📄 racermidlet.java
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/*
* Copyright 2003, 2004 Symbian Ltd.
* For License terms see http://www.symbian.com/developer/techlib/codelicense.html
*/
package demoracer;
/**
* <p>Title: DemoRacer</p>
* <p>Description: Game API Demo for Symbian MIDP 2.0 Book.</p>
* @author Alan Newman - alan@sensibledevelopment.net
* @version 1.0
*/
/*
* The MIDlet class for the application.
* this basically gets the displayable object - the RacerCanvas
* and makes it the current display.
*/
import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;
import java.io.IOException;
public class RacerMidlet extends MIDlet{
private RacerGameCanvas gameCanvas;
private Display display;
private Displayable displayable;
public RacerMidlet() {
// get the current display context.
display = Display.getDisplay(this);
}
protected void startApp(){
// get the Canvas and then set it as he current display
try {
getCanvasDisplay();
display.setCurrent(displayable);
}catch(Exception e) {
Alert alert = new Alert("Error", e.getMessage(), null, AlertType.ERROR);
display.setCurrent(alert);
try {
Thread.sleep(2000);
}catch (InterruptedException ie) {
}
notifyDestroyed();
}
}
protected void pauseApp() {
// if a the MIDlet needs to paused then this method will be called.
// release resources to free up memory for other processes.
if(displayable!=null) {
display.setCurrent(displayable);
}
releaseResource();
}
protected void destroyApp(boolean unconditional) {
// exit the MIDlet
releaseResource();
}
// this is called by the pauseApp() method. Stop the canvas to release resource
public void releaseResource() {
if(gameCanvas!=null) {
gameCanvas.stop();
}
}
/* This method is called by startApp().
* it assumes that startApp() can be called more than once during the lifecycle of the MIDlet.
* therefore it checks to see if the canvas has been created and takes action accordingly. This prevents multiple
* instances of the canvas being created by startApp()
*/
private void getCanvasDisplay() throws Exception{
try{
// if there is no canvas then create one
if(gameCanvas==null) {
gameCanvas=new RacerGameCanvas(this);
}
// if the canvas is not running then start it
if(!gameCanvas.isRunning()) {
gameCanvas.start();
}
//set the canvas as the "global" displayable object
displayable=gameCanvas;
}catch(IOException ioe) {
throw new Exception("Unable to load image!!");
}
}
}
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