📄 puddle.java
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/*
* Copyright 2003, 2004 Symbian Ltd.
* For License terms see http://www.symbian.com/developer/techlib/codelicense.html
*/
package demoracer;
/**
* <p>Title: DemoRacer</p>
* <p>Description: Game API Demo for Symbian MIDP 2.0 Book.</p>
* @author Alan Newman - alan@sensibledevelopment.net
* @version 1.0
*/
/*
* This is a rather simple Sprite class which forms the Puddle graphics
* this has been separated from the tiled background to allow for collision detection.
*/
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
public class Puddle extends Sprite {
static final int FRAME_COLS = 1;
static final int FRAME_WIDTH = 1;
private int xInitial;
private int yInitial;
private int frequency;
public Puddle(Image image, int width, int height, int x, int y) {
super(image, width, height);
setPosition(x, y);
xInitial=x;
yInitial=y;
frequency = 2*Background.TILE_WIDTH;
}
// move the puddle along with the tiled background as it move from right to left
//across the screen
public void tick() {
if (frequency == 0) {
setPosition(xInitial, yInitial);
frequency = 2*Background.TILE_WIDTH;
} else{
move(Background.xMove, Background.yMove);
}
// set visible to false if it is off screen
if(getX() + getWidth() <= 0) {//definitely outside Canvas clip area
setVisible(false);
} else {
setVisible(true);
}
frequency--;
}
}
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