📄 simpleplayerdlg.cpp
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// SimplePlayerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SimplePlayer.h"
#include "SimplePlayerDlg.h"
#include <initguid.h>
#include "FltTitleGuids.h"
#include "ITitleOverlay.h"
#include "OverlayDefs.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
IPin * GetPin(IBaseFilter * inFilter, BOOL inInput, const char * inPartialName = NULL);
IBaseFilter * GetUpstreamFilter(IBaseFilter* inFilter);
BOOL IsOverlayMixer(IBaseFilter * inFilter);
/////////////////////////////////////////////////////////////////////////////
// CSimplePlayerDlg dialog
CSimplePlayerDlg::CSimplePlayerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSimplePlayerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSimplePlayerDlg)
mOverlayTitle = _T("Hello, DirectShow! HQ Tech, Make Technology Easy!");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
mFilterGraph = NULL;
mSourceFile = "";
mSliderTimer = 0;
}
CSimplePlayerDlg::~CSimplePlayerDlg()
{
DestroyGraph();
}
void CSimplePlayerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSimplePlayerDlg)
DDX_Control(pDX, IDC_SLIDER_GRAPH, mSliderGraph);
DDX_Control(pDX, IDC_VIDEO_WINDOW, mVideoWindow);
DDX_Text(pDX, IDC_EDIT_OVERLAY_TITLE, mOverlayTitle);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSimplePlayerDlg, CDialog)
//{{AFX_MSG_MAP(CSimplePlayerDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_OPEN, OnButtonOpen)
ON_BN_CLICKED(IDC_BUTTON_PLAY, OnButtonPlay)
ON_BN_CLICKED(IDC_BUTTON_PAUSE, OnButtonPause)
ON_BN_CLICKED(IDC_BUTTON_STOP, OnButtonStop)
ON_BN_CLICKED(IDC_BUTTON_GRAB, OnButtonGrab)
ON_BN_CLICKED(IDC_BUTTON_FULLSCREEN, OnButtonFullscreen)
ON_WM_ERASEBKGND()
ON_WM_TIMER()
ON_WM_HSCROLL()
ON_BN_CLICKED(IDC_BUTTON_TEST, OnButtonTest)
//}}AFX_MSG_MAP
ON_MESSAGE(WM_GRAPHNOTIFY, OnGraphNotify)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSimplePlayerDlg message handlers
BOOL CSimplePlayerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
// Change the window style for video window, or video window
// will not be painted properly.
mVideoWindow.ModifyStyle(0, WS_CLIPCHILDREN);
mSliderGraph.SetRange(0, 1000);
mSliderGraph.SetPos(0);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSimplePlayerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSimplePlayerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSimplePlayerDlg::OnButtonOpen()
{
// TODO: Add your control notification handler code here
CString strFilter = "AVI File (*.avi)|*.avi|";
strFilter += "MPEG File (*.mpg;*.mpeg)|*.mpg;*.mpeg|";
strFilter += "Mp3 File (*.mp3)|*.mp3|";
strFilter += "Wave File (*.wav)|*.wav|";
strFilter += "All Files (*.*)|*.*|";
CFileDialog dlgOpen(TRUE, NULL, NULL, OFN_PATHMUSTEXIST | OFN_HIDEREADONLY,
strFilter, this);
if (IDOK == dlgOpen.DoModal())
{
mSourceFile = dlgOpen.GetPathName();
// Rebuild the file playback filter graph
CreateGraph();
}
}
void CSimplePlayerDlg::OnButtonPlay()
{
if (mFilterGraph)
{
mFilterGraph->Run();
// Start a timer
if (mSliderTimer == 0)
{
mSliderTimer = SetTimer(SLIDER_TIMER, 100, NULL);
}
}
}
void CSimplePlayerDlg::OnButtonPause()
{
if (mFilterGraph)
{
mFilterGraph->Pause();
// Start a timer
if (mSliderTimer == 0)
{
mSliderTimer = SetTimer(SLIDER_TIMER, 100, NULL);
}
}
}
void CSimplePlayerDlg::OnButtonStop()
{
if (mFilterGraph)
{
