📄 blender.h
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//------------------------------------------------------------------------------
// File: Blender.h
//
// Desc: main header file for the VMR Blender application
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#if !defined(AFX_BLENDER_H__76C2081E_3C39_4E9B_B84D_CC5A7CD29C3D__INCLUDED_)
#define AFX_BLENDER_H__76C2081E_3C39_4E9B_B84D_CC5A7CD29C3D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CBlenderApp:
// See Blender.cpp for the implementation of this class
//
class CBlenderApp : public CWinApp
{
public:
CBlenderApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBlenderApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CBlenderApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BLENDER_H__76C2081E_3C39_4E9B_B84D_CC5A7CD29C3D__INCLUDED_)
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