📄 render_object.h
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/*
* This file is part of the html renderer for KDE.
*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2003 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
*/
#ifndef render_object_h
#define render_object_h
#include <qcolor.h>
#include <qrect.h>
#include <assert.h>
#include "editing/text_affinity.h"
#include "misc/khtmllayout.h"
#include "misc/loader_client.h"
#include "misc/helper.h"
#include "rendering/render_style.h"
#include "khtml_events.h"
#include "xml/dom_docimpl.h"
#include "visible_position.h"
#include "KWQScrollBar.h"
#ifdef __WINSCW__
#pragma enumsalwaysint off
#endif
class QPainter;
class QTextStream;
class CSSStyle;
class KHTMLView;
class RenderArena;
#ifndef NDEBUG
#define KHTMLAssert( x ) if( !(x) ) { \
const RenderObject *o = this; while( o->parent() ) o = o->parent(); \
o->printTree(); \
qDebug(" this object = %p", this ); \
assert( false ); \
}
#else
#define KHTMLAssert( x )
#endif
/*
* The painting of a layer occurs in three distinct phases. Each phase involves
* a recursive descent into the layer's render objects. The first phase is the background phase.
* The backgrounds and borders of all blocks are painted. Inlines are not painted at all.
* Floats must paint above block backgrounds but entirely below inline content that can overlap them.
* In the foreground phase, all inlines are fully painted. Inline replaced elements will get all
* three phases invoked on them during this phase.
*/
typedef enum {
PaintActionBlockBackground,
PaintActionChildBlockBackground,
PaintActionChildBlockBackgrounds,
PaintActionFloat,
PaintActionForeground,
PaintActionOutline,
PaintActionSelection,
PaintActionCollapsedTableBorders
} PaintAction;
typedef enum {
HitTestAll,
HitTestSelf,
HitTestDescendants
} HitTestFilter;
typedef enum {
HitTestBlockBackground,
HitTestChildBlockBackground,
HitTestChildBlockBackgrounds,
HitTestFloat,
HitTestForeground
} HitTestAction;
namespace DOM {
class HTMLAreaElementImpl;
class DOMString;
class DocumentImpl;
class ElementImpl;
class EventImpl;
class Position;
};
namespace khtml {
class RenderFlow;
class RenderBlock;
class RenderStyle;
class RenderTable;
class CachedObject;
class RenderCanvas;
class RenderText;
class RenderFrameSet;
class RenderLayer;
class InlineBox;
class InlineFlowBox;
class CollapsedBorderValue;
#if APPLE_CHANGES
struct DashboardRegionValue
OOM_MODIFIED
{
QString label;
QRect bounds;
QRect clip;
int type;
bool operator==(const DashboardRegionValue& o) const
{
return type == o.type && bounds == o.bounds && label == o.label;
}
};
#endif
#ifdef NOKIA_CHANGES
struct BoxInfo
OOM_MODIFIED
{
RenderObject* renderObject;
int absoluteXPos;
int absoluteYPos;
int width;
int height;
DOM::HTMLAreaElementImpl* area;
};
#endif
/**
* Base Class for all rendering tree objects.
*/
class RenderObject : public CachedObjectClient
{
public:
// Anonymous objects should pass the document as their node, and they will then automatically be
// marked as anonymous in the constructor.
RenderObject(DOM::NodeImpl* node);
virtual ~RenderObject();
RenderObject *parent() const { return m_parent; }
bool hasAncestor(const RenderObject *obj) const;
RenderObject *previousSibling() const { return m_previous; }
RenderObject *nextSibling() const { return m_next; }
virtual RenderObject *firstChild() const { return 0; }
virtual RenderObject *lastChild() const { return 0; }
RenderObject *nextRenderer() const;
RenderObject *previousRenderer() const;
RenderObject *nextEditable() const;
RenderObject *previousEditable() const;
RenderObject *firstLeafChild() const;
RenderObject *lastLeafChild() const;
virtual RenderLayer* layer() const { return 0; }
RenderLayer* enclosingLayer();
void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
void removeLayers(RenderLayer* parentLayer);
void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
bool checkParent=true);
virtual void positionChildLayers() { }
virtual bool requiresLayer();
#ifdef NOKIA_CHANGES
virtual void getRenderersInRect(QPtrList<BoxInfo>& boxInfoList,int deltaX,int deltaY,const QRect& rect);
#endif
virtual QRect getOverflowClipRect(int tx, int ty) { return QRect(0,0,0,0); }
virtual QRect getClipRect(int tx, int ty) { return QRect(0,0,0,0); }
bool hasClip() { return isPositioned() && style()->hasClip(); }
virtual int getBaselineOfFirstLineBox() const { return -1; }
// Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
// children.
virtual RenderBlock* firstLineBlock() const;
virtual void updateFirstLetter();
// Called when an object that was floating or positioned becomes a normal flow object
// again. We have to make sure the render tree updates as needed to accommodate the new
// normal flow object.
void handleDynamicFloatPositionChange();
// This function is a convenience helper for creating an anonymous block that inherits its
// style from this RenderObject.
RenderBlock* createAnonymousBlock();
// Whether or not a positioned element requires normal flow x/y to be computed
// to determine its position.
bool hasStaticX() const;
bool hasStaticY() const;
virtual void setStaticX(int staticX) {};
virtual void setStaticY(int staticY) {};
virtual int staticX() const { return 0; }
virtual int staticY() const { return 0; }
// RenderObject tree manipulation
//////////////////////////////////////////
virtual bool canHaveChildren() const;
virtual void addChild(RenderObject *newChild, RenderObject *beforeChild = 0);
virtual void removeChild(RenderObject *oldChild);
// raw tree manipulation
virtual RenderObject* removeChildNode(RenderObject* child);
virtual void appendChildNode(RenderObject* child);
virtual void insertChildNode(RenderObject* child, RenderObject* before);
//////////////////////////////////////////
private:
//////////////////////////////////////////
// Helper functions. Dangerous to use!
void setPreviousSibling(RenderObject *previous) { m_previous = previous; }
void setNextSibling(RenderObject *next) { m_next = next; }
void setParent(RenderObject *parent) { m_parent = parent; }
//////////////////////////////////////////
void addAbsoluteRectForLayer(QRect& result);
public:
virtual const char *renderName() const { return "RenderObject"; }
#ifndef NDEBUG
QString information() const;
virtual void printTree(int indent=0) const;
virtual void dump(QTextStream *stream, QString ind = "") const;
#endif
static RenderObject *createObject(DOM::NodeImpl* node, RenderStyle* style);
// Overloaded new operator. Derived classes must override operator new
// in order to allocate out of the RenderArena.
void* operator new(size_t sz, RenderArena* renderArena) throw();
// Overridden to prevent the normal delete from being called.
void operator delete(void* ptr, size_t sz);
private:
// The normal operator new is disallowed on all render objects.
void* operator new(size_t sz) throw();
public:
RenderArena* renderArena() const;
// some helper functions...
virtual bool isRenderBlock() const { return false; }
virtual bool isRenderInline() const { return false; }
virtual bool isInlineFlow() const { return false; }
virtual bool isBlockFlow() const { return false; }
virtual bool isInlineBlockOrInlineTable() const { return false; }
virtual bool childrenInline() const { return false; }
virtual void setChildrenInline(bool b) { };
virtual RenderFlow* continuation() const;
virtual bool isInlineContinuation() const;
virtual bool isListItem() const { return false; }
virtual bool isListMarker() const { return false; }
virtual bool isCanvas() const { return false; }
bool isRoot() const;
bool isBody() const;
bool isHR() const;
virtual bool isBR() const { return false; }
virtual bool isTableCell() const { return false; }
virtual bool isTableRow() const { return false; }
virtual bool isTableSection() const { return false; }
virtual bool isTableCol() const { return false; }
virtual bool isTable() const { return false; }
virtual bool isWidget() const { return false; }
virtual bool isFormElement() const { return false; }
virtual bool isImage() const { return false; }
virtual bool isTextArea() const { return false; }
virtual bool isFrameSet() const { return false; }
virtual bool isApplet() const { return false; }
virtual bool isEditable() const;
bool isHTMLMarquee() const;
bool isAnonymous() const { return m_isAnonymous; }
void setIsAnonymous(bool b) { m_isAnonymous = b; }
bool isAnonymousBlock() const { return m_isAnonymous &&
style()->display() == BLOCK &&
style()->styleType() == RenderStyle::NOPSEUDO &&
!isListMarker(); }
bool isFloating() const { return m_floating; }
bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
bool isRelPositioned() const { return m_relPositioned; } // relative positioning
bool isText() const { return m_isText; }
bool isInline() const { return m_inline; } // inline object
bool isCompact() const { return style()->display() == COMPACT; } // compact object
bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
bool mouseInside() const;
bool isDragging() const;
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