📄 diag.c
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/*- * Copyright (c) 2005-2006, Kohsuke Ohtani * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the author nor the names of any co-contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. *//* * diag.c - GBA screen management */#include <kernel.h>#include <config.h>#ifdef DEBUG/* * Warning: Enabling CONFIG_DIAG_VBA will cause hang on actual GBA h/w. */#ifdef CONFIG_DIAG_SCREEN#include "font.h"#define VSCR_WIDTH 32#define SCR_WIDTH 30#define SCR_HIGHT 20/* Registers for keypad control */#define REG_DISPCNT (*(volatile u_short *)0x4000000)#define REG_BG0CNT (*(volatile u_short *)0x4000008)#define BG_PALETTE (u_short *)0x5000000#define VRAM_TILE (u_short *)0x6000000#define VRAM_MAP (u_short *)0x6008000#define RGB(r, g, b) (((b) << 10) + ((g) << 5) + (r))static u_short *vram = VRAM_MAP;static int pos_x;static int pos_y;static void scroll_up(void){ int i; for (i = 0; i < VSCR_WIDTH * (SCR_HIGHT - 1); i++) vram[i] = vram[i + VSCR_WIDTH]; for (i = 0; i < VSCR_WIDTH; i++) vram[VSCR_WIDTH * (SCR_HIGHT - 1) + i] = ' ';}static void new_line(void){ pos_x = 0; pos_y++; if (pos_y >= SCR_HIGHT) { pos_y = SCR_HIGHT - 1; scroll_up(); }}static void put_char(char ch){ switch (ch) { case '\n': new_line(); return; case '\r': pos_x = 0; return; case '\b': if (pos_x == 0) return; pos_x--; return; } vram[pos_y * VSCR_WIDTH + pos_x] = ch; pos_x++; if (pos_x >= SCR_WIDTH) { pos_x = 0; pos_y++; if (pos_y >= SCR_HIGHT) { pos_y = SCR_HIGHT - 1; scroll_up(); } }}/* * Write */void diag_print(char *buf){ while (*buf) put_char(*buf++);}/* * Init font */static void init_font(void){ int i, row, col, bit, val = 0; u_short *tile = VRAM_TILE; for (i = 0; i < 256; i++) { for (row = 0; row < 8; row++) { for (col = 7; col >= 0; col--) { bit = (font_bitmap[i][row] & (1 << col)) ? 2 : 1; if (col % 2) val = bit; else tile[(i * 32) + (row * 4) + ((7 - col) / 2)] = val + (bit << 8); } } }}/* * Init screen */static void init_screen(void){ u_short *pal = BG_PALETTE; /* Initialize palette */ pal[0] = 0; /* Transparent */ pal[1] = RGB(0,0,0); /* Black */ pal[2] = RGB(31,31,31); /* White */ /* Setup video */ REG_DISPCNT = 0x0100; /* Mode0, BG0 */ REG_BG0CNT = 0x1080; /* Size0, 256color */}#endif /* CONFIG_DIAG_SCREEN */#ifdef CONFIG_DIAG_VBA/* * VBA console */void diag_print(char *buf){ __asm__ __volatile__( "mov r0, %0;" "swi 0xff0000;" : :"r" (buf) :"r0"); }#endif /* CONFIG_DIAG_VBA */#endif /* DEBUG *//* * Init */void diag_init(void){#ifdef DEBUG#ifdef CONFIG_DIAG_SCREEN init_font(); init_screen();#endif#endif}
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