📄 misc.h
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/******************************************************************** * * * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. * * * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * * * * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 * * BY THE Xiph.Org FOUNDATION http://www.xiph.org/ * * * ******************************************************************** function: miscellaneous prototypes ********************************************************************/#ifndef _V_RANDOM_H_#define _V_RANDOM_H_#include "ivorbiscodec.h"#include "os_types.h"#ifndef _V_WIDE_MATH#define _V_WIDE_MATH#ifndef _LOW_ACCURACY_/* 64 bit multiply */#ifndef UNDER_CE #include <sys/types.h>#endif#if defined WIN32 || defined UNDER_CE #define inline __inline#endif#ifdef BIG_ENDIAN #undef BIG_ENDIAN#endif#define BIG_ENDIAN 23#ifdef LITTLE_ENDIAN #undef LITTLE_ENDIAN#endif#define LITTLE_ENDIAN 29#ifdef BYTE_ORDER#undef BYTE_ORDER#endif#define BYTE_ORDER LITTLE_ENDIAN#if (BYTE_ORDER == LITTLE_ENDIAN)union magic{ struct { ogg_int32_t lo; ogg_int32_t hi; } halves; ogg_int64_t whole;};#elif (BYTE_ORDER == BIG_ENDIAN)union magic{ struct { ogg_int32_t hi; ogg_int32_t lo; } halves; ogg_int64_t whole;};#endifextern void _vorbis_block_ripcord(vorbis_block *vb);extern void *_vorbis_block_alloc(vorbis_block *vb, long bytes);#define abs(xx) ((xx < 0) ? -(xx) : (xx))static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y){ union magic magic; magic.whole = (ogg_int64_t) x *y; return magic.halves.hi;}static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y){ return MULT32(x, y) << 1;}static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y){ union magic magic; magic.whole = (ogg_int64_t) x *y; return ((ogg_uint32_t)(magic.halves.lo) >> 15) | ((magic.halves.hi) << 17);}#else/* 32 bit multiply, more portable but less accurate *//* * Note: Precision is biased towards the first argument therefore ordering * is important. Shift values were chosen for the best sound quality after * many listening tests. *//* * For MULT32 and MULT31: The second argument is always a lookup table * value already preshifted from 31 to 8 bits. We therefore take the * opportunity to save on text space and use unsigned char for those * tables in this case. */static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y){ return (x >> 9) *y; /* y preshifted >>23 */}static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y){ return (x >> 8) *y; /* y preshifted >>23 */}static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y){ return (x >> 6) *y; /* y preshifted >>9 */}#endif/* * This should be used as a memory barrier, forcing all cached values in * registers to wr writen back to memory. Might or might not be beneficial * depending on the architecture and compiler. */#define MB()/* * The XPROD functions are meant to optimize the cross products found all * over the place in mdct.c by forcing memory operation ordering to avoid * unnecessary register reloads as soon as memory is being written to. * However this is only beneficial on CPUs with a sane number of general * purpose registers which exclude the Intel x86. On Intel, better let the * compiler actually reload registers directly from original memory by using * macros. */#ifdef __i386__#define XPROD32(_a, _b, _t, _v, _x, _y) \ { *(_x)=MULT32(_a,_t)+MULT32(_b,_v); \ *(_y)=MULT32(_b,_t)-MULT32(_a,_v); }#define XPROD31(_a, _b, _t, _v, _x, _y) \ { *(_x)=MULT31(_a,_t)+MULT31(_b,_v); \ *(_y)=MULT31(_b,_t)-MULT31(_a,_v); }#define XNPROD31(_a, _b, _t, _v, _x, _y) \ { *(_x)=MULT31(_a,_t)-MULT31(_b,_v); \ *(_y)=MULT31(_b,_t)+MULT31(_a,_v); }#elsestatic inline void XPROD32(ogg_int32_t a, ogg_int32_t b, ogg_int32_t t, ogg_int32_t v, ogg_int32_t *x, ogg_int32_t *y){ *x = MULT32(a, t) + MULT32(b, v); *y = MULT32(b, t) - MULT32(a, v);}static inline void XPROD31(ogg_int32_t a, ogg_int32_t b, ogg_int32_t t, ogg_int32_t v, ogg_int32_t *x, ogg_int32_t *y){ *x = MULT31(a, t) + MULT31(b, v); *y = MULT31(b, t) - MULT31(a, v);}static inline void XNPROD31(ogg_int32_t a, ogg_int32_t b, ogg_int32_t t, ogg_int32_t v, ogg_int32_t *x, ogg_int32_t *y){ *x = MULT31(a, t) - MULT31(b, v); *y = MULT31(b, t) + MULT31(a, v);}#endif#endif#ifndef _V_CLIP_MATH#define _V_CLIP_MATHstatic inline ogg_int32_t CLIP_TO_15(ogg_int32_t x){ int ret = x; ret -= ((x <= 32767) - 1)& (x - 32767); ret -= ((x >= - 32768) - 1)& (x + 32768); return (ret);}#endifstatic inline ogg_int32_t VFLOAT_MULT(ogg_int32_t a, ogg_int32_t ap, ogg_int32_t b, ogg_int32_t bp, ogg_int32_t *p){ if (a && b) {#ifndef _LOW_ACCURACY_ *p = ap + bp + 32; return MULT32(a, b);#else *p = ap + bp + 31; return (a >> 15) *(b >> 16);#endif } else return 0;}static inline int t_ilog(unsigned int v){ int ret = 0; if (v) --v; while (v) { ret++; v >>= 1; } return (ret);}static int c_ilog(unsigned int v){ int ret = 0; while (v) { ret++; v >>= 1; } return (ret);}static inline ogg_int32_t VFLOAT_MULTI(ogg_int32_t a, ogg_int32_t ap, ogg_int32_t i, ogg_int32_t *p){ int ip = c_ilog(abs(i)) - 31; return VFLOAT_MULT(a, ap, i << - ip, ip, p);}static inline ogg_int32_t VFLOAT_ADD(ogg_int32_t a, ogg_int32_t ap, ogg_int32_t b, ogg_int32_t bp, ogg_int32_t *p){ if (!a) { *p = bp; return b; } else if (!b) { *p = ap; return a; } /* yes, this can leak a bit. */ if (ap > bp) { int shift = ap - bp + 1; *p = ap + 1; a >>= 1; if (shift < 32) { b = (b + (1 << (shift - 1))) >> shift; } else { b = 0; } } else { int shift = bp - ap + 1; *p = bp + 1; b >>= 1; if (shift < 32) { a = (a + (1 << (shift - 1))) >> shift; } else { a = 0; } } a += b; if ((a & 0xc0000000) == 0xc0000000 || (a & 0xc0000000) == 0) { a <<= 1; (*p)--; } return (a);}#endif
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