⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 monopolyboard.java

📁 This A java game to play monopoly
💻 JAVA
📖 第 1 页 / 共 3 页
字号:
		else {			Player2.Move( Dice1 + Dice2, snakeEyes, propertymanager );			String a2 = propertymanager.CheckProperty( Player2.PlayerNum, Player2.Position );		}		repaint();	}	//either the 'buy' button was clicked or the 'b' button was typed	public void Buy() {		// if they have enough money, sell it and set it as being owned		if (propertymanager.Properties[Player1.Position][0] == 2)// 		       	propertymanager.Properties[Player1.Position][0] = 2;		else if (propertymanager.Properties[Player2.Position][0] == 1)		    	propertymanager.Properties[Player1.Position][0] = 1;		    		else if( turn && Player1.Money>=propertymanager.Properties[Player1.Position][8] &&		propertymanager.Properties[Player1.Position][0] != -1 &&		propertymanager.Properties[Player1.Position][0] != 1      ) {			propertymanager.Properties[Player1.Position][0] = 1;			Player1.Money -= propertymanager.Properties[Player1.Position][8];System.out.println( Player1.Name + " paid $" + propertymanager.Properties[Player1.Position][8] + " for "+ propertymanager.List[Player1.Position] );			if( Player1.Position == 5 || Player1.Position == 15 || Player1.Position == 25 || Player1.Position == 35 ) {				int count = 0;				//fix the railroad price according to the number owned				if( propertymanager.Properties[5][0] == 1 ) count++;				if( propertymanager.Properties[15][0] == 1 ) count++;				if( propertymanager.Properties[25][0] == 1 ) count++;				if( propertymanager.Properties[35][0] == 1 ) count++;				if( count == 1 ) count = 25;				else if( count == 2 ) count = 50;				else if( count == 3 ) count = 100;				else if( count == 4 ) count = 200;				if( propertymanager.Properties[5][0] == 1 ) propertymanager.Properties[5][2] = count;				if( propertymanager.Properties[15][0] == 1 ) propertymanager.Properties[15][2] = count;				if( propertymanager.Properties[25][0] == 1 ) propertymanager.Properties[25][2] = count;				if( propertymanager.Properties[35][0] == 1 ) propertymanager.Properties[35][2] = count;			}		}//do the same for player 2				else if( !turn && Player2.Money>=propertymanager.Properties[Player2.Position][8] &&		propertymanager.Properties[Player2.Position][0] != -1 &&		propertymanager.Properties[Player2.Position][0] != 2      ) {			propertymanager.Properties[Player2.Position][0] = 2;			Player2.Money -= propertymanager.Properties[Player2.Position][8];System.out.println( Player2.Name + " paid $" + propertymanager.Properties[Player2.Position][8] + " for "+ propertymanager.List[Player2.Position] );			if( Player2.Position == 5 || Player2.Position == 15 || Player2.Position == 25 || Player2.Position == 35 ) {				int count = 0;				if( propertymanager.Properties[5][0]  == 2 ) count++;				if( propertymanager.Properties[15][0] == 2 ) count++;				if( propertymanager.Properties[25][0] == 2 ) count++;				if( propertymanager.Properties[35][0] == 2 ) count++;				if( count == 1 ) count = 25;				else if( count == 2 ) count = 50;				else if( count == 3 ) count = 100;				else if( count == 4 ) count = 200;				if( propertymanager.Properties[5][0]  == 2 ) propertymanager.Properties[5][2] = count;				if( propertymanager.Properties[15][0] == 2 ) propertymanager.Properties[15][2] = count;				if( propertymanager.Properties[25][0] == 2 ) propertymanager.Properties[25][2] = count;				if( propertymanager.Properties[35][0] == 2 ) propertymanager.Properties[35][2] = count;			}		}		repaint();	}			//either the 'add' button was clicked or the 'a' button was typed	public void Add() {		final Frame fr = new Frame( "Add Houses" );		final Choice choice = new Choice();		for( int i=0;  i<40;  i++ ) {			//check to see if all three of the properties are owned, if so, add it			//to the list of possible house additions			if(propertymanager.Properties[i][11] != -1 &&			propertymanager.Properties[i][12] != -1 ) {				if( turn && propertymanager.Properties[i][0] == 1 && 				propertymanager.Properties[propertymanager.Properties[i][11]][0] == 1 &&				(propertymanager.Properties[propertymanager.Properties[i][12]][0] == 1 ||				propertymanager.Properties[i][12] == -1) && i!=12 && i!