📄 fet410_isp.asm
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;*****************************************************************************
; MSP-FET430P410 Demo - Flash In-System Program Memory
;
; Description: This program demonstrates in-system programming of FLASH
; memory. Two variable bytes @ 01080h/01081h in SegmentA are modified.
; The subroutine Update_SegA saves the variables on the stack,
; incrementing 01080h and decrementing 01081h. SegmentA is first erased and
; then re-Flashed with the modified variables on the stack. Flash timing
; generator must meet datasheet specifications. This program assumes a
; watch crystal is used, the FLL is active, and MCLK = 1048576Hz. Test by
; setting a breakpoint at the line indicated below and running program.
; Upon reaching breakpoint, observe Flash memory locations 01080h/01081h
; in a memory window.
; ACLK = LFXT1 = 32768Hz, MCLK = SMCLK = default DCO = 32 x ACLK = 1048576Hz
; ;* An external watch crystal between XIN & XOUT is required for ACLK *//
;
; IMPORTANT - .set breakpoint to avoid stressing Flash
;
; MSP430F413
; -----------------
; /|\| XIN|-
; | | | 32kHz
; --|RST XOUT|-
; | |
;
; M. Buccini / S. Karthikeyan
; Texas Instruments Inc.
; May 2005
; Built with Code Composer Essentials Version 1.0
;******************************************************************************
.cdecls C,LIST, "msp430x41x.h"
;------------------------------------------------------------------------------
.text ; Program Start
;------------------------------------------------------------------------------
RESET mov.w #300h,SP ; Initialize stackpointer
StopWDT mov.w #WDTPW+WDTHOLD,&WDTCTL ; Stop WDT
SetupFLL bis.b #XCAP14PF,&FLL_CTL0 ; Configure load caps
;
Mainloop call #Update_SegA ;
Delay push.w #0FFFFh ; Delay loop to minimize number of
D1 dec.w 0(SP) ; Flash erase/write cycles in case
jnz D1 ; breakpoint is not set.
incd.w SP ;
jmp Mainloop ; set BREAKPOINT HERE
;
;------------------------------------------------------------------------------
Update_SegA; Increment byte 01080h, decrement byte 01081h in Flash SegA
;------------------------------------------------------------------------------
Timing mov.w #FWKEY+FSSEL0+FN1,&FCTL2 ; *Timing generator = MCLK/3
push.b &01081h ; Save contents of 01081h to stack
push.b &01080h ; Save contents of 01080h to stack
inc.b 0(SP) ; Increment value on stack
dec.b 2(SP) ; Decrement value on stack
;
Erase_SegA mov.w #FWKEY,&FCTL3 ; Lock = 0
mov.w #FWKEY+ERASE,&FCTL1 ; Erase bit = 1
mov.w #0,&01080h ; Dummy write to SegA to erase
;
Write_SegA mov.w #FWKEY+WRT,&FCTL1 ; Write bit = 1
pop.b &01080h ; Write to Flash 01080h
pop.b &01081h ; Write to Flash 01081h
mov.w #FWKEY+LOCK,&FCTL3 ; Lock = 1
ret ;
;
;-----------------------------------------------------------------------------
; Interrupt Vectors
;-----------------------------------------------------------------------------
.sect ".reset" ; RESET Vector
.short RESET ;
.end
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