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📄 lcd.h

📁 微内核软实时操作系统
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/*- * Copyright (c) 2005, Kohsuke Ohtani * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. Neither the name of the author nor the names of any co-contributors  *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. *//* * lcd.h - GBA LCD definition *//*- * Memo: Map/Tile Location * *  BG1 ... Keyboard1 (normal) *  BG2 ... Keyboard2 (shifted) *  BG3 ... Text * *  +------------+ 6010000 *  |            | *  |            | *  |            | *  |            | *  |            | *  +------------+ 600C000 *  |  BG2 MAP   | *  +------------+ 600A000 *  |  BG1 MAP   | *  +------------+ 6009000 *  |  BG3 MAP   | *  +------------+ 6008000 *  |   Tile 2   | *  |(KBD2)      | *  |- - - - - - | 6006000 *  |            | *  |(KBD1)      | *  +------------+ 6004000 *  |   Tile 1   | *  |            |           *  |            | *  |            | *  |(Font)      | *  +------------+ 6000000 */#define VSCR_WIDTH	32#define SCR_WIDTH	30#define SCR_HIGHT	20/* Registers for keypad control */#define REG_DISPCNT	(*(volatile uint16_t *)0x4000000)#define REG_BG0CNT	(*(volatile uint16_t *)0x4000008)#define REG_BG1CNT	(*(volatile uint16_t *)0x400000A)#define REG_BG2CNT	(*(volatile uint16_t *)0x400000C)#define REG_BG3CNT	(*(volatile uint16_t *)0x400000E)#define BG_PALETTE	(uint16_t *)0x5000000#define CONSOLE_TILE	(uint16_t *)0x6000000#define CONSOLE_MAP	(uint16_t *)0x6008000#define KBD1_TILE	(uint16_t *)0x6004000#define KBD2_TILE	(uint16_t *)0x6006000#define KBD1_MAP	(uint16_t *)0x6009000#define KBD2_MAP	(uint16_t *)0x600A000#define OAM		(uint16_t *)0x7000000#define SPL_PALETTE	(uint16_t *)0x5000200#define CURSOR_DATA	(uint16_t *)0x6010000#define	RGB(r, g, b)	(((b) << 10) + ((g) << 5) + (r))

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