📄 广阔天地dlg.cpp
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// 广阔天地Dlg.cpp : implementation file
/*********************************
[学VC编游戏]
编著、程序设计:唐明理 2004.7
E-mail: cqtml@163.com
**********************************/
#include "stdafx.h"
#include "广阔天地.h"
#include "广阔天地Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()//对话框程序的初始入口,[MFC自动产生]
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
////////////////////////////////////////////////////////////////////////////////
MoveWindow(0,0,SCRWI,SCRHE);//窗口定位
CenterWindow(); //居中窗口
//................................................................
m_game.initmap(); //初始化类
//................................................................
CString cc=" 这是《学VC、编游戏》的第六个示例\r\n\r\n";
cc+=" 在这一章,我们使用了以下知识、技术。\r\n";
cc+="1. 使用了大地图,介绍了单块地图无缝延伸法\r\n";
cc+="2. 介绍单地图拼接的上下左右移动方法\r\n";
cc+="3. 引入了微缩地图,在微缩地图上可以快速定位场景\r\n";
cc+="4. 在场景中加入其它活动对象。\r\n";
cc+="5. 类的继承,基类、子类。\r\n\r\n";
cc+="重点:大地图的移动、多对象场景。\r\n";
cc+="\r\n====操作方法=====\r\n\r\n";
cc+="A、在场景内点任意点,指挥主角移动。\r\n";
cc+="B、将鼠标移到场景外,可以移动地图。\r\n";
cc+="C、在微缩地图上点一下,可以快速定位。\r\n";
cc+="D、ESC键,退出游戏。\r\n\r\n";
SetDlgItemText(IDC_EDIT1, cc);
GetDlgItem(IDC_EDIT1)->MoveWindow
( m_game.mapl,m_game.maph+80,m_game.mapw,380,TRUE);
//................................................................
GetDlgItem(IDC_STATIC0)->MoveWindow( 0,8,WIDTH+4,HEIGHT+4,TRUE);
GetDlgItem(IDC_STATIC1)->MoveWindow
( m_game.mapl-2,m_game.mapt-2,m_game.mapw+4,m_game.maph+4,TRUE);
GetDlgItem(IDC_STATIC2)->MoveWindow
( m_game.mapl,m_game.maph+20,m_game.mapw,30,TRUE);
GetDlgItem(IDC_STATIC3)->MoveWindow(2,600-26,260,18,TRUE); //提示
GetDlgItem(IDC_STATIC4)->MoveWindow(2+265,600-26,270,18,TRUE); //时间
GetDlgItem(IDC_STATIC5)->MoveWindow(2+270*2,600-26,250,18,TRUE);//坐标
//在状态栏隐藏对话框==============================
DWORD dwExStyle=GetExStyle();
dwExStyle =(~WS_EX_APPWINDOW & dwExStyle) | WS_EX_TOOLWINDOW;
SetWindowLong(GetSafeHwnd(),GWL_EXSTYLE,dwExStyle);
//================================================
SetTimer(3,100,NULL);
////////////////////////////////////////////////////////////////////////////////
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnCancel() //退出,[类向导中定义生成]
{ KillTimer(1);
if( ::MessageBox(GetSafeHwnd(), "退出程序吗?","请您确定!",
MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2 ) == IDYES )
{m_game.exit(); //退出类
CDialog::OnCancel();
}
else {SetTimer(1,TIMER,NULL);}
}
void CMyDlg::OnTimer(UINT nIDEvent) //时钟函数,[类向导中定义生成]
{
if(nIDEvent==1)//动画刷屏
{tim=timeGetTime();//开始时间
CClientDC dc(this);
m_game.mlmap(); //地图块移动拼接
int i;
for(i=0;i<m_game.rs;i++)
m_game.setobj(i); //对象显示
BitBlt(dc.m_hDC,2,10,WIDTH,HEIGHT,m_game.BkDC1,0,0,SRCCOPY);//用Bk1刷新窗口
SetTextColor(dc.m_hDC,RGB(0,0,255));//字色
SetBkMode(dc.m_hDC,TRANSPARENT);
TextOut(dc.m_hDC,200,30,"我还是崂山道士,可以穿墙而过。",30);
if(m_game.rs>1) m_game.smlmap(dc.m_hDC); //显示小地图
tim=timeGetTime()-tim;//显示时间=结束时间-开始时间
}
if(nIDEvent==2)//显示信息
{char cc[255];
int q=m_game.mann;
sprintf(cc,"地图[X:%4d Y:%4d] 人[x:%4d y:%4d]",
m_game.scrx,m_game.scry,m_game.man[q].xix,m_game.man[q].xiy);
SetDlgItemText(IDC_STATIC5, cc);
sprintf(cc,"[显示区对象数:%3d] [%3dms/屏] [CPU占用%3d%]",m_game.mans,tim,tim*100/TIMER);
SetDlgItemText(IDC_STATIC4, cc);
sprintf(cc,"地图%dX%d 障碍%dX%d",
WIDTH*m_game.SCRP0,HEIGHT*m_game.SCRP0,
WIDTH*m_game.SCRP0/GX,HEIGHT*m_game.SCRP0/GY);
SetDlgItemText(IDC_STATIC3, cc);
// if(m_game.rs>1) m_game.smlmap(dc.m_hDC); //显示小地图
}
if(nIDEvent==3)//启动延时
{KillTimer(3);
CString cc;
cc=m_game.appdir;
if(cc.Right(8)=="运行程序")
cc="";
else
cc="../运行程序/"; //图片路径
m_game.loadmap(cc+"地图/5X5.dat"); //调入地图
m_game.SCRP0=5;
m_game.getsmap(); //生成小地图
SetTimer(1,TIMER,NULL); //设定屏幕刷新TIMER毫秒
SetTimer(2,1000,NULL); //信息显示周期为1秒
}
CDialog::OnTimer(nIDEvent);
}
void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point)//取针对主角的目标位置,[类向导中定义生成]
{/////////////////////////////////////////////////////////////////////////////////////
int x=point.x,y=point.y;
CClientDC dc(this);
if(m_game.dingweimap(x,y)) //定位地图
m_game.smlmap(dc.m_hDC);//显示小地图
if(x>WIDTH+2||y>HEIGHT+10) return; //不在显示区返回
for(int i=0;i<m_game.rs;i++)
{if(m_game.man[i].jisu==0) //只对主角
{m_game.man[i].x0=x+m_game.scrx; //获得目标位置x
m_game.man[i].y0=y+m_game.scry; //获得目标位置y
m_game.man[i].p=m_game.man[i].m1-1; //中止当前动作
break;
}
}
/////////////////////////////////////////////////////////////////////////////////////
CDialog::OnLButtonDown(nFlags, point);
}
BOOL CMyDlg::PreTranslateMessage(MSG* pMsg)
{ CRect lpRect0;
GetWindowRect(&lpRect0);
int x0=pMsg->pt.x-lpRect0.left;
int y0=pMsg->pt.y-lpRect0.top;
CClientDC dc(this);
if(m_game.rs>1)
{m_game.movesmap(x0,y0); //移动地图
m_game.smlmap(dc.m_hDC); //显示小地图
}
return CDialog::PreTranslateMessage(pMsg);
}
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