_BufferDC,
					   		 0,
					   		 0,
					   		 l_MaskBitmap,
					   		 0,
					   		 0,
					   		 ROP4_TRANSPARENTBLIT ) )
	{
		CDC		 l_CopyDC ;
				 l_CopyDC.CreateCompatibleDC( &l_PaintDC ) ;
		CBitmap  l_CopyBitmap ;
				 l_CopyBitmap.CreateCompatibleBitmap( &l_PaintDC, l_rcClient.Width(), l_rcClient.Height() ) ;
		CBitmap* l_pOldCopyBitmap = l_CopyDC.SelectObject( &l_CopyBitmap ) ;

		l_CopyDC.BitBlt(   0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_PaintDC,  0, 0, SRCCOPY  ) ;
		l_CopyDC.BitBlt(   0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_MaskDC,   0, 0, SRCAND   ) ;
		l_BufferDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_MaskDC,   0, 0, SRCMASK  ) ;
		l_CopyDC.BitBlt(   0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_BufferDC, 0, 0, SRCPAINT ) ;
		l_PaintDC.BitBlt(  0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_CopyDC,   0, 0, SRCCOPY  ) ;

		l_CopyDC.SelectObject( l_pOldCopyBitmap ) ;
	}

	////////////////////////////////////////////////////////////////////////////
	// Clean up.
	////////////////////////////////////////////////////////////////////////////

	l_MaskDC.SelectObject( l_pOldMaskBitmap ) ;
	l_BufferDC.SelectObject( l_pOldBufferBitmap ) ;	
   
}

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