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📄 游戏.cpp

📁 学游戏不错的实例教程
💻 CPP
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// 游戏.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "游戏.h"
#include "游戏Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
	char kin[255];
/////////////////////////////////////////////////////////////////////////////
// CMyApp

BEGIN_MESSAGE_MAP(CMyApp, CWinApp)
	//{{AFX_MSG_MAP(CMyApp)
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyApp construction

CMyApp::CMyApp()
{
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMyApp object

CMyApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMyApp initialization

BOOL CMyApp::InitInstance()
{
	AfxEnableControlContainer();
	HANDLE hMutex=CreateMutex(NULL,FALSE,"游戏演示");//阻止本系统二次运行
	if(hMutex==NULL||ERROR_ALREADY_EXISTS==::GetLastError()) return FALSE;
	char appdir[255];

	GetCurrentDirectory(255,appdir);
	srand( (unsigned)time( NULL ) );
	int r=rand()%7;if(r>7) r=7;
	sprintf(kin,"kin/kin%02d.data",r);
////////////////////////////////////////////////////////
	InitSkinMagicLib( AfxGetInstanceHandle(),"DMJCI",NULL,NULL );
//	LoadSkinFile( (char*)(LPCSTR)("kin/kin01.data" ));
	LoadSkinFile( (char*)(LPCSTR)(kin));
	SetDialogSkin( "Dialog" );
	SetCurrentDirectory(appdir);
////////////////////////////////////////////////////////
#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CMyDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
	}
	else if (nResponse == IDCANCEL)
	{
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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