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📄 save_file_data.h

📁 用C++编写的处理色散媒质的FDTD程序
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#include <stdio.h>
#include <Afx.h>

//functions to save data in ascii files 
BOOL save_1D(double *Tomb, int &n_x_a, int &n_x_b, int &n_t, CString &ut_nev);

BOOL save_2D(double **Tomb, int &n_x_a, int &n_x_b, int &n_y_a, int &n_y_b, int &n_t, 
			 CString &ut_nev);
BOOL save_2D_binary(double **Tomb, int &nx, int &ny, int &n_t, CString &ut_nev);

BOOL save_2D_int(int **Tomb, int &n_x_a, int &n_x_b, int &n_y_a, int &n_y_b, int &n_t,
			 CString &ut_nev);

//functions to read data from ascii files 
//double elements
int load_2D(double **Tomb, int &nx, int &ny, CString &ut_nev);
//int elements
int load_2D_int(int **Tomb, int &nx, int &ny, CString &ut_nev);

//read data from binary files
BOOL load_2D_binary(double **Tomb, int &nx, int &ny, CString &ut_nev);

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