=28)					choice.add( propertymanager.List[i] );				else if( !turn && propertymanager.Properties[i][0] == 2 &&				propertymanager.Properties[propertymanager.Properties[i][11]][0] == 2 &&				(propertymanager.Properties[propertymanager.Properties[i][12]][0] == 2 ||				propertymanager.Properties[i][12] == -1)&& i!=12 && i!=28)					choice.add( propertymanager.List[i] );			}		}		final TextField howMany = new TextField( "1", 1 );		final Label l = new Label( "How Many:" );		final Button done = new Button( "Done" );		final Button go = new Button( "Add the House(s)" );		fr.setLayout( new FlowLayout( FlowLayout.CENTER ) );		fr.setBackground( Color.lightGray );		fr.setLayout( new GridLayout( 2, 3) );		fr.setSize( 400, 170 );		fr.add( choice );		fr.add( l, Label.CENTER );		fr.add( howMany );		fr.add( go );		fr.add( done );		fr.setVisible( true );		done.addActionListener( new ActionListener() {			public void actionPerformed( ActionEvent e ) {				fr.setVisible( false );			}		});		go.addActionListener( new ActionListener() {			public void actionPerformed( ActionEvent e ) {				int amt = Integer.parseInt( howMany.getText() );				int selected = 0;				for( int i=0;  i<40;  i++ )					if( choice.getSelectedItem() == propertymanager.List[i] )						selected = i;				if( turn ) {					//add the house(s) and take the money					if( propertymanager.Properties[selected][11] != -1 &&			   		 propertymanager.Properties[selected][12] != -1 )						if( propertymanager.Properties[selected][1] < 5 &&						propertymanager.Properties[propertymanager.Properties[selected][11]][0] == 1 &&						(propertymanager.Properties[propertymanager.Properties[selected][12]][0] == 1 ||						 propertymanager.Properties[selected][12] == -1) &&						(selected != 12  || selected != 28)) {							int count=0;							while( count < amt && propertymanager.Properties[selected][1] < 5 &&							Player1.Money>=propertymanager.Properties[selected][10]	) {								propertymanager.Properties[selected][1]++;								Player1.Money-=propertymanager.Properties[selected][10];								count++;							}						}				}				else {//do same for player 2					if( propertymanager.Properties[selected][11] != -1 &&			  		propertymanager.Properties[selected][12] != -1 )						if( propertymanager.Properties[selected][1] < 5 &&						propertymanager.Properties[propertymanager.Properties[selected][11]][0] == 2 &&						(propertymanager.Properties[propertymanager.Properties[selected][12]][0] == 2 ||						 propertymanager.Properties[selected][12] == -1) &&						(selected != 12  || selected != 28)) {							int count=0;							while( count < amt && propertymanager.Properties[selected][1] < 5 &&							Player2.Money>=propertymanager.Properties[selected][10]	) {								propertymanager.Properties[selected][1]++;								Player2.Money-=propertymanager.Properties[selected][10];								count++;							}						}				}				repaint();			}		});	}	//either the 'remove' button was clicked or the 'r' button was typed	public void Rem() {		final Choice choice = new Choice();		fr.setBackground( Color.lightGray );		fr.setSize( 400, 170 );		//if the property is owned, add it to the list		for( int i=0;  i<40;  i++ ) {			if( turn && propertymanager.Properties[i][0] == 1 )				choice.add( propertymanager.List[i] );			else if( !turn && propertymanager.Properties[i][0] == 2 )				choice.add( propertymanager.List[i] );		}		//if they don't have any money and they have no property to sell, they lose		if( noMoney && choice.getItemCount() == 0 && !fr.isShowing() ) {			if( turn )				fr.add( new Label( "You Lose " + Player1.Name + "." ) );			else				fr.add( new Label( "You Lose " + Player2.Name + "." ) );			fr.setVisible( true );			fr.addWindowListener( new WindowAdapter() {				public void windowClosing( WindowEvent e ) {					fr.setVisible( false );				}			});		}		else {			final TextField howMany = new TextField( "1", 1 );			final Label l = new Label( "How Many:" );			final Button done = new Button( "Done" );			final Button go = new Button( "Remove the House(s)" );			final Button sell = new Button("Sell the Property");			fr.setLayout( new GridLayout( 2, 3) );			fr.add( choice );			fr.add( l, Label.CENTER );			fr.add( howMany );			fr.add( go );			fr.add( sell );			fr.add( done );			fr.setVisible( true );			done.addActionListener( new ActionListener() {				public void actionPerformed( ActionEvent e ) {					if( frame.isShowing() )						frame.setVisible( false );					fr.setVisible( false );					fr.remove( choice );					fr.remove( l );					fr.remove( howMany );					fr.remove( go );					fr.remove( sell );					fr.remove( done );				}			});			sell.addActionListener( new ActionListener() {				public void actionPerformed( ActionEvent e ) {					//sell the houses and add the money to the persons .Money					int selected = 0;					for( int i=0;  i<40;  i++ )						if( choice.getSelectedItem() == propertymanager.List[i] )							selected = i;					if( selected == 5 ) {						if( turn ){							Player1.Money+=100;						}						else {							Player2.Money+=100;						}						propertymanager.Properties[selected][0] = 0;					}					else if( selected == 15 ) {						if( turn ) {							Player1.Money+=100;						}						else {							Player2.Money+=100;						}						propertymanager.Properties[selected][0] = 0;					}					else if( selected == 25 ) {						if( turn ) {							Player1.Money+=100;						}						else {							Player2.Money+=100;						}						propertymanager.Properties[selected][0] = 0;					}					else if( selected == 35 ) {						if( turn ) {							Player1.Money+=100;						}						else {							Player2.Money+=100;						}						propertymanager.Properties[selected][0] = 0;					}					else if( selected == 12 || selected == 28 ) {						if( turn ) {							Player1.Money+=75;						}						else {							Player2.Money+=75;						}					}					else if( propertymanager.Properties[selected][1] == 0 || 					    propertymanager.Properties[selected][1] == -1   ) {						propertymanager.Properties[selected][0] = 0;						if( turn ) {							Player1.Money+=propertymanager.Properties[selected][10];						}						else {							Player2.Money+=propertymanager.Properties[selected][10];						}					}					choice.remove( propertymanager.List[selected] );					repaint();				}			});			go.addActionListener( new ActionListener() {				public void actionPerformed( ActionEvent e ) {					int amt = Integer.parseInt( howMany.getText() );					int selected = 0;					for( int i=0;  i<40;  i++ )						if( choice.getSelectedItem() == propertymanager.List[i] )							selected = i;					if( turn ) {						if( propertymanager.Properties[selected][1] > 0 ) {							int count=0;							//remove the house(s) and add the money							while( count < amt && propertymanager.Properties[selected][1] > 0 ) {								propertymanager.Properties[selected][1]--;								Player1.Money+=propertymanager.Properties[selected][10];//System.out.println( Player1.Name + " gained $" + propertymanager.Properties[selected][10] + " for selling houses on " + propertymanager.List[selected] );								count++;							}						}					}					else {						if( propertymanager.Properties[selected][1] > 0 ) {							int count=0;							while( count < amt && propertymanager.Properties[selected][1] > 0 ) {								propertymanager.Properties[selected][1]--;								Player2.Money+=propertymanager.Properties[selected][10];//System.out.println( Player2.Name + " gained $" + propertymanager.Properties[selected][10] + " for selling houses on " + propertymanager.List[selected] );								count++;							}						}					}					repaint();				}			});		}	}	//start a new game	public void New() {		final Frame a = new Frame();		final TextField tf1 = new TextField("Player 1", 20 );		final TextField tf2 = new TextField("Player 2", 20 );		final Button b = new Button( "Start the Game!");		a.setSize( 400, 110 );		a.setBackground( Color.lightGray );		a.setLayout( new FlowLayout(FlowLayout.CENTER) );		a.add( tf1);		a.add( b );		a.add( tf2 );		a.setVisible( true );		b.addActionListener( new ActionListener() {			public void actionPerformed( ActionEvent e ) {				Player1.Name = tf1.getText();				Player2.Name = tf2.getText();				a.setVisible( false );				Player1.Position = 0;				Player2.Position = 0;				Player1.Money = 1500;				Player2.Money = 1500;				Player1.inJail = false;				Player2.inJail = false;				noMoney = false;				turn = true;				rolled = false;				for( int i=0;  i<40;  i++ ) {					if( propertymanager.Properties[i][0] != -1 )						propertymanager.Properties[i][0] = 0;					if( propertymanager.Properties[i][1] != -1 )						propertymanager.Properties[i][1] = 0;				}				propertymanager.Properties[20][1] = 500;				repaint();			}		});		a.addWindowListener( new WindowAdapter() {			public void windowClosing( WindowEvent e ) {				a.setVisible( false );				repaint();			}		});		repaint();	}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -