📄 真的打呀dlg.cpp
字号:
// 真的打呀Dlg.cpp : implementation file
/*********************************
[学VC编游戏]
编著、程序设计:唐明理 2004.7
E-mail: cqtml@163.com
**********************************/
#include "stdafx.h"
#include "真的打呀.h"
#include "真的打呀Dlg.h"
#include "getmap.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CString getdir;
CString getfile;
HDC HDC0;
gamepro m_game; //定义类调用名---------------
int tim; //刷屏时间
CRect lpRect;
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
ON_WM_TIMER()
ON_WM_MOVE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()//对话框程序的初始入口,[MFC自动产生]
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
////////////////////////////////////////////////////////////////////////////////
m_game.initmap(); //初始化类
m_game.loaddata(); //调资源包............................
fidtim=0; //寻路时间
down=0;dowx=0;dowy=0; //左键按键清0
MoveWindow(0,0,SCRWI,SCRHE);//窗口定位
CenterWindow(); //居中窗口
//--------------------------------------------------------------------
CString str=" 这是《学VC、编游戏》的第十个示例\r\n";
str+="在这一章,我们使用了以下知识、技术。\r\n";
str+="1.对象的新属性:生命值、攻击力。\r\n";
str+="2.对象生命值的显示。\r\n";
str+="3.打斗时生命值的改变。\r\n";
str+="4.在场景中添加物品。\r\n";
str+="\r\n=======================\r\n";
str+=" 操作方法\r\n\r\n";
str+="A、在场景内点任意点,指挥主角移动。\r\n";
str+="B、将鼠标移到场景外,可以移动地图。\r\n";
str+="C、在微缩地图上点一下,可以快速定位。\r\n";
str+="D、ESC键,退出游戏。\r\n\r\n";
str+="你可以指挥主角去打猎了。\r\n";
GetDlgItem(IDC_EDIT1)->MoveWindow
( m_game.mapl,m_game.maph+80,m_game.mapw,300,TRUE);
SetDlgItemText(IDC_EDIT1, str);
//................................................................
GetDlgItem(IDC_STATIC0)->MoveWindow( 0,8,WIDTH+4,HEIGHT+4,TRUE);
GetDlgItem(IDC_STATIC1)->MoveWindow
( m_game.mapl-2,m_game.mapt-2,m_game.mapw+4,m_game.maph+4,TRUE);
GetDlgItem(IDC_STATIC2)->MoveWindow
( m_game.mapl,m_game.maph+20,m_game.mapw,30,TRUE);
GetDlgItem(IDOK)->MoveWindow
( m_game.mapl,m_game.maph+55,m_game.mapw,25,TRUE);//调地图
GetDlgItem(IDC_STATIC3)->MoveWindow(2,600-26,260,18,TRUE); //提示
GetDlgItem(IDC_STATIC4)->MoveWindow(2+265,600-26,270,18,TRUE); //时间
GetDlgItem(IDC_STATIC5)->MoveWindow(2+270*2,600-26,250,18,TRUE);//坐标
GetDlgItem(IDC_STATIC7)->MoveWindow(3, 552,50,16,TRUE);//生命
GetDlgItem(IDC_STATIC8)->MoveWindow(600,552,50,16,TRUE);//经验
GetDlgItem(IDC_STATIC9)-> MoveWindow(250,502,150,16,TRUE);//金钱
GetDlgItem(IDC_STATIC10)->MoveWindow(250,522,150,16,TRUE);//食物
//在状态栏隐藏对话框==============================
DWORD dwExStyle=GetExStyle();
dwExStyle =(~WS_EX_APPWINDOW & dwExStyle) | WS_EX_TOOLWINDOW;
SetWindowLong(GetSafeHwnd(),GWL_EXSTYLE,dwExStyle);
//================================================
SetTimer(3,100,NULL);
////////////////////////////////////////////////////////////////////////////////
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
GetWindowRect(&lpRect);
}
