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📄 tcpserverdlg.cpp

📁 最近在学习directshow, Directshow实务精选的源代码
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// TCPServerDlg.cpp : implementation file
//

#include "stdafx.h"
#include "TCPServer.h"
#include "TCPServerDlg.h"

#include "UNetwork.h"
#include "Netdefs.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTCPServerDlg dialog

CTCPServerDlg::CTCPServerDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CTCPServerDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CTCPServerDlg)
	mHostPort = 10028;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CTCPServerDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTCPServerDlg)
	DDX_Control(pDX, IDC_EDIT_HOST_NAME, mEditHostName);
	DDX_Control(pDX, IDC_EDIT_HOST_IP, mEditHostIP);
	DDX_Text(pDX, IDC_EDIT_HOST_PORT, mHostPort);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CTCPServerDlg, CDialog)
	//{{AFX_MSG_MAP(CTCPServerDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTCPServerDlg message handlers

BOOL CTCPServerDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	char hostName[100];
	char hostIP[50];
	if (UNetwork::GetHostInfo(hostIP, hostName))
	{
		mEditHostName.SetWindowText(hostName);
		mEditHostIP.SetWindowText(hostIP);
	}

	mListener.AddMsgReceiver(this);
	mListener.SetListenPort(mHostPort);
	if (mListener.Create())
	{
		mListener.StartListening();
	}
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CTCPServerDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CTCPServerDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

bool CTCPServerDlg::ReceiveMessage(MessageT inMessage, 
								   void * ioParam, 
								   void * ioParam2)
{
	if (inMessage == cNewSocketAccepted)
	{
		mNetSender.Attach(mListener.GetAccepted());
		mNetSender.StartSending();
		return true;
	}

	return CMsgReceiver::ReceiveMessage(inMessage, ioParam, ioParam2);
}

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