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📄 c8051f020下的s1d1330(sed1335)驱动--疯狂小子.mht

📁 Test progrome dsfhydhg gyhjfthjfghjfgjfjfgjfgjatyhy
💻 MHT
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&nbsp;}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else<BR>&nbsp;&nbsp;=
=20
                                =
&nbsp;&nbsp;&nbsp;{<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                =
&nbsp;WriteData(CCTA32[code1][i*4+k]);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
                                }<BR>&nbsp;&nbsp;}<BR>&nbsp;}<BR>}</P>
                                =
<P>/*********************************************************************=
*********************<BR>*=BA=AF=CA=FD=C3=FB:&nbsp;&nbsp;WRCC24<BR>*=B2=CE=
=CA=FD:&nbsp;&nbsp;&nbsp;uchar=20
                                =
ox,<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;uchar=20
                                =
oy,<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
=20
                                uchar=20
                                =
code1,<BR>*=B7=B5=BB=D8=D6=B5:&nbsp;&nbsp;=CE=DE<BR>*=C3=E8=CA=F6:&nbsp;&=
nbsp;&nbsp;=CF=D4=CA=BE24*24=B5=E3=D5=F3=BA=BA=D7=D6<BR>*=B1=E0=D0=B4:&nb=
sp;&nbsp;&nbsp;=C2=DE=CE=AC=C6=BD<BR>*=B0=E6=B1=BE=D0=C5=CF=A2:&nbsp;&nbs=
p;V1.0&nbsp;&nbsp;&nbsp;2006=C4=EA1=D4=C27=C8=D5<BR>*********************=
*********************************************************************/<BR=
>void=20
                                WRCC24(uchar ox,uchar oy,uchar =
code1)<BR>{=20
                                <BR>&nbsp;uchar=20
                                =
i,k;<BR>&nbsp;WriteCommand(0x4f);<BR>&nbsp;<BR>&nbsp;for(k=3D0;k&lt;3;k++=
)<BR>&nbsp;{<BR>&nbsp;&nbsp;WriteCommand(0x46);<BR>&nbsp;&nbsp;WriteData(=
(AP*oy+ox+k)%256);<BR>&nbsp;&nbsp;WriteData((AP*oy+ox+k)/256);<BR>&nbsp;&=
nbsp;WriteCommand(0x42);</P>
                                =
<P>&nbsp;&nbsp;for(i=3D0;i&lt;24;i++)<BR>&nbsp;&nbsp;{<BR>&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;=20
                                =
if(lcd_fanxian)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                =
{<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
                                =
WriteData(~CCTA24[code1][i*3+k]);<BR>&nbsp;&nbsp;&nbsp;=20
                                =
&nbsp;&nbsp;}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else<BR>&nbsp;=
&nbsp;=20
                                =
&nbsp;&nbsp;&nbsp;{<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                =
WriteData(CCTA24[code1][i*3+k]);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                }<BR>&nbsp;&nbsp;&nbsp;&nbsp;}<BR>&nbsp; =

                                }<BR>}</P>
                                =
<P><BR>/*****************************************************************=
*************************<BR>*=BA=AF=CA=FD=C3=FB:&nbsp;&nbsp;WRCC16<BR>*=B2=
=CE=CA=FD:&nbsp;&nbsp;&nbsp;uchar=20
                                =
ox,<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;=20
                                uchar =
oy,<BR>&nbsp;&nbsp;&nbsp;&nbsp;uchar=20
                                =
code1,<BR>*=B7=B5=BB=D8=D6=B5:&nbsp;&nbsp;=CE=DE<BR>*=C3=E8=CA=F6:&nbsp;&=
nbsp;&nbsp;=CF=D4=CA=BE16*16=B5=E3=D5=F3=BA=BA=D7=D6<BR>*=B1=E0=D0=B4:&nb=
sp;&nbsp;&nbsp;=C2=DE=CE=AC=C6=BD<BR>*=B0=E6=B1=BE=D0=C5=CF=A2:&nbsp;&nbs=
p;V1.0&nbsp;&nbsp;&nbsp;2006=C4=EA1=D4=C27=C8=D5<BR>*********************=
*********************************************************************/<BR=
>void=20
                                WRCC16(uchar ox,uchar oy,uchar =
code1)<BR>{=20
                                <BR>&nbsp;uchar=20
                                i,k;<BR>&nbsp;WriteCommand(0x4f);</P>
                                =
<P>&nbsp;for(k=3D0;k&lt;2;k++)<BR>&nbsp;{<BR>&nbsp;&nbsp;WriteCommand(0x4=
6);<BR>&nbsp;&nbsp;WriteData((AP*oy+ox+k)%256);<BR>&nbsp;&nbsp;WriteData(=
(AP*oy+ox+k)/256);<BR>&nbsp;&nbsp;WriteCommand(0x42);<BR>&nbsp;&nbsp;<BR>=
&nbsp;&nbsp;=20
                                =
for(i=3D0;i&lt;16;i++)<BR>&nbsp;&nbsp;&nbsp;{<BR>&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
                                =
if(lcd_fanxian)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                =
{<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                =
WriteData(~CCTA16[code1][i*2+k]);<BR>&nbsp;&nbsp;&nbsp;=20
                                =
&nbsp;&nbsp;}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;=20
                                else<BR>&nbsp;&nbsp;=20
                                =
&nbsp;&nbsp;&nbsp;{<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                =
WriteData(CCTA16[code1][i*2+k]);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                }<BR>&nbsp;&nbsp;}<BR>&nbsp;&nbsp;&nbsp; =

