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📄 video.cpp

📁 Quantum Platform(QP) is a family of very lightweight, state machine-based frameworks for embedded sy
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//////////////////////////////////////////////////////////////////////////////// Product: Direct Video (VGA) screen output// Last Updated for Version: 3.3.00// Date of the Last Update:  Jan 24, 2007////                    Q u a n t u m     L e a P s//                    ---------------------------//                    innovating embedded systems//// Copyright (C) 2002-2007 Quantum Leaps, LLC. All rights reserved.//// This software may be distributed and modified under the terms of the GNU// General Public License version 2 (GPL) as published by the Free Software// Foundation and appearing in the file GPL.TXT included in the packaging of// this file. Please note that GPL Section 2[b] requires that all works based// on this software must also be made publicly available under the terms of// the GPL ("Copyleft").//// Alternatively, this software may be distributed and modified under the// terms of Quantum Leaps commercial licenses, which expressly supersede// the GPL and are specifically designed for licensees interested in// retaining the proprietary status of their code.//// Contact information:// Quantum Leaps Web site:  http://www.quantum-leaps.com// e-mail:                  sales@quantum-leaps.com//////////////////////////////////////////////////////////////////////////////#include "qf_port.h"#include <conio.h>#include <dos.h>#include "video.h"//............................................................................void Video::clearScreen(uint8_t bgColor) {    clrscr();    clearRect(0,  0, 80, 25, bgColor);}//............................................................................void Video::clearRect(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2,                      uint8_t bgColor){    for ( ; y1 < y2; ++y1) {        uint8_t x;        uint8_t far *pscr = (uint8_t far *)MK_FP(0xB800,                                           (uint16_t)(((y1 * 80) + x1) * 2));        for (x = x1; x < x2; ++x) {            pscr[0] = ' ';                           // Put space in video RAM            pscr[1] = bgColor;             // Put video attribute in video RAM            pscr += 2;        }    }}//............................................................................void Video::printStrAt(uint8_t x, uint8_t y, uint8_t color,                       char const *str){                                  // calculate position on the video RAM (VGA)    uint8_t far *pscr = (uint8_t far *)MK_FP(0xB800,                                             (uint16_t)(((y * 80) + x) * 2));    while (*str != (char)0) {        pscr[0] = *str++;                        // Put character in video RAM        pscr[1] |= color;                  // Put video attribute in video RAM        pscr += 2;    }}//............................................................................void Video::printNumAt(uint8_t x, uint8_t y, uint8_t color, uint32_t num) {    char buf[4];    buf[3] = (char)0;    buf[2] = (char)('0' + num % 10);    num /= 10;    buf[1] = (char)('0' + num % 10);    num /= 10;    buf[0] = (char)('0' + num % 10);    if (buf[0] == '0') {        buf[0] = ' ';    }    printStrAt(x, y, color, buf);}

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