📄 projpch.h
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/*++
Copyright (c) 2000-2002 Microsoft Corporation. All Rights Reserved.
Module Name:
projpch.h
Abstract:
Common include for all components hosted in the AX file.
Notes:
--*/
#ifndef __projpch_h
#define __projpch_h
#if(_WIN32_WINNT < 0x0400)
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
// (Build Compatibility for VC6/PSDK/VC.NET)
//
// To allow a clean build with standard Visual C++ 6.0 headers
// (without benefit of an updated Platform SDK), define SOCKET
// to prevent compilation errors within <winsock2.h>.
typedef unsigned int SOCKET;
// Include before Windows.h to prevent inclusion of Winsock.h
#include <winsock2.h>
#include <streams.h>
#include <tchar.h>
#include <nspapi.h>
#include <ws2tcpip.h>
#define LOOPBACK_IFC "Loopback\0"
#define ANY_IFC "any\0"
#define UNDEFINED_STR "undefined\0"
// combo boxes don't like to have -1 data associated with them, so we flag with the
// next most unlikely value, I think ..
#define UNDEFINED ((-1) & ~1)
#define MAX_UDP_PAYLOAD (65536 - 20 - 8)
#define MAX_IOBUFFER_LENGTH 8192
#define TS_PACKET_LENGTH 188
#define RELEASE_AND_CLEAR(p) if (p) { (p) -> Release () ; (p) = NULL ; }
#define DELETE_RESET(p) { delete (p) ; (p) = NULL ; }
template <class T> T Min (T a, T b) { return (a < b ? a : b) ; }
#endif __projpch_h
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