📄 脚踏实地dlg.cpp
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// 脚踏实地Dlg.cpp : implementation file
/*********************************
[学VC编游戏]
编著、程序设计:唐明理 2004.7
E-mail: cqtml@163.com
**********************************/
#include "stdafx.h"
#include "脚踏实地.h"
#include "脚踏实地Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_WM_TIMER()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONUP()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()//对话框程序的初始入口,[MFC自动产生]
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
////////////////////////////////////////////////////////////////////////////////
MoveWindow(0,0,800,600);//窗口定位
CenterWindow(); //居中窗口
//---------------------------------------------------------------
m_game.dir="../../图片/";//图片路径
m_game.initmap(); //初始化类
// m_game.loaddata(); //调资源包............................
fidtim=0; //寻路时间
down=0;dowx=0;dowy=0; //左键按键清0
//--------------------------------------------------------------------
//................................................................
CString str=" 这是《学VC、编游戏》的第七个示例\r\n\r\n";
str+=" 在这一章,我们使用了以下知识、技术。\r\n";
str+="1.设置障碍,建立地图障碍数字化模型。\r\n";
str+="2.加入了角色的自动寻路的算法。游戏中的活动对象都可以自动寻路。\r\n";
str+="3.加入了其它动物在场景中随机活动的方法。\r\n";
str+="4.加入了选择地图的功能。\r\n";
str+="5.加入了图形光标。\r\n\r\n";
str+="重点:自动寻址的实现方法。\r\n";
str+="\r\n====操作方法====\r\n\r\n";
str+="A、在场景内点任意点,指挥主角移动。\r\n";
str+="B、将鼠标移到场景外,可以移动地图。\r\n";
str+="C、在微缩地图上点一下,可以快速定位。\r\n\r\n";
str+="注: 在5X5的场景中我们设了两个迷宫,你试试看。\r\n";
GetDlgItem(IDC_EDIT1)->MoveWindow
( m_game.mapl,m_game.maph+80,m_game.mapw,360,TRUE);
SetDlgItemText(IDC_EDIT1, str);
//................................................................
GetDlgItem(IDC_STATIC0)->MoveWindow( 0,8,WIDTH+4,HEIGHT+4,TRUE);
GetDlgItem(IDC_STATIC1)->MoveWindow
( m_game.mapl-2,m_game.mapt-2,m_game.mapw+4,m_game.maph+4,TRUE);
GetDlgItem(IDC_STATIC2)->MoveWindow
( m_game.mapl,m_game.maph+20,m_game.mapw,30,TRUE);
GetDlgItem(IDOK)->MoveWindow
( m_game.mapl,m_game.maph+55,m_game.mapw,25,TRUE);//调地图
GetDlgItem(IDC_STATIC3)->MoveWindow(2,600-26,260,18,TRUE); //提示
GetDlgItem(IDC_STATIC4)->MoveWindow(2+265,600-26,270,18,TRUE); //时间
GetDlgItem(IDC_STATIC5)->MoveWindow(2+270*2,600-26,250,18,TRUE);//坐标
//在状态栏隐藏对话框==============================
DWORD dwExStyle=GetExStyle();
dwExStyle =(~WS_EX_APPWINDOW & dwExStyle) | WS_EX_TOOLWINDOW;
SetWindowLong(GetSafeHwnd(),GWL_EXSTYLE,dwExStyle);
//================================================
SetTimer(3,100,NULL);
////////////////////////////////////////////////////////////////////////////////
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnCancel() //退出,[类向导中定义生成]
{ KillTimer(1);KillTimer(2);
if( ::MessageBox(GetSafeHwnd(), "退出程序吗?","请您确定!",
MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2 ) == IDYES )
{m_game.exit(); //退出类
CDialog::OnCancel();
}
else {SetTimer(1,TIMER,NULL);SetTimer(2,1000,NULL);}
}
void CMyDlg::OnTimer(UINT nIDEvent) //时钟函数,[类向导中定义生成]
{////////////////////////////////////////////////////////////////////////////////////
if(nIDEvent==1)//动画刷屏
{tim=timeGetTime(); //开始时间
CClientDC dc(this);
m_game.mlmap(); //地图块移动拼接
int i;
for(i=0;i<m_game.rs;i++)
m_game.setobj(i); //对象显示
BitBlt(dc.m_hDC,2,10,WIDTH,HEIGHT,m_game.BkDC1,0,0,SRCCOPY);//用Bk1刷新窗口