                                }<BR>}</P>
                                =
<P>/*********************************************************************=
*********************<BR>*=BA=AF=CA=FD=C3=FB:&nbsp;&nbsp;WRCC8<BR>*=B2=CE=
=CA=FD:&nbsp;&nbsp;&nbsp;uchar=20
                                =
ox,<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;=20
                                uchar =
oy,<BR>&nbsp;&nbsp;&nbsp;&nbsp;uchar=20
                                =
code1,<BR>*=B7=B5=BB=D8=D6=B5:&nbsp;&nbsp;=CE=DE<BR>*=C3=E8=CA=F6:&nbsp;&=
nbsp;&nbsp;=CF=D4=CA=BE8*16=B5=E3=D5=F3=CA=FD=D7=D6=A3=AC=D7=D6=C4=B8<BR>=
*=B1=E0=D0=B4:&nbsp;&nbsp;&nbsp;=C2=DE=CE=AC=C6=BD<BR>*=B0=E6=B1=BE=D0=C5=
=CF=A2:&nbsp;&nbsp;V1.0&nbsp;&nbsp;&nbsp;2006=C4=EA1=D4=C27=C8=D5<BR>****=
*************************************************************************=
*************/<BR>void=20
                                WRCC8(uchar ox,uchar oy,uchar =
code1)<BR>{=20
                                <BR>&nbsp;uchar=20
                                i;<BR>&nbsp;WriteCommand(0x4f);</P>
                                =
<P><BR>&nbsp;&nbsp;WriteCommand(0x46);<BR>&nbsp;&nbsp;WriteData((AP*oy+ox=
)%256);<BR>&nbsp;&nbsp;WriteData((AP*oy+ox)/256);<BR>&nbsp;&nbsp;WriteCom=
mand(0x42);<BR>&nbsp;&nbsp;<BR>&nbsp;&nbsp;=20
                                for(i=3D0;i&lt;16;i++)<BR>&nbsp;&nbsp;=20
                                {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                =
if(lcd_fanxian)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                =
&nbsp;WriteData(~CCTA8[code1][i]);<BR>&nbsp;&nbsp;&nbsp;=20
                                =
&nbsp;&nbsp;}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                else<BR>&nbsp;&nbsp;=20
                                =
&nbsp;&nbsp;&nbsp;{<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                =
WriteData(CCTA8[code1][i]);<BR>&nbsp;&nbsp;&nbsp;&nbsp;=20
                                =
&nbsp;}<BR>&nbsp;&nbsp;}<BR>}<BR><BR>void=20
                                main(void)<BR>{<BR>&nbsp;&nbsp;&nbsp; =
uint=20
i;</P>
                                =
<P>&nbsp;WDTCN=3D0xde;<BR>&nbsp;WDTCN=3D0xad;<BR>//=BE=A7=D5=F1=C5=E4=D6=C3=
,=B2=C9=D3=C3=C4=DA=B2=BF=BE=A7=D5=F1,=C4=AC=C8=CF=CE=AA2MHz(=B0=CB=B7=D6=
=C6=B5=A3=A9<BR>//=D4=CA=D0=ED=CA=B1=D6=D3=B6=AA=CA=A7=BC=E0=B2=E2=C6=F7<=
BR>//&nbsp;OSCICN=20
                                =3D 0x97;&nbsp;<BR>//&nbsp;OSCXCN =3D=20
0x00;&nbsp;</P>
                                <P>&nbsp;OSCXCN =3D=20
                                =
0x67;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                // start external oscillator=20
                                =
with<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;=20
                                // 18.432MHz =
crystal<BR>&nbsp;&nbsp;&nbsp; for=20
                                (i=3D0; i &lt; 256; i++)=20
                                =
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                // Wait for osc. to start=20
                                up<BR>&nbsp;&nbsp;&nbsp; while (!(OSCXCN =
&amp;=20
                                0x80))=20
                                =
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                // Wait for crystal osc. to=20
                                settle<BR>&nbsp;&nbsp;&nbsp; OSCICN =3D=20
                                =
0x08;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                // select external oscillator as=20
                                =
SYSCLK<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;=20
                                // source and disable missing=20
                                =
clock<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
                                // detector =
=BD=FB=D6=B9=CA=B1=D6=D3=B6=AA=CA=A7=BC=EC=B2=E2<BR>&nbsp;<BR>&nbsp;XBR0 =
=3D=20
                                =
0x07;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                // Route SMBus to GPIO pins through=20
                                crossbar<BR>&nbsp;XBR1 =3D =
0x00;<BR>&nbsp;XBR2 =3D=20
                                =
0x40;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                // Enable crossbar and weak=20
                                pull-ups<BR>&nbsp;<BR>&nbsp;P0MDOUT=3D=20
                                0x00;<BR>&nbsp;P1MDIN =3D 0xFF;=20
                                <BR>&nbsp;&nbsp;&nbsp; P3MDOUT =3D=20
                                =
0xFF;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                //1.8 =CD=C6=CD=EC<BR>&nbsp;&nbsp;&nbsp; =