mFilterGraph->SetCurrentPosition(0);
mFilterGraph->Stop();
// Stop the timer
if (mSliderTimer)
{
KillTimer(mSliderTimer);
mSliderTimer = 0;
}
}
}
void CSimplePlayerDlg::OnButtonGrab()
{
if (mFilterGraph)
{
// Firstly grab a bitmap to a temp file
char szTemp[] = "C:\\mysnapshot.bmp";
if (mFilterGraph->SnapshotBitmap(szTemp))
{
// User can browser for a new file here
CString strFilter = "BMP File (*.bmp)|*.bmp|";
CFileDialog dlgOpen(FALSE, ".bmp", NULL, OFN_HIDEREADONLY, strFilter, NULL);
if (IDOK == dlgOpen.DoModal())
{
::CopyFile(szTemp, dlgOpen.GetPathName(), FALSE);
::DeleteFile(szTemp);
}
}
else
{
AfxMessageBox("Image grabbing failed!");
}
}
}
void CSimplePlayerDlg::OnButtonFullscreen()
{
if (mFilterGraph)
{
mFilterGraph->SetFullScreen(TRUE);
}
}
void CSimplePlayerDlg::CreateGraph(void)
{
DestroyGraph();
mFilterGraph = new CDXGraph();
if (mFilterGraph->Create())
{
// Render the source clip
mFilterGraph->RenderFile(mSourceFile);
////////// Add title overlay filter ////////
AddTitleOverlayFilter();
////////////////////////////////////////////
// Set video window and notification window
mFilterGraph->SetDisplayWindow(mVideoWindow.GetSafeHwnd());
mFilterGraph->SetNotifyWindow(this->GetSafeHwnd());
// Show the first frame
mFilterGraph->Pause();
}
}
void CSimplePlayerDlg::DestroyGraph(void)
{
if (mFilterGraph)
{
// Stop the filter graph first
mFilterGraph->Stop();
mFilterGraph->SetNotifyWindow(NULL);
delete mFilterGraph;
mFilterGraph = NULL;
}
}
BOOL CSimplePlayerDlg::OnEraseBkgnd(CDC* pDC)
{
// Intercept background erasing for the movie window, since the
// video renderer will keep the screen painted. Without this code,
// your video window might get painted over with gray (the default
// background brush) when it is obscured by another window and redrawn.
CRect rc;
// Get the bounding rectangle for the movie screen
mVideoWindow.GetWindowRect(&rc);
ScreenToClient(&rc);
// Exclude the clipping region occupied by our movie screen
pDC->ExcludeClipRect(&rc);
// Erase the remainder of the dialog as usual
return CDialog::OnEraseBkgnd(pDC);
}
// We use "Return" key and "Esc" key to restore from fullscreen mode
BOOL CSimplePlayerDlg::PreTranslateMessage(MSG* pMsg)
{
if (pMsg->message == WM_KEYDOWN)
{
if (pMsg->wParam == VK_RETURN || pMsg->wParam == VK_ESCAPE)
{
// Restore form fullscreen mode
RestoreFromFullScreen();
return 1;
}
}
return CDialog::PreTranslateMessage(pMsg);
}
void CSimplePlayerDlg::RestoreFromFullScreen(void)
{
if (mFilterGraph)
{
if (mFilterGraph->GetFullScreen())
{
mFilterGraph->SetFullScreen(FALSE);
}
}
}
void CSimplePlayerDlg::OnTimer(UINT nIDEvent)
{
if (nIDEvent == mSliderTimer && mFilterGraph)
{
double pos = 0, duration = 1.;
mFilterGraph->GetCurrentPosition(&pos);
mFilterGraph->GetDuration(&duration);
// Get the new position, and update the slider
int newPos = int(pos * 1000 / duration);
if (mSliderGraph.GetPos() != newPos)
{
mSliderGraph.SetPos(newPos);
}
}
CDialog::OnTimer(nIDEvent);
}
BOOL CSimplePlayerDlg::DestroyWindow()
{
if (mSliderTimer)
{
KillTimer(mSliderTimer);
mSliderTimer = 0;
}
return CDialog::DestroyWindow();
}
void CSimplePlayerDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
if (pScrollBar->GetSafeHwnd() == mSliderGraph.GetSafeHwnd())
{
if (mFilterGraph)
{
// Calculate the current seeking position
double duration = 1.;
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