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📄 lcd.cpp

📁 该程序是单片机77E516的升级工具软件
💻 CPP
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// LCD.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "LCD.h"
#include "LCDDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CLCDApp

BEGIN_MESSAGE_MAP(CLCDApp, CWinApp)
//{{AFX_MSG_MAP(CLCDApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
//    DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLCDApp construction

CLCDApp::CLCDApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CLCDApp object

CLCDApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CLCDApp initialization

BOOL CLCDApp::InitInstance()
{
	AfxEnableControlContainer();
	AfxInitRichEdit();
	
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.
	
#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	
	CLCDDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
    dlg.CenterWindow();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}
	
	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}


int CLCDApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class	
	return CWinApp::ExitInstance();
}

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