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnCancel() //退出,[类向导中定义生成]
{ KillTimer(1);
KillTimer(2);
MCIWndStop(hMCI);
if( ::MessageBox(GetSafeHwnd(), "退出程序吗?","请您确定!",
MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2 ) == IDYES )
{m_game.FreeDDraw();//释放所有的DirectDraw对象。
m_game.exit(); //退出类
CDialog::OnCancel();
}
else
{SetTimer(1,TIMER,NULL);
SetTimer(2,1000,NULL);
MCIWndPlay(hMCI);
}
}
void CMyDlg::OnTimer(UINT nIDEvent) //时钟函数,[类向导中定义生成]
{////////////////////////////////////////////////////////////////////////////////////
if(nIDEvent==1)//动画刷屏
{tim=timeGetTime(); //开始时间
CClientDC dc(this);
m_game.mlmap(); //地图块移动拼接
int i;
for(i=0;i<m_game.rs;i++)
{m_game.Alphasetobj(i,0); //对象显示
}
for(i=0;i<m_game.rs;i++)
{m_game.Alphasetobj(i,1); //对象显示
m_game.lookit(i); //角色碰撞
}
m_game.Bk1ToPr(dc.m_hDC,lpRect);//主缓存页面到主页面
if(m_game.rs>0) m_game.smlmap(dc.m_hDC);//数据调入后,显示小地图
tim=timeGetTime()-tim; //显示时间=结束时间-开始时间
}
if(nIDEvent==2)//显示信息
{char cc[255],c1[255];
int q=m_game.mann;
if(m_game.man[q].smz<-5) //人倒,开始计时。
{KillTimer(1);KillTimer(2);
MCIWndStop(hMCI);
AfxMessageBox("你牺牲了! 游戏结束。");
OnOK();
}
setsmz(m_game.man[q].smz,0);
setsmz(m_game.mansmz[1],1);
sprintf(cc,"金钱:%d",m_game.mansmz[2]);
SetDlgItemText(IDC_STATIC9,cc);
sprintf(cc,"食物:%d",m_game.mansmz[3]);
SetDlgItemText(IDC_STATIC10,cc);
sprintf(cc,"地图[X:%4d Y:%4d] 人[x:%4d y:%4d]",
m_game.scrx,m_game.scry,m_game.man[q].xix,m_game.man[q].xiy);
SetDlgItemText(IDC_STATIC5, cc);
sprintf(cc,"[显示区对象数:%3d] [%3dms/屏] [CPU占用%3d%]",m_game.mans,tim,tim*100/TIMER);
SetDlgItemText(IDC_STATIC4, cc);
switch(fidtim)
{case -1: {strcpy(c1,"障碍点"); break;}
case -2: {strcpy(c1,"起始点"); break;}
case -3: {strcpy(c1,"无路"); break;}
case -4: {strcpy(c1,"搜索忙"); break;}
case -5: {strcpy(c1,"太远了"); break;}
case -10: {strcpy(c1,"左上边界"); break;}
case -20: {strcpy(c1,"右下边界"); break;}
default: {sprintf(c1,"搜索:%dms",fidtim);}
}
sprintf(cc,"地图%dX%d 障碍%dX%d %s,%d",
WIDTH*m_game.SCRP0,HEIGHT*m_game.SCRP0,
WIDTH*m_game.SCRP0/GX,HEIGHT*m_game.SCRP0/GY,c1,m_game.man[q].pk);
SetDlgItemText(IDC_STATIC3, cc);
m_game.randxy();//随机产生兽的移动目标
if(MCIWndGetPosition(hMCI) >=MCIWndGetLength(hMCI)) MCIWndPlay(hMCI);
}
if(nIDEvent==3)//启动延时
{KillTimer(3);
OnOK();//调地图
}
CDialog::OnTimer(nIDEvent);
}
void CMyDlg::setsmz(int h,int a)
{ CClientDC dc(this);
int x,y,s=m_game.mansmz[0];
char cc[255];
CBrush Brush(RGB(120,120,130));
dc.SelectObject(Brush);
if(a==0)
{x=3;y=500;
dc.PatBlt(x,y,40,50,PATCOPY);
CBrush Brush(RGB(200,0,0));
dc.SelectObject(Brush);
dc.PatBlt(x,y+51-h*50/s,40,h*50/s,PATCOPY);
sprintf(cc,"生命:%d",h);
SetDlgItemText(IDC_STATIC7,cc);
}
if(a==1)
{x=600;y=500;
dc.PatBlt(x,y,40,50,PATCOPY);
CBrush Brush(RGB(0,0,200));
dc.SelectObject(Brush);
dc.PatBlt(x,y+50-h*50/20,40,h*50/20,PATCOPY);
sprintf(cc,"经验:%d",h);
