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📄 sdl_opengl.h

📁 上面上传的autotools一文(也就是《使用GNU autotools 改造一个软件项目》)配套的示例程序源代码。
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#define GL_CONSTANT                       0x8576#define GL_PRIMARY_COLOR                  0x8577#define GL_PREVIOUS                       0x8578#define GL_DOT3_RGB                       0x86AE#define GL_DOT3_RGBA                      0x86AF#endif#ifndef GL_VERSION_1_4#define GL_BLEND_DST_RGB                  0x80C8#define GL_BLEND_SRC_RGB                  0x80C9#define GL_BLEND_DST_ALPHA                0x80CA#define GL_BLEND_SRC_ALPHA                0x80CB#define GL_POINT_SIZE_MIN                 0x8126#define GL_POINT_SIZE_MAX                 0x8127#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128#define GL_POINT_DISTANCE_ATTENUATION     0x8129#define GL_GENERATE_MIPMAP                0x8191#define GL_GENERATE_MIPMAP_HINT           0x8192#define GL_DEPTH_COMPONENT16              0x81A5#define GL_DEPTH_COMPONENT24              0x81A6#define GL_DEPTH_COMPONENT32              0x81A7#define GL_MIRRORED_REPEAT                0x8370#define GL_FOG_COORDINATE_SOURCE          0x8450#define GL_FOG_COORDINATE                 0x8451#define GL_FRAGMENT_DEPTH                 0x8452#define GL_CURRENT_FOG_COORDINATE         0x8453#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456#define GL_FOG_COORDINATE_ARRAY           0x8457#define GL_COLOR_SUM                      0x8458#define GL_CURRENT_SECONDARY_COLOR        0x8459#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D#define GL_SECONDARY_COLOR_ARRAY          0x845E#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD#define GL_TEXTURE_FILTER_CONTROL         0x8500#define GL_TEXTURE_LOD_BIAS               0x8501#define GL_INCR_WRAP                      0x8507#define GL_DECR_WRAP                      0x8508#define GL_TEXTURE_DEPTH_SIZE             0x884A#define GL_DEPTH_TEXTURE_MODE             0x884B#define GL_TEXTURE_COMPARE_MODE           0x884C#define GL_TEXTURE_COMPARE_FUNC           0x884D#define GL_COMPARE_R_TO_TEXTURE           0x884E#endif#ifndef GL_VERSION_1_5#define GL_BUFFER_SIZE                    0x8764#define GL_BUFFER_USAGE                   0x8765#define GL_QUERY_COUNTER_BITS             0x8864#define GL_CURRENT_QUERY                  0x8865#define GL_QUERY_RESULT                   0x8866#define GL_QUERY_RESULT_AVAILABLE         0x8867#define GL_ARRAY_BUFFER                   0x8892#define GL_ELEMENT_ARRAY_BUFFER           0x8893#define GL_ARRAY_BUFFER_BINDING           0x8894#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F#define GL_READ_ONLY                      0x88B8#define GL_WRITE_ONLY                     0x88B9#define GL_READ_WRITE                     0x88BA#define GL_BUFFER_ACCESS                  0x88BB#define GL_BUFFER_MAPPED                  0x88BC#define GL_BUFFER_MAP_POINTER             0x88BD#define GL_STREAM_DRAW                    0x88E0#define GL_STREAM_READ                    0x88E1#define GL_STREAM_COPY                    0x88E2#define GL_STATIC_DRAW                    0x88E4#define GL_STATIC_READ                    0x88E5#define GL_STATIC_COPY                    0x88E6#define GL_DYNAMIC_DRAW                   0x88E8#define GL_DYNAMIC_READ                   0x88E9#define GL_DYNAMIC_COPY                   0x88EA#define GL_SAMPLES_PASSED                 0x8914#define GL_FOG_COORD_SOURCE               GL_FOG_COORDINATE_SOURCE#define GL_FOG_COORD                      GL_FOG_COORDINATE#define GL_CURRENT_FOG_COORD              GL_CURRENT_FOG_COORDINATE#define GL_FOG_COORD_ARRAY_TYPE           GL_FOG_COORDINATE_ARRAY_TYPE#define GL_FOG_COORD_ARRAY_STRIDE         GL_FOG_COORDINATE_ARRAY_STRIDE#define GL_FOG_COORD_ARRAY_POINTER        GL_FOG_COORDINATE_ARRAY_POINTER#define GL_FOG_COORD_ARRAY                