base_idt.h

来自「linux下简单实现VOS游戏」· C头文件 代码 · 共 47 行

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/* * base_idt.h * Modified for use in 15-410 at CMU * Zachary Anderson(zra) *//* * Copyright (c) 1994-1995, 1998 University of Utah and the Flux Group. * All rights reserved. *  * This file is part of the Flux OSKit.  The OSKit is free software, also known * as "open source;" you can redistribute it and/or modify it under the terms * of the GNU General Public License (GPL), version 2, as published by the Free * Software Foundation (FSF).  To explore alternate licensing terms, contact * the University of Utah at csl-dist@cs.utah.edu or +1-801-585-3271. *  * The OSKit is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE.  See the GPL for more details.  You should have * received a copy of the GPL along with the OSKit; see the file COPYING.  If * not, write to the FSF, 59 Temple Place #330, Boston, MA 02111-1307, USA. */#ifndef _BASE_IDT_H_#define _BASE_IDT_H_#include <x86/seg.h>/* The base environment provides a full-size 256-entry IDT.   This is needed, for example, under VCPI or Intel MP Standard PCs.  */#define IDTSZ	256extern struct x86_gate base_idt[IDTSZ];/* Note that there is no base_idt_init() function,   because the IDT is used for both trap and interrupt vectors.   To initialize the processor trap vectors, call base_trap_init().   Inititalizing hardware interrupt vectors is platform-specific.  *//* Load the base IDT into the CPU.  */extern void base_idt_load(void);#endif /* _BASE_IDT_H_ */

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