SetTextColor(dc.m_hDC,RGB(0,0,255));//字色
SetBkMode(dc.m_hDC,TRANSPARENT);
TextOut(dc.m_hDC,200,30,"我现在可以自己找路,再不乱穿了。",32);
if(m_game.rs>1) m_game.smlmap(dc.m_hDC); //显示小地图
tim=timeGetTime()-tim; //显示时间=结束时间-开始时间
}
if(nIDEvent==2)//显示信息
{char cc[255],c1[255];
int q=m_game.mann;
sprintf(cc,"地图[X:%4d Y:%4d] 人[x:%4d y:%4d]",
m_game.scrx,m_game.scry,m_game.man[q].xix,m_game.man[q].xiy);
SetDlgItemText(IDC_STATIC5, cc);
sprintf(cc,"[显示区对象数:%3d] [%3dms/屏] [CPU占用%3d%]",m_game.mans,tim,tim*100/TIMER);
SetDlgItemText(IDC_STATIC4, cc);
switch(fidtim)
{case -1: {strcpy(c1,"障碍点"); break;}
case -2: {strcpy(c1,"起始点"); break;}
case -3: {strcpy(c1,"无路"); break;}
case -4: {strcpy(c1,"搜索忙"); break;}
case -5: {strcpy(c1,"太远了"); break;}
case -10: {strcpy(c1,"左上边界"); break;}
case -20: {strcpy(c1,"右下边界"); break;}
default: {sprintf(c1,"搜索时间:%dms",fidtim);}
}
sprintf(cc,"地图%dX%d 障碍%dX%d %s,%d",
WIDTH*m_game.SCRP0,HEIGHT*m_game.SCRP0,
WIDTH*m_game.SCRP0/GX,HEIGHT*m_game.SCRP0/GY,c1,m_game.man[q].pk);
SetDlgItemText(IDC_STATIC3, cc);
m_game.randxy();//随机产生兽的移动目标
}
if(nIDEvent==3)//启动延时
{KillTimer(3);
OnOK();//调地图
}
CDialog::OnTimer(nIDEvent);
}
void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point)//取针对主角的目标位置,[类向导中定义生成]
{/////////////////////////////////////////////////////////////////////////////////////
int x0=point.x,y0=point.y;
if(y0<10)//拖动窗口
PostMessage(WM_NCLBUTTONDOWN,HTCAPTION,MAKELPARAM(point.x,point.y));
CClientDC dc(this);
fidtim=m_game.leftdown(dc.m_hDC,x0,y0);//按左键
SetCursor(m_Cur); //显示光标
/////////////////////////////////////////////////////////////////////////////////////
CDialog::OnLButtonDown(nFlags, point);
}
BOOL CMyDlg::PreTranslateMessage(MSG* pMsg)
{ CRect lpRect0;
GetWindowRect(&lpRect0);
int x0=pMsg->pt.x-lpRect0.left;
int y0=pMsg->pt.y-lpRect0.top;
CClientDC dc(this);
if(m_game.rs>0) //数据调入后
{m_game.movesmap(x0,y0); //移动地图
// m_game.smlmap(dc.m_hDC); //显示小地图
}
return CDialog::PreTranslateMessage(pMsg);
}
void CMyDlg::OnLButtonUp(UINT nFlags, CPoint point)//地图编辑用
{ down=dowx=dowy=0;
SetCursor(m_Cur);
CDialog::OnLButtonUp(nFlags, point);
}
void CMyDlg::OnMouseMove(UINT nFlags, CPoint point)//鼠标移动的消息
{ int x=point.x-2-dowx;
int y=point.y-10-dowy;
int x0=(x+m_game.scrx)/GX,y0=(y+m_game.scry)/GY;
CMyApp* pApp = (CMyApp*)AfxGetApp();
if(x>0&&x<WIDTH&&y>0&&y<HEIGHT)
{if(m_game.m_fid.map[x0][y0]=='1'|| //目标点是障碍点
(x0<1||y0<1)|| //左上边界
((x0+1)>=WIDTH*m_game.SCRP0/GX||(y0+1)>=HEIGHT*m_game.SCRP0/GY) //右下边界
)
m_Cur=pApp->m_Cur3; //禁
else m_Cur=pApp->m_Cur1; //许
}
else m_Cur=pApp->m_Cur0; //普通光标
SetCursor(m_Cur);
CDialog::OnMouseMove(nFlags, point);
}
void CMyDlg::OnOK()
{ KillTimer(1);KillTimer(2);
//调入文件对话框------------------------------------------------------
CString name;
CString filt="dat (*.dat)|*.dat";
CFileDialog fileDlg(TRUE,"*.dat","*.dat",NULL,filt,this);
fileDlg.m_ofn.Flags|=OFN_FILEMUSTEXIST;
fileDlg.m_ofn.lpstrTitle="调入地图文件";
if(fileDlg.DoModal()==IDOK)
{name=fileDlg.GetPathName();
//--------------------------------------------------------------------
m_game.loadmap(name); //调入地图
m_game.loadza (name); //调入障碍表
m_game.getsmap(); //生成小地图
}
SetTimer(1,TIMER,NULL);SetTimer(2,900,NULL);
// CDialog::OnOK();
}
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