GL_FOG_COORDINATE_ARRAY#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING#define GL_SRC0_RGB                       GL_SOURCE0_RGB#define GL_SRC1_RGB                       GL_SOURCE1_RGB#define GL_SRC2_RGB                       GL_SOURCE2_RGB#define GL_SRC0_ALPHA                     GL_SOURCE0_ALPHA#define GL_SRC1_ALPHA                     GL_SOURCE1_ALPHA#define GL_SRC2_ALPHA                     GL_SOURCE2_ALPHA#endif#ifndef GL_ARB_multitexture#define GL_TEXTURE0_ARB                   0x84C0#define GL_TEXTURE1_ARB                   0x84C1#define GL_TEXTURE2_ARB                   0x84C2#define GL_TEXTURE3_ARB                   0x84C3#define GL_TEXTURE4_ARB                   0x84C4#define GL_TEXTURE5_ARB                   0x84C5#define GL_TEXTURE6_ARB                   0x84C6#define GL_TEXTURE7_ARB                   0x84C7#define GL_TEXTURE8_ARB                   0x84C8#define GL_TEXTURE9_ARB                   0x84C9#define GL_TEXTURE10_ARB                  0x84CA#define GL_TEXTURE11_ARB                  0x84CB#define GL_TEXTURE12_ARB                  0x84CC#define GL_TEXTURE13_ARB                  0x84CD#define GL_TEXTURE14_ARB                  0x84CE#define GL_TEXTURE15_ARB                  0x84CF#define GL_TEXTURE16_ARB                  0x84D0#define GL_TEXTURE17_ARB                  0x84D1#define GL_TEXTURE18_ARB                  0x84D2#define GL_TEXTURE19_ARB                  0x84D3#define GL_TEXTURE20_ARB                  0x84D4#define GL_TEXTURE21_ARB                  0x84D5#define GL_TEXTURE22_ARB                  0x84D6#define GL_TEXTURE23_ARB                  0x84D7#define GL_TEXTURE24_ARB                  0x84D8#define GL_TEXTURE25_ARB                  0x84D9#define GL_TEXTURE26_ARB                  0x84DA#define GL_TEXTURE27_ARB                  0x84DB#define GL_TEXTURE28_ARB                  0x84DC#define GL_TEXTURE29_ARB                  0x84DD#define GL_TEXTURE30_ARB                  0x84DE#define GL_TEXTURE31_ARB                  0x84DF#define GL_ACTIVE_TEXTURE_ARB             0x84E0#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2#endif#ifndef GL_ARB_transpose_matrix#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6#endif#ifndef GL_ARB_multisample#define GL_MULTISAMPLE_ARB                0x809D#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F#define GL_SAMPLE_COVERAGE_ARB            0x80A0#define GL_SAMPLE_BUFFERS_ARB             0x80A8#define GL_SAMPLES_ARB                    0x80A9#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB#define GL_MULTISAMPLE_BIT_ARB            0x20000000#endif#ifndef GL_ARB_texture_env_add#endif#ifndef GL_ARB_texture_cube_map#define GL_NORMAL_MAP_ARB                 0x8511#define GL_REFLECTION_MAP_ARB             0x8512#define GL_TEXTURE_CUBE_MAP_ARB           0x8513#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C#endif#ifndef GL_ARB_texture_compression#define GL_COMPRESSED_ALPHA_ARB           0x84E9#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB#define GL_COMPRESSED_INTENSITY_ARB       0x84EC#define GL_COMPRESSED_RGB_ARB             0x84ED#define GL_COMPRESSED_RGBA_ARB            0x84EE#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0#define GL_TEXTURE_COMPRESSED_ARB         0x86A1#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3#endif#ifndef GL_ARB_texture_border_clamp#define GL_CLAMP_TO_BORDER_ARB            0x812D#endif#ifndef GL_ARB_point_parameters#define GL_POINT_SIZE_MIN_ARB             0x8126#define GL_POINT_SIZE_MAX_ARB             0x8127#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129#endif#ifndef GL_ARB_vertex_blend#define GL_MAX_VERTEX_UNITS_ARB           0x86A4#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6#define GL_VERTEX_BLEND_ARB               0x86A7#define GL_CURRENT_WEIGHT_ARB             0x86A8#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC#define GL_WEIGHT_ARRAY_ARB               0x86AD#define GL_MODELVIEW0_ARB                 0x1700#define GL_MODELVIEW1_ARB                 0x850A#define GL_MODELVIEW2_ARB                 0x8722#define GL_MODELVIEW3_ARB                 0x8723#define GL_MODELVIEW4_ARB                 0x8724#define GL_MODELVIEW5_ARB                 0x8725#define GL_MODELVIEW6_ARB                 0x8726#define GL_MODELVIEW7_ARB                 0x8727#define GL_MODELVIEW8_ARB                 0x8728#define GL_MODELVIEW9_ARB                 0x8729#define GL_MODELVIEW10_ARB                0x872A#define GL_MODELVIEW11_ARB                0x872B#define GL_MODELVIEW12_ARB                0x872C#define GL_MODELVIEW13_ARB                0x872D#define GL_MODELVIEW14_ARB                0x872E#define GL_MODELVIEW15_ARB                0x872F#define GL_MODELVIEW16_ARB                0x8730#define GL_MODELVIEW17_ARB                0x8731#define GL_MODELVIEW18_ARB                0x8732#define GL_MODELVIEW19_ARB                0x8733#define GL_MODELVIEW20_ARB                0x8734#define GL_MODELVIEW21_ARB                0x8735#define GL_MODELVIEW22_ARB                0x8736#define GL_MODELVIEW23_ARB                0x8737#define GL_MODELVIEW24_ARB                0x8738#define GL_MODELVIEW25_ARB                0x8739#define GL_MODELVIEW26_ARB                0x873A#define GL_MODELVIEW27_ARB                0x873B#define GL_MODELVIEW28_ARB                0x873C#define GL_MODELVIEW29_ARB                0x873D#define GL_MODELVIEW30_ARB                0x873E#define GL_MODELVIEW31_ARB                0x873F#endif#ifndef GL_ARB_matrix_palette#define GL_MATRIX_PALETTE_ARB             0x8840#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841#define GL_MAX_PALETTE_MATRICES_ARB       0x8842#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849#endif#ifndef GL_ARB_texture_env_combine#define GL_COMBINE_ARB                    0x8570#define GL_COMBINE_RGB_ARB                0x8571#define GL_COMBINE_ALPHA_ARB              0x8572#define GL_SOURCE0_RGB_ARB                0x8580#define GL_SOURCE1_RGB_ARB                0x8581#define GL_SOURCE2_RGB_ARB                0x8582#define GL_SOURCE0_ALPHA_ARB              0x8588#define GL_SOURCE1_ALPHA_ARB              0x8589#define GL_SOURCE2_ALPHA_ARB              0x858A#define GL_OPERAND0_RGB_ARB               0x8590#define GL_OPERAND1_RGB_ARB               0x8591#define GL_OPERAND2_RGB_ARB               0x8592#define GL_OPERAND0_ALPHA_ARB             0x8598#define GL_OPERAND1_ALPHA_ARB             0x8599#define GL_OPERAND2_ALPHA_ARB             0x859A#define GL_RGB_SCALE_ARB                  0x8573#define GL_ADD_SIGNED_ARB                 0x8574#define GL_INTERPOLATE_ARB                0x8575#define GL_SUBTRACT_ARB                   0x84E7#define GL_CONSTANT_ARB                   0x8576#define GL_PRIMARY_COLOR_ARB              0x8577#define GL_PREVIOUS_ARB                   0x8578#endif#ifndef GL_ARB_texture_env_crossbar#endif#ifndef GL_ARB_texture_env_dot3#define GL_DOT3_RGB_ARB                   0x86AE#define GL_DOT3_RGBA_ARB                  0x86AF#endif#ifndef GL_ARB_texture_mirrored_repeat#define GL_MIRRORED_REPEAT_ARB            0x8370#endif#ifndef GL_ARB_depth_texture#define GL_DEPTH_COMPONENT16_ARB          0x81A5#define GL_DEPTH_COMPONENT24_ARB          0x81A6#define GL_DEPTH_COMPONENT32_ARB          0x81A7#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B#endif#ifndef GL_ARB_shadow#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E#endif#ifndef GL_ARB_shadow_ambient#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF#endif#ifndef GL_ARB_window_pos#endif#ifndef GL_ARB_vertex_program#define GL_COLOR_SUM_ARB                  0x8458#define GL_VERTEX_PROGRAM_ARB             0x8620#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626#define GL_PROGRAM_LENGTH_ARB             0x8627#define GL_PROGRAM_STRING_ARB             0x8628

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