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📄 sdl_opengl.h

📁 上面上传的autotools一文(也就是《使用GNU autotools 改造一个软件项目》)配套的示例程序源代码。
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#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640#define GL_CURRENT_MATRIX_ARB             0x8641#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B#define GL_PROGRAM_BINDING_ARB            0x8677#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A#define GL_PROGRAM_ERROR_STRING_ARB       0x8874#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875#define GL_PROGRAM_FORMAT_ARB             0x8876#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7#define GL_PROGRAM_PARAMETERS_ARB         0x88A8#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB#define GL_PROGRAM_ATTRIBS_ARB            0x88AC#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7#define GL_MATRIX0_ARB                    0x88C0#define GL_MATRIX1_ARB                    0x88C1#define GL_MATRIX2_ARB                    0x88C2#define GL_MATRIX3_ARB                    0x88C3#define GL_MATRIX4_ARB                    0x88C4#define GL_MATRIX5_ARB                    0x88C5#define GL_MATRIX6_ARB                    0x88C6#define GL_MATRIX7_ARB                    0x88C7#define GL_MATRIX8_ARB                    0x88C8#define GL_MATRIX9_ARB                    0x88C9#define GL_MATRIX10_ARB                   0x88CA#define GL_MATRIX11_ARB                   0x88CB#define GL_MATRIX12_ARB                   0x88CC#define GL_MATRIX13_ARB                   0x88CD#define GL_MATRIX14_ARB                   0x88CE#define GL_MATRIX15_ARB                   0x88CF#define GL_MATRIX16_ARB                   0x88D0#define GL_MATRIX17_ARB                   0x88D1#define GL_MATRIX18_ARB                   0x88D2#define GL_MATRIX19_ARB                   0x88D3#define GL_MATRIX20_ARB                   0x88D4#define GL_MATRIX21_ARB                   0x88D5#define GL_MATRIX22_ARB                   0x88D6#define GL_MATRIX23_ARB                   0x88D7#define GL_MATRIX24_ARB                   0x88D8#define GL_MATRIX25_ARB                   0x88D9#define GL_MATRIX26_ARB                   0x88DA#define GL_MATRIX27_ARB                   0x88DB#define GL_MATRIX28_ARB                   0x88DC#define GL_MATRIX29_ARB                   0x88DD#define GL_MATRIX30_ARB                   0x88DE#define GL_MATRIX31_ARB                   0x88DF#endif#ifndef GL_ARB_fragment_program#define GL_FRAGMENT_PROGRAM_ARB           0x8804#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810#define GL_MAX_TEXTURE_COORDS_ARB         0x8871#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872#endif#ifndef GL_ARB_vertex_buffer_object#define GL_BUFFER_SIZE_ARB                0x8764#define GL_BUFFER_USAGE_ARB               0x8765#define GL_ARRAY_BUFFER_ARB               0x8892#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F#define GL_READ_ONLY_ARB                  0x88B8#define GL_WRITE_ONLY_ARB                 0x88B9#define GL_READ_WRITE_ARB                 0x88BA#define GL_BUFFER_ACCESS_ARB              0x88BB#define GL_BUFFER_MAPPED_ARB              0x88BC#define GL_BUFFER_MAP_POINTER_ARB         0x88BD#define GL_STREAM_DRAW_ARB                0x88E0#define GL_STREAM_READ_ARB                0x88E1#define GL_STREAM_COPY_ARB                0x88E2#define GL_STATIC_DRAW_ARB                0x88E4#define GL_STATIC_READ_ARB                0x88E5#define GL_STATIC_COPY_ARB                0x88E6#define GL_DYNAMIC_DRAW_ARB               0x88E8#define GL_DYNAMIC_READ_ARB               0x88E9#define GL_DYNAMIC_COPY_ARB               0x88EA#endif#ifndef GL_ARB_occlusion_query#define GL_QUERY_COUNTER_BITS_ARB         0x8864#define GL_CURRENT_QUERY_ARB              0x8865#define GL_QUERY_RESULT_ARB               0x8866#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867#define GL_SAMPLES_PASSED_ARB             0x8914#endif#ifndef GL_ARB_shader_objects#define GL_PROGRAM_OBJECT_ARB             0x8B40#define GL_SHADER_OBJECT_ARB              0x8B48#define GL_OBJECT_TYPE_ARB                0x8B4E#define GL_OBJECT_SUBTYPE_ARB             0x8B4F#define GL_FLOAT_VEC2_ARB                 0x8B50#define GL_FLOAT_VEC3_ARB                 0x8B51#define GL_FLOAT_VEC4_ARB                 0x8B52#define GL_INT_VEC2_ARB                   0x8B53#define GL_INT_VEC3_ARB                   0x8B54#define GL_INT_VEC4_ARB                   0x8B55#define GL_BOOL_ARB                       0x8B56#define GL_BOOL_VEC2_ARB                  0x8B57#define GL_BOOL_VEC3_ARB                  0x8B58#define GL_BOOL_VEC4_ARB                  0x8B59#define GL_FLOAT_MAT2_ARB                 0x8B5A#define GL_FLOAT_MAT3_ARB                 0x8B5B#define GL_FLOAT_MAT4_ARB                 0x8B5C#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81#define