                                =
P74OUT=3D0x03;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
                                //1.8 =
=CC=ED=BC=D3=A3=AC=B7=C7=B3=A3=D6=D8=D2=AA=A3=AC=C5=E4=D6=C3=B3=C9=CD=C6=CD=
=EC=B7=BD=CA=BD&nbsp;=20
                                <BR>&nbsp;P0=3D0xFF;<BR>&nbsp;P2 =
&amp;=3D 0x7f;</P>
                                <P><BR>&nbsp;&nbsp;&nbsp; intglcd();</P>
                                <P><BR>//&nbsp;lcd_fanxian=3D1;</P>
                                =
<P>&nbsp;WRCC8(8,150,0);<BR>&nbsp;WRCC8(9,150,1);<BR>&nbsp;WRCC32(8,100,0=
);<BR>&nbsp;WRCC16(2,10,0);</P>
                                <P>&nbsp;WRCC16(5,10,1);</P>
                                <P>&nbsp;WRCC16(8,10,3);</P>
                                <P>&nbsp;WRCC16(11,10,2);</P>
                                <P>&nbsp;WRCC16(14,10,4);</P>
                                <P>&nbsp;WRCC16(17,10,5);</P>
                                <P>&nbsp;WRCC16(20,10,6);</P>
                                <P>&nbsp;WRCC16(23,10,7);</P>
                                <P>&nbsp;WRCC16(26,10,8);</P>
                                <P>&nbsp;WRCC16(29,10,9);</P>
                                <P>&nbsp;WRCC16(32,10,10);</P>
                                <P>&nbsp;WRCC16(2,30,10);</P>
                                <P>&nbsp;WRCC16(5,30,11);</P>
                                <P>&nbsp;WRCC16(8,30,12);</P>
                                <P>&nbsp;WRCC16(11,30,13);</P>
                                <P>&nbsp;WRCC16(14,30,14);</P>
                                <P>&nbsp;WRCC16(17,30,15);</P>
                                <P>&nbsp;WRCC16(20,30,16);</P>
                                <P>&nbsp;WRCC16(23,30,17);</P>
                                <P>&nbsp;WRCC16(26,30,18);</P>
                                <P>&nbsp;WRCC16(29,30,19);</P>
                                <P>&nbsp;WRCC16(32,30,20);</P>
                                =
<P><BR>&nbsp;WRCC24(20,100,0);<BR>&nbsp;WRCC24(25,100,1);</P>
                                <P>&nbsp;while(1);<BR>}</P></TD></TR>
                                <TR>
                                <TD vAlign=3Dtop>&nbsp;</TD></TR>
                                <TR>
                                <TD class=3Dartfooter vAlign=3Dtop =
align=3Dright><A=20
                                =
href=3D"http://www.mcublog.com/blog/user1/320/archives/2006/6126.html#">=D4=
=C4=B6=C1=C8=AB=CE=C4<SPAN=20
                                id=3Dob_logreaded></SPAN></A> | <A=20
                                =
href=3D"http://www.mcublog.com/blog/user1/320/archives/2006/6126.html#cmt=
">=BB=D8=B8=B4(4)</A>=20
                                <SPAN id=3Dob_logm6126></SPAN>| <A=20
                                =
href=3D"http://www.mcublog.com/blog/showtb.asp?id=3D6126"=20
                                =
target=3D_blank>=D2=FD=D3=C3=CD=A8=B8=E6<SPAN id=3Dob_tbnum></SPAN></A>=20
                                | <A=20
                                =
href=3D"http://www.mcublog.com/blog/user_post.asp?logid=3D6126"=20
                                target=3D_blank>=B1=E0=BC=AD</A>=20
                          =
</TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE>
                        <DIV id=3Dmorelog>
                        <UL>
                          <LI>=C9=CF=D2=BB=C6=AA=A3=BA<A=20
                          =

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