squigglectl.cpp
来自「学习VC的一些例子」· C++ 代码 · 共 281 行
CPP
281 行
// SquiggleCtl.cpp : Implementation of the CSquiggleCtrl ActiveX Control class.
#include "stdafx.h"
#include "Squiggle.h"
#include "SquiggleCtl.h"
#include "SquigglePpg.h"
#include "ModArt.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
IMPLEMENT_DYNCREATE(CSquiggleCtrl, COleControl)
/////////////////////////////////////////////////////////////////////////////
// Message map
BEGIN_MESSAGE_MAP(CSquiggleCtrl, COleControl)
//{{AFX_MSG_MAP(CSquiggleCtrl)
// NOTE - ClassWizard will add and remove message map entries
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG_MAP
ON_OLEVERB(AFX_IDS_VERB_PROPERTIES, OnProperties)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Dispatch map
BEGIN_DISPATCH_MAP(CSquiggleCtrl, COleControl)
//{{AFX_DISPATCH_MAP(CSquiggleCtrl)
DISP_PROPERTY_NOTIFY(CSquiggleCtrl, "KeepCurrentDrawing", m_keepCurrentDrawing, OnKeepCurrentDrawingChanged, VT_BOOL)
DISP_PROPERTY_EX(CSquiggleCtrl, "SquiggleLength", GetSquiggleLength, SetSquiggleLength, VT_I2)
DISP_PROPERTY_EX(CSquiggleCtrl, "NumberSquiggle", GetNumberSquiggle, SetNumberSquiggle, VT_I2)
DISP_FUNCTION(CSquiggleCtrl, "LoadDrawing", LoadDrawing, VT_BOOL, VTS_BSTR)
DISP_STOCKFUNC_DOCLICK()
//}}AFX_DISPATCH_MAP
DISP_FUNCTION_ID(CSquiggleCtrl, "AboutBox", DISPID_ABOUTBOX, AboutBox, VT_EMPTY, VTS_NONE)
END_DISPATCH_MAP()
/////////////////////////////////////////////////////////////////////////////
// Event map
BEGIN_EVENT_MAP(CSquiggleCtrl, COleControl)
//{{AFX_EVENT_MAP(CSquiggleCtrl)
EVENT_CUSTOM("FileLoaded", FireFileLoaded, VTS_NONE)
//}}AFX_EVENT_MAP
END_EVENT_MAP()
/////////////////////////////////////////////////////////////////////////////
// Property pages
// TODO: Add more property pages as needed. Remember to increase the count!
BEGIN_PROPPAGEIDS(CSquiggleCtrl, 1)
PROPPAGEID(CSquigglePropPage::guid)
END_PROPPAGEIDS(CSquiggleCtrl)
/////////////////////////////////////////////////////////////////////////////
// Initialize class factory and guid
IMPLEMENT_OLECREATE_EX(CSquiggleCtrl, "SQUIGGLE.SquiggleCtrl.1",
0x14f0d026, 0x8c56, 0x11d5, 0xbb, 0x9f, 0, 0xa0, 0xc9, 0xe3, 0x21, 0xfd)
/////////////////////////////////////////////////////////////////////////////
// Type library ID and version
IMPLEMENT_OLETYPELIB(CSquiggleCtrl, _tlid, _wVerMajor, _wVerMinor)
/////////////////////////////////////////////////////////////////////////////
// Interface IDs
const IID BASED_CODE IID_DSquiggle =
{ 0x14f0d024, 0x8c56, 0x11d5, { 0xbb, 0x9f, 0, 0xa0, 0xc9, 0xe3, 0x21, 0xfd } };
const IID BASED_CODE IID_DSquiggleEvents =
{ 0x14f0d025, 0x8c56, 0x11d5, { 0xbb, 0x9f, 0, 0xa0, 0xc9, 0xe3, 0x21, 0xfd } };
/////////////////////////////////////////////////////////////////////////////
// Control type information
static const DWORD BASED_CODE _dwSquiggleOleMisc =
OLEMISC_ACTIVATEWHENVISIBLE |
OLEMISC_SETCLIENTSITEFIRST |
OLEMISC_INSIDEOUT |
OLEMISC_CANTLINKINSIDE |
OLEMISC_RECOMPOSEONRESIZE;
IMPLEMENT_OLECTLTYPE(CSquiggleCtrl, IDS_SQUIGGLE, _dwSquiggleOleMisc)
/////////////////////////////////////////////////////////////////////////////
// CSquiggleCtrl::CSquiggleCtrlFactory::UpdateRegistry -
// Adds or removes system registry entries for CSquiggleCtrl
BOOL CSquiggleCtrl::CSquiggleCtrlFactory::UpdateRegistry(BOOL bRegister)
{
// TODO: Verify that your control follows apartment-model threading rules.