GL_OBJECT_LINK_STATUS_ARB         0x8B82#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88#endif#ifndef GL_ARB_vertex_shader#define GL_VERTEX_SHADER_ARB              0x8B31#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A#endif#ifndef GL_ARB_fragment_shader#define GL_FRAGMENT_SHADER_ARB            0x8B30#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49#endif#ifndef GL_ARB_shading_language_100#endif#ifndef GL_ARB_texture_non_power_of_two#endif#ifndef GL_ARB_point_sprite#define GL_POINT_SPRITE_ARB               0x8861#define GL_COORD_REPLACE_ARB              0x8862#endif#ifndef GL_EXT_abgr#define GL_ABGR_EXT                       0x8000#endif#ifndef GL_EXT_blend_color#define GL_CONSTANT_COLOR_EXT             0x8001#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002#define GL_CONSTANT_ALPHA_EXT             0x8003#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004#define GL_BLEND_COLOR_EXT                0x8005#endif#ifndef GL_EXT_polygon_offset#define GL_POLYGON_OFFSET_EXT             0x8037#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039#endif#ifndef GL_EXT_texture#define GL_ALPHA4_EXT                     0x803B#define GL_ALPHA8_EXT                     0x803C#define GL_ALPHA12_EXT                    0x803D#define GL_ALPHA16_EXT                    0x803E#define GL_LUMINANCE4_EXT                 0x803F#define GL_LUMINANCE8_EXT                 0x8040#define GL_LUMINANCE12_EXT                0x8041#define GL_LUMINANCE16_EXT                0x8042#define GL_LUMINANCE4_ALPHA4_EXT          0x8043#define GL_LUMINANCE6_ALPHA2_EXT          0x8044#define GL_LUMINANCE8_ALPHA8_EXT          0x8045#define GL_LUMINANCE12_ALPHA4_EXT         0x8046#define GL_LUMINANCE12_ALPHA12_EXT        0x8047#define GL_LUMINANCE16_ALPHA16_EXT        0x8048#define GL_INTENSITY_EXT                  0x8049#define GL_INTENSITY4_EXT                 0x804A#define GL_INTENSITY8_EXT                 0x804B#define GL_INTENSITY12_EXT                0x804C#define GL_INTENSITY16_EXT                0x804D#define GL_RGB2_EXT                       0x804E#define GL_RGB4_EXT                       0x804F#define GL_RGB5_EXT                       0x8050#define GL_RGB8_EXT                       0x8051#define GL_RGB10_EXT                      0x8052#define GL_RGB12_EXT                      0x8053#define GL_RGB16_EXT                      0x8054#define GL_RGBA2_EXT                      0x8055#define GL_RGBA4_EXT                      0x8056#define GL_RGB5_A1_EXT                    0x8057#define GL_RGBA8_EXT                      0x8058#define GL_RGB10_A2_EXT                   0x8059#define GL_RGBA12_EXT                     0x805A#define GL_RGBA16_EXT                     0x805B#define GL_TEXTURE_RED_SIZE_EXT           0x805C#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061#define GL_REPLACE_EXT                    0x8062#define GL_PROXY_TEXTURE_1D_EXT           0x8063#define GL_PROXY_TEXTURE_2D_EXT           0x8064#define GL_TEXTURE_TOO_LARGE_EXT          0x8065#endif#ifndef GL_EXT_texture3D#define GL_PACK_SKIP_IMAGES_EXT           0x806B#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E#define GL_TEXTURE_3D_EXT                 0x806F#define GL_PROXY_TEXTURE_3D_EXT           0x8070#define GL_TEXTURE_DEPTH_EXT              0x8071#define GL_TEXTURE_WRAP_R_EXT             0x8072#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073#endif#ifndef GL_SGIS_texture_filter4#define GL_FILTER4_SGIS                   0x8146#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147#endif#ifndef GL_EXT_subtexture#endif#ifndef GL_EXT_copy_texture#endif#ifndef GL_EXT_histogram#define GL_HISTOGRAM_EXT                  0x8024#define GL_PROXY_HISTOGRAM_EXT            0x8025#define GL_HISTOGRAM_WIDTH_EXT            0x8026#define GL_HISTOGRAM_FORMAT_EXT           0x8027#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C#define GL_HISTOGRAM_SINK_EXT             0x802D#define GL_MINMAX_EXT                     0x802E#define GL_MINMAX_FORMAT_EXT              0x802F#define GL_MINMAX_SINK_EXT                0x8030#define GL_TABLE_TOO_LARGE_EXT            0x8031#endif#ifndef GL_EXT_convolution#define GL_CONVOLUTION_1D_EXT             0x8010#define GL_CONVOLUTION_2D_EXT             0x8011#define GL_SEPARABLE_2D_EXT               0x8012#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015#define GL_REDUCE_EXT                     0x8016#define GL_CONVOLUTION_FORMAT_EXT         0x8017#define GL_CONVOLUTION_WIDTH_EXT          0x8018#define GL_CONVOLUTION_HEIGHT_EXT         0x8019#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023#endif#ifndef GL_SGI_color_matrix#define GL_COLOR_MATRIX_SGI               0x80B1#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB#endif

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