⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 bitmap.cpp

📁 最近在学习directshow, Directshow实务精选的源代码
💻 CPP
📖 第 1 页 / 共 2 页
字号:
    HRESULT hr;
    VMR9AlphaBitmap bmpInfo={0};

    hr = pBMP->GetAlphaBitmapParameters(&bmpInfo);
    if (FAILED(hr))
        Msg(TEXT("GetAlphaBitmapParameters FAILED!  hr=0x%x\r\n"), hr);

    // Slowly decrease the X coordinate
    bmpInfo.rDest.left  -= SLIDE_VALUE;   
    bmpInfo.rDest.right -= SLIDE_VALUE;

    // Once the bitmap disappears off the left side of the screen,
    // reset to the rightmost side of the window.
    if ((bmpInfo.rDest.right <= EDGE_BUFFER))
    {
        bmpInfo.rDest.left = 1.0f;
        bmpInfo.rDest.right = 1.0f + g_fBitmapCompWidth;
    }

    // Set the COLORREF so that the bitmap outline will be transparent
    SetColorRef(bmpInfo);

    // If the bitmap is currently disabled, this call will fail
    hr = pBMP->UpdateAlphaBitmapParameters(&bmpInfo);
}


void ResetBitmapPosition(void)
{
    HRESULT hr;
    VMR9AlphaBitmap bmpInfo={0};

    hr = pBMP->GetAlphaBitmapParameters(&bmpInfo);
    if (FAILED(hr))
        Msg(TEXT("GetAlphaBitmapParameters FAILED!  hr=0x%x\r\n"), hr);

    // Return bitmap position to its original value.
    bmpInfo.rDest.left  = g_rDest.left;
    bmpInfo.rDest.right = g_rDest.right;

    // Set the COLORREF so that the bitmap outline will be transparent
    SetColorRef(bmpInfo);

    // If the bitmap is currently disabled, this call will fail
    hr = pBMP->UpdateAlphaBitmapParameters(&bmpInfo);
}


void SetColorRef(VMR9AlphaBitmap& bmpInfo)
{
    // Set the COLORREF so that the bitmap outline will be transparent
    bmpInfo.clrSrcKey = RGB(255, 255, 255);  // Pure white
    bmpInfo.dwFlags |= VMRBITMAP_SRCCOLORKEY;
}


void EnableTickerMenu(BOOL bEnable)
{
    CheckMenuItem( ghMenu, ID_SLIDE,    bEnable ? MF_CHECKED : MF_UNCHECKED);

    EnableMenuItem(ghMenu, ID_SLIDE,    bEnable ? MF_ENABLED : MF_GRAYED);
    EnableMenuItem(ghMenu, ID_DISABLE,  bEnable ? MF_ENABLED : MF_GRAYED);
    EnableMenuItem(ghMenu, ID_SET_FONT, bEnable ? MF_ENABLED : MF_GRAYED);
    EnableMenuItem(ghMenu, ID_SET_TEXT, bEnable ? MF_ENABLED : MF_GRAYED);

    EnableMenuItem(ghMenu, ID_TICKER_STATIC_IMAGE, bEnable ? MF_ENABLED : MF_GRAYED);
    EnableMenuItem(ghMenu, ID_TICKER_DYNAMIC_TEXT, bEnable ? MF_ENABLED : MF_GRAYED);
}


HFONT UserSelectFont( void ) 
{
    // Allow the user to specify the text font to use with
    // dynamic text scrolling.  Display the Windows ChooseFont() dialog.
    return (SetTextFont(TRUE));
}


HFONT SetTextFont(BOOL bShowDialog) 
{ 
    CHOOSEFONT cf={0}; 
    LOGFONT lf={0}; 
    HFONT hfont; 
    HDC hdc;
    LONG lHeight;

    // Convert requested font point size to logical units
    hdc = GetDC( ghApp );
    lHeight = -MulDiv( g_lFontPointSize, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
    ReleaseDC( ghApp, hdc );

    // Initialize members of the LOGFONT structure. 
    lstrcpyn(lf.lfFaceName, g_szFontName, 32);
    lf.lfHeight = lHeight;      // Logical units

    // Prevent font smoothing, which could distort the text and leave
    // white pixels on the edges.  Disabling antialiasing leads to 
    // smoother text in this context.
    lf.lfQuality = NONANTIALIASED_QUALITY;

    // Initialize members of the CHOOSEFONT structure. 
    cf.lStructSize = sizeof(CHOOSEFONT); 
    cf.hwndOwner   = ghApp; 
    cf.hDC         = (HDC)NULL; 
    cf.lpLogFont   = &lf; 
    cf.iPointSize  = g_lFontPointSize * 10; 
    cf.rgbColors   = g_rgbColors; 
    cf.lCustData   = 0L; 
    cf.lpfnHook    = (LPCFHOOKPROC)NULL; 
    cf.hInstance   = (HINSTANCE) NULL; 
    cf.lpszStyle   = g_szFontStyle; 
    cf.nFontType   = SCREEN_FONTTYPE; 
    cf.nSizeMin    = 0; 
    cf.lpTemplateName = NULL; 
    cf.Flags = CF_SCREENFONTS | CF_SCALABLEONLY | CF_INITTOLOGFONTSTRUCT | 
               CF_EFFECTS     | CF_USESTYLE     | CF_LIMITSIZE; 

    // Limit font size to prevent bitmap from becoming too wide
    cf.nSizeMax = MAX_FONT_SIZE; 
 
