📄 random.s
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# Random number generator
#
# This uses a 33-bit feedback shift register to generate a pseudo-randomly
# ordered sequence of numbers which repeats in a cycle of length 2^33 - 1
# NOTE: randomseed should not be set to 0, otherwise a zero will be generated
# continuously (not particularly random!).
#
# This is a good application of direct ARM assembler, because the 33-bit
# shift register can be implemented using RRX (which uses reg + carry).
# An ANSI C version would be less efficient as the compiler would not use RRX.
# AREA |Random$$code|, CODE, READONLY
.GLOBAL randomnumber
randomnumber:
# on exit:
# a1 = low 32-bits of pseudo-random number
# a2 = high bit (if you want to know it)
LDR ip, seedpointer
LDMIA ip, {a1, a2}
TST a2, a2, LSR#1 /* to bit into carry */
MOVS a3, a1, RRX /* 33-bit rotate right */
ADC a2, a2, a2 /* carry into LSB of a2 */
EOR a3, a3, a1, LSL#12 /* (involved!) */
EOR a1, a3, a3, LSR#20 /* (similarly involved!)*/
STMIA ip, {a1, a2}
MOV pc, lr
seedpointer:
.LONG seed
.global __gccmain
__gccmain:
mov pc, lr
# AREA |Random$$data|, DATA
.DATA
.GLOBAL seed
seed:
.LONG 0x55555555
.LONG 0x55555555
# END
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