SetDlgItemText(IDC_STATIC8,cc);
}
}
void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point)//取针对主角的目标位置,[类向导中定义生成]
{/////////////////////////////////////////////////////////////////////////////////////
int x0=point.x,y0=point.y;
if(y0<10)//拖动窗口
PostMessage(WM_NCLBUTTONDOWN,HTCAPTION,MAKELPARAM(point.x,point.y));
CClientDC dc(this);
fidtim=m_game.leftdown(dc.m_hDC,x0,y0);//按左键
SetCursor(m_Cur); //显示光标
/////////////////////////////////////////////////////////////////////////////////////
CDialog::OnLButtonDown(nFlags, point);
}
BOOL CMyDlg::PreTranslateMessage(MSG* pMsg)
{ CRect lpRect0;
GetWindowRect(&lpRect0);
int x0=pMsg->pt.x-lpRect0.left;
int y0=pMsg->pt.y-lpRect0.top;
CClientDC dc(this);
if(m_game.rs>0) m_game.movesmap(x0,y0); //数据调入后,移动地图
return CDialog::PreTranslateMessage(pMsg);
}
void CMyDlg::OnLButtonUp(UINT nFlags, CPoint point)//地图编辑用
{ down=0;dowx=0;dowy=0; //左键按键清0
SetCursor(m_Cur);
CDialog::OnLButtonUp(nFlags, point);
}
void CMyDlg::OnMouseMove(UINT nFlags, CPoint point)//地图编辑用
{ int x=point.x-2-dowx;
int y=point.y-10-dowy;
int x0=(x+m_game.scrx)/GX,y0=(y+m_game.scry)/GY;
CMyApp* pApp = (CMyApp*)AfxGetApp();
if(x>0&&x<WIDTH&&y>0&&y<HEIGHT)
{if(m_game.m_fid.map[x0][y0]=='1'|| //目标点是障碍点
(x0<1||y0<1)|| //左上边界
((x0+1)>=WIDTH*m_game.SCRP0/GX||(y0+1)>=HEIGHT*m_game.SCRP0/GY) //右下边界
)
m_Cur=pApp->m_Cur3; //禁
else m_Cur=pApp->m_Cur1; //许
}
else m_Cur=pApp->m_Cur0; //普通光标
SetCursor(m_Cur);
CDialog::OnMouseMove(nFlags, point);
}
void CMyDlg::OnMove(int x, int y)
{ CDialog::OnMove(x, y);
GetWindowRect(&lpRect);
}
void CMyDlg::OnOK()
{//调入文件对话框------------------------------------------------------
KillTimer(1);KillTimer(2);
if(hMCI!=NULL)
{MCIWndClose(hMCI); // close an open movie
MCIWndDestroy(hMCI);
hMCI=NULL;
}
getmap Dlg;Dlg.DoModal();//显示模态对话框
if(getdir=="end") //选择的是退出
{m_game.FreeDDraw(); //释放所有的DirectDraw对象。
m_game.exit(); //退出类
CDialog::OnCancel();
return;
}
if(getdir!="") //不是放弃
{CString name;
name.Format("%s/%s",getdir,getfile);
//----------------------------------------------------------------
fidtim=0; //寻路时间
down=0;dowx=0;dowy=0; //左键按键清0
m_game.movemap=0; //地图移动否?
m_game.fls=0; //闪烁标志
m_game.rs=0;
m_game.edi=0; //非编辑态
m_game.scrx=0;m_game.scry=0;
m_game.find_p=0; //无搜索0有搜索1
m_game.da=0;
//----------------------------------------------------------------
m_game.loadmap(name); //调入地图
m_game.loadza (name); //调入障碍表
m_game.Insert(); //添加物品
m_game.getsmap(); //生成小地图
/////////////////////////////////////////////////////////////
name.Format("%s/Music1.mid",getdir);
hMCI = MCIWndCreate(NULL, NULL,WS_POPUP|//WS_VISIBLE|
MCIWNDF_NOPLAYBAR|MCIWNDF_NOMENU,
name);
MCIWndPlay(hMCI);
}
SetTimer(1,TIMER,NULL);
SetTimer(2,300,NULL);
// CDialog::OnOK();
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -