📄 btcon_msgserver.h
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/*****************************************************************************
COPYRIGHT All rights reserved Sony Ericsson Mobile Communications AB 2005.
The software is the copyrighted work of Sony Ericsson Mobile Communications AB.
The use of the software is subject to the terms of the end-user license
agreement which accompanies or is included with the software. The software is
provided "as is" and Sony Ericsson specifically disclaim any warranty or
condition whatsoever regarding merchantability or fitness for a specific
purpose, title or non-infringement. No warranty of any kind is made in
relation to the condition, suitability, availability, accuracy, reliability,
merchantability and/or non-infringement of the software provided herein.
*****************************************************************************/
///////////////////////////////////////////////////////////////////////////////
// //
// This is a SERVER part of bluetooth communication. //
// Server is started and waits for request from client //
// to establish connunication //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef __BTCON_MESSAGESERVER_H__
#define __BTCON_MESSAGESERVER_H__
#include <e32base.h>
#include <es_sock.h>
#include <btsdp.h>
#include <btmanclient.h>
class CBTConAppView;
class CSdpManager;
const TInt KMsgBufSizeServ = 32;
class CMsgServer : public CActive
{
public:
static CMsgServer* NewL(CBTConAppView* aView);
static CMsgServer* NewLC(CBTConAppView* aView);
~CMsgServer();
TBool IsStarted() { return iCurrentState != EInitAndDisconnected; }
void ConnectL();
void Disconnect(TBool aDisplayInfo);
// Sends a message to a connected party
void SendMsgL(const TDesC& aMsg);
private: // from CActive
void DoCancel();
void RunL();
private:
CMsgServer(CBTConAppView* aView);
void ConstructL();
// set to wait for data, issue to read msg
void RequestData();
// Set service security requirements
void SetSecurityL(TInt aChannel);
// send message after reading message was cancelled first
void DoSendMsgAfterCanceling();
private:
enum TCurrentState
{
EInitAndDisconnected = 301, // server is disconnected
EConnecting, // connecting in progress
EReading, // is connected, waiting for data
ECancelReading, // cancel reading was issued, wait until it finishes
EWriting, // is connected, sending data
EReady // is connected, both read or write are possible
};
private:
CBTConAppView* iPtrView;
CSdpManager* iSdpManager;
TCurrentState iCurrentState;
// establish subsession communications for RSocket
RSocketServ iSocketServ;
// listening socket
RSocket iSocketListen;
// socket that connections are accepted to
RSocket iSocketAccept;
// the buffer to read data to
TBuf8<KMsgBufSizeServ> iMsgBuffer;
TSockXfrLength iLength;
// true - sending of new message was already started,
// no new sending of msg untill current one is finished
TBool iBusyWriting;
// saves message to sent when reading have to be canceled first
HBufC8* iWriteMsgBuf;
};
#endif // __MESSAGESERVER_H__
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