squigglectl.h
来自「学习VC的一些例子」· C头文件 代码 · 共 89 行
H
89 行
#if !defined(AFX_SQUIGGLECTL_H__14F0D034_8C56_11D5_BB9F_00A0C9E321FD__INCLUDED_)
#define AFX_SQUIGGLECTL_H__14F0D034_8C56_11D5_BB9F_00A0C9E321FD__INCLUDED_
#include "ModArt.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SquiggleCtl.h : Declaration of the CSquiggleCtrl ActiveX Control class.
/////////////////////////////////////////////////////////////////////////////
// CSquiggleCtrl : See SquiggleCtl.cpp for implementation.
class CSquiggleCtrl : public COleControl
{
DECLARE_DYNCREATE(CSquiggleCtrl)
// Constructor
public:
CSquiggleCtrl();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSquiggleCtrl)
public:
virtual void OnDraw(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid);
virtual void DoPropExchange(CPropExchange* pPX);
virtual void OnResetState();
virtual void OnClick(USHORT iButton);
//}}AFX_VIRTUAL
// Implementation
protected:
~CSquiggleCtrl();
DECLARE_OLECREATE_EX(CSquiggleCtrl) // Class factory and guid
DECLARE_OLETYPELIB(CSquiggleCtrl) // GetTypeInfo
DECLARE_PROPPAGEIDS(CSquiggleCtrl) // Property page IDs
DECLARE_OLECTLTYPE(CSquiggleCtrl) // Type name and misc status
// Message maps
//{{AFX_MSG(CSquiggleCtrl)
// NOTE - ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// Dispatch maps
//{{AFX_DISPATCH(CSquiggleCtrl)
BOOL m_keepCurrentDrawing;
afx_msg void OnKeepCurrentDrawingChanged();
afx_msg short GetSquiggleLength();
afx_msg void SetSquiggleLength(short nNewValue);
afx_msg short GetNumberSquiggle();
afx_msg void SetNumberSquiggle(short nNewValue);
afx_msg BOOL LoadDrawing(LPCTSTR sFileName);
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
afx_msg void AboutBox();
// Event maps
//{{AFX_EVENT(CSquiggleCtrl)
void FireFileLoaded()
{FireEvent(eventidFileLoaded,EVENT_PARAM(VTS_NONE));}
//}}AFX_EVENT
DECLARE_EVENT_MAP()
// Dispatch and event IDs
public:
enum {
//{{AFX_DISP_ID(CSquiggleCtrl)
dispidSquiggleLength = 2L,
dispidNumberSquiggle = 3L,
dispidKeepCurrentDrawing = 1L,
dispidLoadDrawing = 4L,
eventidFileLoaded = 1L,
//}}AFX_DISP_ID
};
private:
BOOL m_bGenNewDrawing;
CModArt m_maDrawing;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SQUIGGLECTL_H__14F0D034_8C56_11D5_BB9F_00A0C9E321FD__INCLUDED)
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