📄 imagenamebox.java
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/*
* Copyright 2003, 2004 Symbian Ltd.
* For License terms see http://www.symbian.com/developer/techlib/codelicense.html
*/
package picturepuzzle;
import javax.microedition.lcdui.*;
/**
* A TextBox for the user to enter a name for the newly captured image.
*/
public class ImageNameBox extends TextBox implements CommandListener {
private GameMIDlet midlet;
private byte[] data;
private Command saveCommand;
public ImageNameBox(GameMIDlet midlet, byte[] data) {
super("Enter image name", "", 20, TextField.ANY);
this.midlet = midlet;
this.data = data;
saveCommand = new Command("Save" , Command.SCREEN , 2);
setCommandListener(this);
addCommand(saveCommand);
}
/**
* Saves new image to store and starts the game in response to "Save" command.
* @param command
* @param displayable
*/
public void commandAction(Command command , Displayable displayable) {
if (command == saveCommand) {
//Should check that image name hasn't already been used!
midlet.saveImage(getString(), data);
midlet.displayPuzzleCanvas(data);
}
}
}
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