// Refer to MFC TechNote 64 for more information.
// If your control does not conform to the apartment-model rules, then
// you must modify the code below, changing the 6th parameter from
// afxRegApartmentThreading to 0.
if (bRegister)
return AfxOleRegisterControlClass(
AfxGetInstanceHandle(),
m_clsid,
m_lpszProgID,
IDS_SQUIGGLE,
IDB_SQUIGGLE,
afxRegApartmentThreading,
_dwSquiggleOleMisc,
_tlid,
_wVerMajor,
_wVerMinor);
else
return AfxOleUnregisterClass(m_clsid, m_lpszProgID);
}
/////////////////////////////////////////////////////////////////////////////
// CSquiggleCtrl::CSquiggleCtrl - Constructor
CSquiggleCtrl::CSquiggleCtrl()
{
InitializeIIDs(&IID_DSquiggle, &IID_DSquiggleEvents);
// TODO: Initialize your control's instance data here.
m_bGenNewDrawing = TRUE;
m_keepCurrentDrawing = FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// CSquiggleCtrl::~CSquiggleCtrl - Destructor
CSquiggleCtrl::~CSquiggleCtrl()
{
// TODO: Cleanup your control's instance data here.
}
/////////////////////////////////////////////////////////////////////////////
// CSquiggleCtrl::OnDraw - Drawing function
void CSquiggleCtrl::OnDraw(
CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
// TODO: Replace the following code with your own drawing code.
//pdc->FillRect(rcBounds, CBrush::FromHandle((HBRUSH)GetStockObject(WHITE_BRUSH)));
//pdc->Ellipse(rcBounds);
if (m_bGenNewDrawing)
{
m_maDrawing.SetRect(rcBounds);
m_maDrawing.ClearDrawing();
m_maDrawing.NewDrawing();
m_bGenNewDrawing = FALSE;
}
pdc->FillRect(rcBounds, CBrush::FromHandle((HBRUSH)GetStockObject(WHITE_BRUSH)));
m_maDrawing.Draw(pdc);
}
/////////////////////////////////////////////////////////////////////////////
// CSquiggleCtrl::DoPropExchange - Persistence support
void CSquiggleCtrl::DoPropExchange(CPropExchange* pPX)
{
ExchangeVersion(pPX, MAKELONG(_wVerMinor, _wVerMajor));
COleControl::DoPropExchange(pPX);
// TODO: Call PX_ functions for each persistent custom property.
}
/////////////////////////////////////////////////////////////////////////////
// CSquiggleCtrl::OnResetState - Reset control to default state
void CSquiggleCtrl::OnResetState()
{
COleControl::OnResetState(); // Resets defaults found in DoPropExchange
// TODO: Reset any other control state here.
}
/////////////////////////////////////////////////////////////////////////////
// CSquiggleCtrl::AboutBox - Display an "About" box to the user
void CSquiggleCtrl::AboutBox()
{
CDialog dlgAbout(IDD_ABOUTBOX_SQUIGGLE);
dlgAbout.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CSquiggleCtrl message handlers
short CSquiggleCtrl::GetSquiggleLength()
{
// TODO: Add your property handler here
return m_maDrawing.GetLength();
}
void CSquiggleCtrl::SetSquiggleLength(short nNewValue)
{
// TODO: Add your property handler here
m_maDrawing.SetLength(nNewValue);
SetModifiedFlag();
}
short CSquiggleCtrl::GetNumberSquiggle()
{
// TODO: Add your property handler here
return m_maDrawing.GetSegments();
}
void CSquiggleCtrl::SetNumberSquiggle(short nNewValue)
{
// TODO: Add your property handler here
m_maDrawing.SetSegments(nNewValue);
SetModifiedFlag();
}
void CSquiggleCtrl::OnKeepCurrentDrawingChanged()
{
// TODO: Add notification handler code
SetModifiedFlag();
}
void CSquiggleCtrl::OnClick(USHORT iButton)
{
// TODO: Add your specialized code here and/or call the base class
if (! m_keepCurrentDrawing)
{
m_bGenNewDrawing = TRUE;
Invalidate();
}
COleControl::OnClick(iButton);
}
BOOL CSquiggleCtrl::LoadDrawing(LPCTSTR sFileName)
{
// TODO: Add your dispatch handler code here
try
{
CFile lFile(sFileName, CFile::modeRead);
CArchive lArchive(&lFile, CArchive::load);
m_maDrawing.Serialize(lArchive);
m_bGenNewDrawing = FALSE;
Invalidate();
FireFileLoaded();
}
catch (CFileException err)
{
return FALSE;
}
return TRUE;
}
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