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📄 misc.h

📁 au1200 linux2.6.11 硬件解码mae驱动和maiplayer播放器源码
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/******************************************************************** *                                                                  * * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   * *                                                                  * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       * *                                                                  * * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002    * * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  * *                                                                  * ******************************************************************** function: miscellaneous prototypes ********************************************************************/#ifndef _V_RANDOM_H_#define _V_RANDOM_H_#include "ivorbiscodec.h"#include "os_types.h"#ifndef _V_WIDE_MATH#define _V_WIDE_MATH#ifndef  _LOW_ACCURACY_/* 64 bit multiply */#ifndef UNDER_CE  #include <sys/types.h>#endif#if defined WIN32 || defined UNDER_CE  #define inline __inline#endif#ifdef BIG_ENDIAN  #undef BIG_ENDIAN#endif#define BIG_ENDIAN 23#ifdef LITTLE_ENDIAN  #undef LITTLE_ENDIAN#endif#define LITTLE_ENDIAN 29#ifdef BYTE_ORDER#undef BYTE_ORDER#endif#define BYTE_ORDER LITTLE_ENDIAN#if (BYTE_ORDER == LITTLE_ENDIAN)union magic{  struct  {    ogg_int32_t     lo;    ogg_int32_t     hi;  }  halves;  ogg_int64_t     whole;};#elif (BYTE_ORDER == BIG_ENDIAN)union magic{  struct  {    ogg_int32_t     hi;    ogg_int32_t     lo;  }  halves;  ogg_int64_t     whole;};#endifextern void _vorbis_block_ripcord(vorbis_block *vb);extern void     *_vorbis_block_alloc(vorbis_block *vb, long bytes);#define abs(xx) ((xx < 0) ? -(xx) : (xx))static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y){         union magic     magic;  magic.whole = (ogg_int64_t) x *y;  return magic.halves.hi;}static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y){         return MULT32(x, y) << 1;}static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y){         union magic     magic;  magic.whole = (ogg_int64_t) x *y;  return ((ogg_uint32_t)(magic.halves.lo) >> 15) | ((magic.halves.hi) << 17);}#else/* 32 bit multiply, more portable but less accurate *//* * Note: Precision is biased towards the first argument therefore ordering * is important.  Shift values were chosen for the best sound quality after * many listening tests. *//* * For MULT32 and MULT31: The second argument is always a lookup table * value already preshifted from 31 to 8 bits.  We therefore take the  * opportunity to save on text space and use unsigned char for those * tables in this case. */static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y){         return (x >> 9) *y;  /* y preshifted >>23 */}static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y){         return (x >> 8) *y;  /* y preshifted >>23 */}static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y){         return (x >> 6) *y;  /* y preshifted >>9 */}#endif/* * This should be used as a memory barrier, forcing all cached values in * registers to wr writen back to memory.  Might or might not be beneficial * depending on the architecture and compiler. */#define MB()/* * The XPROD functions are meant to optimize the cross products found all * over the place in mdct.c by forcing memory operation ordering to avoid * unnecessary register reloads as soon as memory is being written to. * However this is only beneficial on CPUs with a sane number of general * purpose registers which exclude the Intel x86.  On Intel, better let the * compiler actually reload registers directly from original memory by using * macros. */#ifdef __i386__#define XPROD32(_a, _b, _t, _v, _x, _y)  \  { *(_x)=MULT32(_a,_t)+MULT32(_b,_v);  \    *(_y)=MULT32(_b,_t)-MULT32(_a,_v); }#define XPROD31(_a, _b, _t, _v, _x, _y)  \  { *(_x)=MULT31(_a,_t)+MULT31(_b,_v);  \    *(_y)=MULT31(_b,_t)-MULT31(_a,_v); }#define XNPROD31(_a, _b, _t, _v, _x, _y) \  { *(_x)=MULT31(_a,_t)-MULT31(_b,_v);  \    *(_y)=MULT31(_b,_t)+MULT31(_a,_v); }#elsestatic inline void XPROD32(ogg_int32_t a, ogg_int32_t b, ogg_int32_t t, ogg_int32_t v, ogg_int32_t *x, ogg_int32_t *y){         *x = MULT32(a, t) + MULT32(b, v);  *y = MULT32(b, t) - MULT32(a, v);}static inline void XPROD31(ogg_int32_t a, ogg_int32_t b, ogg_int32_t t, ogg_int32_t v, ogg_int32_t *x, ogg_int32_t *y){         *x = MULT31(a, t) + MULT31(b, v);  *y = MULT31(b, t) - MULT31(a, v);}static inline void XNPROD31(ogg_int32_t a, ogg_int32_t b, ogg_int32_t t, ogg_int32_t v, ogg_int32_t *x, ogg_int32_t *y){         *x = MULT31(a, t) - MULT31(b, v);  *y = MULT31(b, t) + MULT31(a, v);}#endif#endif#ifndef _V_CLIP_MATH#define _V_CLIP_MATHstatic inline ogg_int32_t CLIP_TO_15(ogg_int32_t x){         int             ret = x;  ret -= ((x <= 32767) - 1)& (x - 32767);  ret -= ((x >= - 32768) - 1)& (x + 32768);  return (ret);}#endifstatic inline ogg_int32_t VFLOAT_MULT(ogg_int32_t a, ogg_int32_t ap, ogg_int32_t b, ogg_int32_t bp, ogg_int32_t *p){         if (a && b)  {#ifndef _LOW_ACCURACY_    *p = ap + bp + 32;    return MULT32(a, b);#else    *p = ap + bp + 31;    return (a >> 15) *(b >> 16);#endif  }  else    return 0;}static inline int t_ilog(unsigned int v){         int             ret = 0;  if (v)    --v;  while (v)  {    ret++;    v               >>= 1;  }  return (ret);}static int c_ilog(unsigned int v){         int             ret = 0;  while (v)  {    ret++;    v               >>= 1;  }  return (ret);}static inline ogg_int32_t VFLOAT_MULTI(ogg_int32_t a, ogg_int32_t ap, ogg_int32_t i, ogg_int32_t *p){         int             ip = c_ilog(abs(i)) - 31;  return VFLOAT_MULT(a, ap, i << - ip, ip, p);}static inline ogg_int32_t VFLOAT_ADD(ogg_int32_t a, ogg_int32_t ap, ogg_int32_t b, ogg_int32_t bp, ogg_int32_t *p){         if (!a)  {    *p = bp;    return b;  }  else if (!b)  {    *p = ap;    return a;  }  /* yes, this can leak a bit. */  if (ap > bp)  {    int             shift = ap - bp + 1;    *p = ap + 1;    a               >>= 1;    if (shift < 32)    {      b = (b + (1 << (shift - 1))) >> shift;    }    else     {      b = 0;    }  }  else   {    int             shift = bp - ap + 1;    *p = bp + 1;    b               >>= 1;    if (shift < 32)    {      a = (a + (1 << (shift - 1))) >> shift;    }    else     {      a = 0;    }  }  a += b;  if ((a & 0xc0000000) == 0xc0000000 || (a & 0xc0000000) == 0)  {    a  <<= 1;    (*p)--;  }  return (a);}#endif

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