📄 mygame.cpp
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// MyGame.cpp : 定义应用程序的入口点。
//
#include "stdafx.h"
#include "MyGame.h"
#include "MovePic.h"
#define MAX_LOADSTRING 100
bool g_bActive = true;
LP_BITMAPX g_pBitmapBMP[6];
// HoHo自处理字体句柄
LP_FONT g_pHoHoFont = NULL;
MovePic *GamePlay;
int tPre,tNow;
// 全局变量:
HINSTANCE hInst; // 当前实例
TCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本
TCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名
// 此代码模块中包含的函数的前向声明:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: 在此放置代码。
MSG msg;
HACCEL hAccelTable;
MyNode *bm1 = NULL;
// 初始化全局字符串
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_MYGAME, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// 执行应用程序初始化:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MYGAME));
// 主消息循环:
while (1)
{
if(PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
{
if(!GetMessage(&msg, NULL, 0, 0))
{
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if(g_bActive)
{
tNow=::GetTickCount();
if((tNow-tPre)>40)
{
// 绘制背景图
GetGraphics()->DrawBitmapMMX(0, 0, g_pBitmapBMP[0], SCREENBUFFER);
// 绘制移动图
GamePlay->ShowPic();
// 计算移动图新的坐标
GamePlay->MovPic();
GetGraphics()->DrawFont(SCREENBUFFER, 30, 60, g_pHoHoFont, RGB2Hi(0, 255, 0), "MovePic 基于 HOHO 游戏引擎构建,目前共%d张图片",GamePlay->GetNum());
GetGraphics()->DrawFont(SCREENBUFFER, 30, 90, g_pHoHoFont, RGB2Hi(0, 255, 0), "按1随机增加一张水平移动的图片");
GetGraphics()->DrawFont(SCREENBUFFER, 30, 120, g_pHoHoFont, RGB2Hi(0, 255, 0), "按2随机增加一张垂直移动的图片");
GetGraphics()->DrawFont(SCREENBUFFER, 30, 150, g_pHoHoFont, RGB2Hi(0, 255, 0), "按3随机增加一张随机移动的图片");
GetGraphics()->DrawFont(SCREENBUFFER, 30, 180, g_pHoHoFont, RGB2Hi(0, 255, 0), "按4删除最上层的图片");
GetGraphics()->UpdateScreen(); // 更新屏幕缓冲
GetGraphics()->Present(); // DDraw更新屏幕
tPre=::GetTickCount();
}
Sleep(1); // 要不要呢?
}
else
Sleep(1);
}
msReleaseFont(g_pHoHoFont); // 释放HoHoFont字体
SAFE_DELETE(g_pDisplay);
return (int) msg.wParam;
}
//
// 函数: MyRegisterClass()
//
// 目的: 注册窗口类。
//
// 注释:
//
// 仅当希望
// 此代码与添加到 Windows 95 中的“RegisterClassEx”
// 函数之前的 Win32 系统兼容时,才需要此函数及其用法。调用此函数十分重要,
// 这样应用程序就可以获得关联的
// “格式正确的”小图标。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MYGAME));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL; // MAKEINTRESOURCE(IDC_MYGAME);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// 函数: InitInstance(HINSTANCE, int)
//
// 目的: 保存实例句柄并创建主窗口
//
// 注释:
//
// 在此函数中,我们在全局变量中保存实例句柄并
// 创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // 将实例句柄存储在全局变量中
hWnd = CreateWindow(szWindowClass, szTitle, WS_POPUP/* WS_OVERLAPPEDWINDOW */,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
g_pDisplay = CreatePlane2D(hWnd, 800, 600, true); //窗口模式
g_pBitmapBMP[0] = GetGraphics()->CreateBitmapFromBMP("bg.bmp");
g_pBitmapBMP[1] = GetGraphics()->CreateBitmapFromBMP("sprite1.bmp");
g_pBitmapBMP[2] = GetGraphics()->CreateBitmapFromBMP("sprite2.bmp");
g_pBitmapBMP[3] = GetGraphics()->CreateBitmapFromBMP("sprite3.bmp");
g_pBitmapBMP[4] = GetGraphics()->CreateBitmapFromBMP("sprite4.bmp");
g_pBitmapBMP[5] = GetGraphics()->CreateBitmapFromBMP("sprite5.bmp");
GamePlay=new MovePic(g_pBitmapBMP);
// 全局变量到底怎么用啊
// 本来不想传值了,真麻烦
// 初始化HOHO字体
g_pHoHoFont = msCreateFont("Font12.dat");
return TRUE;
}
//
// 函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// 目的: 处理主窗口的消息。
//
// WM_COMMAND - 处理应用程序菜单
// WM_PAINT - 绘制主窗口
// WM_DESTROY - 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
MyNode *Temp = NULL;
// char MyMessage[99];
int xPos,yPos;
switch (message)
{
case WM_KEYDOWN:
switch (wParam)
{
case '1':
GamePlay->AddPic(0);
break;
case '2':
GamePlay->AddPic(1);
break;
case '3':
GamePlay->AddPic(2);
break;
case '4':
GamePlay->DelPic();
break;
default:
break;
}
break;
case WM_LBUTTONDOWN:
xPos=LOWORD(lParam);
yPos=HIWORD(lParam);
GamePlay->ShowMessage(hWnd, xPos, yPos);
break;
case WM_RBUTTONDOWN:
xPos=LOWORD(lParam);
yPos=HIWORD(lParam);
GamePlay->SetMouse(xPos, yPos);
GamePlay->SaveSpeed();
break;
case WM_MOUSEMOVE:
xPos=LOWORD(lParam);
yPos=HIWORD(lParam);
GamePlay->SetMouse(xPos, yPos);
break;
case WM_RBUTTONUP:
GamePlay->LoadSpeed();
break;
case WM_MOVE: // 窗口移动时的位置更新
{
if(GetGraphics()!=NULL)
GetGraphics()->UpdateBounds();
}
break;
case WM_ACTIVATE: // 窗口的活动状态
{
switch((LOWORD(wParam)))
{
case WA_ACTIVE:
case WA_CLICKACTIVE:
g_bActive = true;
break;
case WA_INACTIVE:
g_bActive = false;
break;
default:
break;
}
if((GetGraphics()!=NULL))
GetGraphics()->Restore();
}
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// 分析菜单选择:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: 在此添加任意绘图代码...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
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