    // If we previously changed a pure white font to 'almost white'
    // to support writing white text over a white colorkey, then
    // configure the font dialog for pure white text.
    if (cf.rgbColors == ALMOST_WHITE)
        cf.rgbColors = PURE_WHITE;

    // Display the CHOOSEFONT common-dialog box.  When it closes,
    // the CHOOSEFONT structure members will be updated.
    if (bShowDialog)
        ChooseFont(&cf); 

    // Save the user's selections for configuring the dialog box next time.
    // The style is automatically saved in g_szFontStyle (cf.lpszStyle)
    lstrcpy(g_szFontName, lf.lfFaceName);
    g_lFontPointSize = cf.iPointSize / 10;  // Specified in 1/10 point units
    g_rgbColors = cf.rgbColors;

    // Because we use a white colorkey to introduce transparency behind
    // our text, drawing white text will cause it to be transparent.
    // Therefore, filter out pure white (RGB(255,255,255)).
    if (g_rgbColors == PURE_WHITE)
        g_rgbColors = ALMOST_WHITE;

    // Create a logical font based on the user's selection and 
    // return a handle identifying that font.  
    hfont = CreateFontIndirect(cf.lpLogFont); 
    return (hfont); 
} 


HRESULT BlendApplicationText(HWND hwndApp, TCHAR *szNewText)
{
    LONG cx, cy;
    HRESULT hr;

    // Read the default video size
    hr = pWC->GetNativeVideoSize(&cx, &cy, NULL, NULL);
    if (FAILED(hr))
      return hr;

    // Create a device context compatible with the current window
    HDC hdc = GetDC(hwndApp);
    HDC hdcBmp = CreateCompatibleDC(hdc);

    // Write with a known font by selecting it into our HDC
    HFONT hOldFont = (HFONT) SelectObject(hdcBmp, g_hFont);

    // Determine the length of the string, then determine the
    // dimensions (in pixels) of the character string using the
    // currently selected font.  These dimensions are used to create
    // a bitmap below.
    int nLength, nTextBmpWidth, nTextBmpHeight;
    SIZE sz={0};
    nLength = (int) _tcslen(szNewText);
    GetTextExtentPoint32(hdcBmp, szNewText, nLength, &sz);
    nTextBmpHeight = sz.cy;
    nTextBmpWidth  = sz.cx;

    // Create a new bitmap that is compatible with the current window
    HBITMAP hbm = CreateCompatibleBitmap(hdc, nTextBmpWidth, nTextBmpHeight);
    ReleaseDC(hwndApp, hdc);

    // Select our bitmap into the device context and save the old one
    BITMAP bm;
    HBITMAP hbmOld;
    GetObject(hbm, sizeof(bm), &bm);
    hbmOld = (HBITMAP)SelectObject(hdcBmp, hbm);

    // Set initial bitmap settings
    RECT rcText;
    SetRect(&rcText, 0, 0, nTextBmpWidth, nTextBmpHeight);
    SetBkColor(hdcBmp, RGB(255, 255, 255)); // Pure white background
    SetTextColor(hdcBmp, g_rgbColors);      // Write text with requested color

    // Draw the requested text string onto the bitmap
    TextOut(hdcBmp, 0, 0, szNewText, nLength);

    // Configure the VMR's bitmap structure
    VMR9AlphaBitmap bmpInfo;
    ZeroMemory(&bmpInfo, sizeof(bmpInfo) );
    bmpInfo.dwFlags = VMRBITMAP_HDC;
    bmpInfo.hdc = hdcBmp;  // DC which has selected our bitmap

    // Remember the width of this new bitmap
    g_nImageWidth = bm.bmWidth;

    // Save the ratio of the bitmap's width to the width of the video file.
    // This value is used to reposition the bitmap in composition space.
    g_fBitmapCompWidth = (float)g_nImageWidth / (float)cx;

    // Display the bitmap in the bottom right corner.
    // rSrc specifies the source rectangle in the GDI device context 
    // rDest specifies the destination rectangle in composition space (0.0f to 1.0f)
    bmpInfo.rDest.left  = 1.0f;
    bmpInfo.rDest.right = 1.0f + g_fBitmapCompWidth;
    bmpInfo.rDest.top = (float)(cy - bm.bmHeight) / (float)cy - EDGE_BUFFER;
    bmpInfo.rDest.bottom = 1.0f - EDGE_BUFFER;
    bmpInfo.rSrc = rcText;

    // Copy initial settings to global memory for later modification
    g_rDest = bmpInfo.rDest;

    // Transparency value 1.0 is opaque, 0.0 is transparent.
    bmpInfo.fAlpha = TRANSPARENCY_VALUE;

    // Set the COLORREF so that the bitmap outline will be transparent
    SetColorRef(bmpInfo);

    // Give the bitmap to the VMR for display
    hr = pBMP->SetAlphaBitmap(&bmpInfo);
    if (FAILED(hr))
        Msg(TEXT("SetAlphaBitmap FAILED!  hr=0x%x\r\n\r\n%s\0"), hr,
            STR_VMR_DISPLAY_WARNING);

    // Select the initial objects back into our device context
    DeleteObject(SelectObject(hdcBmp, hbmOld));
    SelectObject(hdc, hOldFont);

    // Clean up resources
    DeleteObject(hbm);
    DeleteDC(hdcBmp);

    return hr;
}


⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -