⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 mygame.cpp

📁 这是一个简单的MovePicture
💻 CPP
字号:
// MyGame.cpp : 定义应用程序的入口点。
//

#include "stdafx.h"
#include "MyGame.h"
#include "MovePic.h"

#define MAX_LOADSTRING 100

bool g_bActive = true;

LP_BITMAPX g_pBitmapBMP[6];

// HoHo自处理字体句柄
LP_FONT g_pHoHoFont = NULL;

MovePic *GamePlay;
int tPre,tNow;


// 全局变量:
HINSTANCE hInst;								// 当前实例
TCHAR szTitle[MAX_LOADSTRING];					// 标题栏文本
TCHAR szWindowClass[MAX_LOADSTRING];			// 主窗口类名

// 此代码模块中包含的函数的前向声明:
ATOM				MyRegisterClass(HINSTANCE hInstance);
BOOL				InitInstance(HINSTANCE, int);
LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK	About(HWND, UINT, WPARAM, LPARAM);

int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPTSTR    lpCmdLine,
                     int       nCmdShow)
{
	UNREFERENCED_PARAMETER(hPrevInstance);
	UNREFERENCED_PARAMETER(lpCmdLine);

 	// TODO: 在此放置代码。
	MSG msg;
	HACCEL hAccelTable;
	MyNode *bm1 = NULL;

	// 初始化全局字符串
	LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
	LoadString(hInstance, IDC_MYGAME, szWindowClass, MAX_LOADSTRING);
	MyRegisterClass(hInstance);

	// 执行应用程序初始化:
	if (!InitInstance (hInstance, nCmdShow))
	{
		return FALSE;
	}

	hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MYGAME));

	// 主消息循环:
	while (1)
	{
		if(PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
		{
			if(!GetMessage(&msg, NULL, 0, 0))
			{
				break;
			}
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
		if(g_bActive)
		{
			tNow=::GetTickCount();
			if((tNow-tPre)>40)
			{
			// 绘制背景图
			GetGraphics()->DrawBitmapMMX(0, 0, g_pBitmapBMP[0], SCREENBUFFER);

			// 绘制移动图
			GamePlay->ShowPic();

			// 计算移动图新的坐标
			GamePlay->MovPic();

			GetGraphics()->DrawFont(SCREENBUFFER, 30, 60, g_pHoHoFont, RGB2Hi(0, 255, 0), "MovePic 基于 HOHO 游戏引擎构建,目前共%d张图片",GamePlay->GetNum());
			GetGraphics()->DrawFont(SCREENBUFFER, 30, 90, g_pHoHoFont, RGB2Hi(0, 255, 0), "按1随机增加一张水平移动的图片");
			GetGraphics()->DrawFont(SCREENBUFFER, 30, 120, g_pHoHoFont, RGB2Hi(0, 255, 0), "按2随机增加一张垂直移动的图片");
			GetGraphics()->DrawFont(SCREENBUFFER, 30, 150, g_pHoHoFont, RGB2Hi(0, 255, 0), "按3随机增加一张随机移动的图片");
			GetGraphics()->DrawFont(SCREENBUFFER, 30, 180, g_pHoHoFont, RGB2Hi(0, 255, 0), "按4删除最上层的图片");

			GetGraphics()->UpdateScreen();		// 更新屏幕缓冲
			GetGraphics()->Present();			// DDraw更新屏幕

			tPre=::GetTickCount();
			}
			Sleep(1);	// 要不要呢?
		}
		else
			Sleep(1);
	}

	msReleaseFont(g_pHoHoFont);	// 释放HoHoFont字体

	SAFE_DELETE(g_pDisplay);

	return (int) msg.wParam;
}



//
//  函数: MyRegisterClass()
//
//  目的: 注册窗口类。
//
//  注释:
//
//    仅当希望
//    此代码与添加到 Windows 95 中的“RegisterClassEx”
//    函数之前的 Win32 系统兼容时,才需要此函数及其用法。调用此函数十分重要,
//    这样应用程序就可以获得关联的
//    “格式正确的”小图标。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
	WNDCLASSEX wcex;

	wcex.cbSize = sizeof(WNDCLASSEX);

	wcex.style			= CS_HREDRAW | CS_VREDRAW;
	wcex.lpfnWndProc	= WndProc;
	wcex.cbClsExtra		= 0;
	wcex.cbWndExtra		= 0;
	wcex.hInstance		= hInstance;
	wcex.hIcon			= LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MYGAME));
	wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
	wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
	wcex.lpszMenuName	= NULL;	// MAKEINTRESOURCE(IDC_MYGAME);
	wcex.lpszClassName	= szWindowClass;
	wcex.hIconSm		= LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

	return RegisterClassEx(&wcex);
}

//
//   函数: InitInstance(HINSTANCE, int)
//
//   目的: 保存实例句柄并创建主窗口
//
//   注释:
//
//        在此函数中,我们在全局变量中保存实例句柄并
//        创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
   HWND hWnd;

   hInst = hInstance; // 将实例句柄存储在全局变量中

   hWnd = CreateWindow(szWindowClass, szTitle, WS_POPUP/* WS_OVERLAPPEDWINDOW */,
      CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

   if (!hWnd)
   {
      return FALSE;
   }

   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);

   g_pDisplay = CreatePlane2D(hWnd, 800, 600, true);	//窗口模式


   g_pBitmapBMP[0] = GetGraphics()->CreateBitmapFromBMP("bg.bmp");
   g_pBitmapBMP[1] = GetGraphics()->CreateBitmapFromBMP("sprite1.bmp");
   g_pBitmapBMP[2] = GetGraphics()->CreateBitmapFromBMP("sprite2.bmp");
   g_pBitmapBMP[3] = GetGraphics()->CreateBitmapFromBMP("sprite3.bmp");
   g_pBitmapBMP[4] = GetGraphics()->CreateBitmapFromBMP("sprite4.bmp");
   g_pBitmapBMP[5] = GetGraphics()->CreateBitmapFromBMP("sprite5.bmp");

   GamePlay=new MovePic(g_pBitmapBMP);
   // 全局变量到底怎么用啊
   // 本来不想传值了,真麻烦

   // 初始化HOHO字体
   g_pHoHoFont = msCreateFont("Font12.dat");

   return TRUE;
}

//
//  函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
//  目的: 处理主窗口的消息。
//
//  WM_COMMAND	- 处理应用程序菜单
//  WM_PAINT	- 绘制主窗口
//  WM_DESTROY	- 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	int wmId, wmEvent;
	PAINTSTRUCT ps;
	HDC hdc;
	MyNode *Temp = NULL;
//	char MyMessage[99];
	int xPos,yPos;

	switch (message)
	{
	case WM_KEYDOWN:
		switch (wParam)
		{
		case '1':
			GamePlay->AddPic(0);
			break;
		case '2':
			GamePlay->AddPic(1);
			break;
		case '3':
			GamePlay->AddPic(2);
			break;
		case '4':
			GamePlay->DelPic();
			break;
		default:
			break;
		}
		break;
	case WM_LBUTTONDOWN:
		xPos=LOWORD(lParam);
		yPos=HIWORD(lParam);
		GamePlay->ShowMessage(hWnd, xPos, yPos);
		break;
	case WM_RBUTTONDOWN:
		xPos=LOWORD(lParam);
		yPos=HIWORD(lParam);
		GamePlay->SetMouse(xPos, yPos);
		GamePlay->SaveSpeed();
		break;
	case WM_MOUSEMOVE:
		xPos=LOWORD(lParam);
		yPos=HIWORD(lParam);
		GamePlay->SetMouse(xPos, yPos);
		break;
	case WM_RBUTTONUP:
		GamePlay->LoadSpeed();
		break;
	case WM_MOVE:		// 窗口移动时的位置更新
		{
			if(GetGraphics()!=NULL)
				GetGraphics()->UpdateBounds();
		}
		break;
	case WM_ACTIVATE:	// 窗口的活动状态
		{
			switch((LOWORD(wParam)))
			{
			case WA_ACTIVE:
			case WA_CLICKACTIVE:
				g_bActive = true;
				break;
			case WA_INACTIVE:
				g_bActive = false;
				break;
			default:
				break;
			}
			if((GetGraphics()!=NULL))
				GetGraphics()->Restore();
		}
		break;
	case WM_COMMAND:
		wmId    = LOWORD(wParam);
		wmEvent = HIWORD(wParam);
		// 分析菜单选择:
		switch (wmId)
		{
		case IDM_ABOUT:
			DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
			break;
		case IDM_EXIT:
			DestroyWindow(hWnd);
			break;
		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
		}
		break;
	case WM_PAINT:
		hdc = BeginPaint(hWnd, &ps);
		// TODO: 在此添加任意绘图代码...
		EndPaint(hWnd, &ps);
		break;
	case WM_DESTROY:
		PostQuitMessage(0);
		break;
	default:
		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	return 0;
}

// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
	UNREFERENCED_PARAMETER(lParam);
	switch (message)
	{
	case WM_INITDIALOG:
		return (INT_PTR)TRUE;

	case WM_COMMAND:
		if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
		{
			EndDialog(hDlg, LOWORD(wParam));
			return (INT_PTR)TRUE;
		}
		break;
	}
	return (INT_PTR)FALSE;
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -